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2020-01-21 Server Crash, Mesh Lighting, Name Species, Site Overlap |
Posted by: Haxus - 01-21-2020, 07:31 PM - Forum: Updates
- Replies (19)
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Server Crash
Server crashed when someone surrendered a city.
Fixed.
Mesh Lighting
Meshes in rooms of ships and buildings are not lit by the room lighting.
Fixed an error that was introduced when part groups were added.
Nothing needs to be done to existing designs. The error was in the client side rendering code.
Name Species
Gen4 sentient avatar cannot name his own species. Tells him its not his species to name.
Fixed two errors that caused this to work incorrectly with gen4 dna. One error caused most creatures created from a species to no longer be a part of that species. The other was a rounding error that caused an inconsistency when encoding and decoding a dna value.
EV Suit Cost
Now we just need cheaper EV suits... as they are still VERY expensive to craft and buy
All processes and patents for making EV suits were reviewed. Material costs were reduced in all of them, generally to only one of each of the commodities formerly required. EV helmets no longer require mechanical parts. A sewing needle was added as a required tool, due to the textile requirement.
Plastic Patents
Too many plastic patents
All plastic molding patents were eliminated.
Site Overlap
Prevent mines and wells from overlapping mines and wells. This allows multiple buildings to harvest the same resource.
Mines can no longer overlap mines when placed. This is also true of Farms, Orchards, Drilling Rigs and Wells. Each is prevented from overlapping the site of another industry of its type.
Star Map Avatar Position
The + shaped avatar position indicator on the star map is in the wrong place.
Fixed aspect ratio bug when painting the avatar position indicator on the star map.
Limbo Rescue
There are fifteen avatars in limbo but the limbo rescue process fails to recover them.
Fixed limbo rescue to send avatars with no empire to a new empty home world.
Those people got stuck in limbo when the old style space ships were deleted. I ran a limbo rescue then but did not realize it failed for some people.
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Ship Wrecks |
Posted by: martianant - 01-20-2020, 07:59 PM - Forum: Arena of Ideas
- Replies (6)
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When ships are destroyed, they kinda just go "poof" leaving nothing behind. Kinda boring eh? I've got a suggestion to make that more interesting, and add some depth while we are at it.
When a ship is destroyed, it spawns a 'wreck' object. This can just be a bunch of metal bits or something, it really doesn't need to be unique model to the specific design (as cool as that would be). This wreck object would act as a container and spawns in with some percentage of the construction materials / modules inside it. This represents the 'scrap' that's left over and salvageable from the wreck. This should also include some percentage of what is in the ship's cargo hold as well. Additionally items dropped by NPCs during their death from the ship destruction have a chance of appearing inside as well. The officer log should have a higher chance, but probably not 100% since it does contain potentially sensitive information. It would be neat if the wreck object could inherit the velocity/orbit of the ship as well. So if the ship that was destroyed was orbiting a planet, the wreck will orbit the planet. If the ship that was destroyed was headed for the star at 10,000m/s, the wreck will continue in that direction and likely collide with the star and get destroyed. Wrecks should naturally despawn after some amount of time to reduce server load, perhaps a week or two.
Why? It means salvaging from ship/fleet battles is actually possible! This adds a whole new activity for players to partake in! Big fleet battle in some system? The scavengers can roll into the system right after and try to collect some loot. Just finished pirate hunting? Salvage and loot the ships you destroyed. See a tasty freighter, but the ships captain won't stand down and let you take their cargo? Blow them up, and take whatever remains. Imagine arriving in a system and seeing some wrecks, it tells a story about the history of the system, even if that story is only a week old!
Example picture of how a basic 'one size fits all' wreck model could look:
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Different subscription plans & Recruitment tokens |
Posted by: Weylin - 01-19-2020, 08:47 PM - Forum: Arena of Ideas
- Replies (1)
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Recruitment - Free
Log in and you have access to a recruitment channel on comms.
You are held in limbo and exist only as an avatar name if your other subscriptions expire, or never had one in the first place.
You can return to your last location if you are still in an empire and resume your subscription.
See if anyone is willing to recruit you to active service in their empire by sending you a token, or if you need to buy your own way in.
Adventurer - $2.50/m
City construction and empire management interfaces disabled.
Can only join existing empires, access to comms from the selection screen to seek recruitment.
Anti-grief measures, emperor can immediately dismiss you from the faction, returning you to the empire selection screen.
Some details of and interactions with the empire you join are initially hidden/disabled, pending permissions to see them.
Governor - $5/m
Same as the above.
Emperor can assign you to manage select worlds/systems/sectors, or allow you to found and build new ones.
Emperor - $20/m
Granted 2 governor tokens and 4 Adventurer tokens per day.
Give tokens to friends and recruits so they can join you and play for free. 1 token = day.
Tokens are automatically consumed by your subjects daily at the expiry point, if you kick them out for misbehaving, unused tokens are returned to you.
Start your own empire and create a species of your design, you have total control of it as the founder.
Basically the game as it is currently for all existing subscribers.
The idea here is to encourage players to join existing empires, and make it pain-free to have your friends join you in yours, even if only briefly.
If you receive a token, your personally paid subscription is paused.
There's a lot of particulars that need to be worked out and discussed here.
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15 day trial offer went away after leaving page |
Posted by: Weylin - 01-19-2020, 04:01 AM - Forum: Closed Bug Reports
- Replies (2)
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I left the page after registration and logged back in, and now it says that I am no longer eligible for the $5 15 day trial nor using a friend code.
Also wondering how the subscription works, does your game time only count down while you're logged into the game? It said it doesn't work like a regular subscription and accommodates people who cannot play often, so I'm just assuming it's based on play time, which I'm happy to pay in that case.
It's been a few years and I mostly just wanted to drop in and see the changes, chat a bit, maybe tag along on some adventure, not really feeling up to sim city in space though.
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What can new players do in the face of exterminators? |
Posted by: Weylin - 01-18-2020, 10:18 PM - Forum: Cantina
- Replies (11)
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With the Steam release off in the horizon, and the disposition some of the established players have, I have some serious concerns about new players being stamped out before they have a chance to learn the game and see it for what it can be. If the graphics don't put them off, getting annihilated overnight will certainly shoo off a big chunk of the rest.
This game is niche, it's not going to draw a lot of players to begin with, and even fewer will stick around for a long time.
So, assuming there's an empire that's dead set on crushing every new empire that pops up, what can these new players do? How can they be helped?
What measures can they take to defend themselves, fight back, or hide, in the face of empires with limitless resources, advanced technology, and sprawling infrastructure?
I haven't played SOH in years and I just hope some bad apples don't ruin the steam release, I really hope for the best on this project. It's going to be bad enough with the negative reviews.
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2020-01-17 Star Map, Seamless Sky Box |
Posted by: Haxus - 01-18-2020, 03:31 AM - Forum: Updates
- Replies (7)
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Star Map
Star map draws slowly.
Recreated the star map display widget using OpenGL.
Removed star map density control.
Fixed various minor bugs with the star map.
Increased size of explored sprite in empty sectors, so they stand out a bit better.
Seamless Sky Box
The corners and edges of the sky box are distracting. Sometimes they are very visible.
The sky box is now seamless. The fix resulted from changes to the way the cloudy background of the galaxy is rendered.
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Crit damage miscalculations |
Posted by: jakbruce2012 - 01-17-2020, 02:40 AM - Forum: Prerelease Bug Reports
- Replies (1)
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Currently it seems that too much crit damage can roll a system over to around 4.2 billion HP. The system is then nonfunctional until disconnected and reconnected in the power distribution panel.
Rolled over systems cannot be repaired by hand, until said work around is performed.
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2020-01-16 Empty Sectors |
Posted by: Haxus - 01-16-2020, 04:30 PM - Forum: Updates
- Replies (20)
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Empty Sectors
Every sector has at least one solar system. That means you can go on forever outside the galaxy.
The number of solar systems in a sector is now allowed to reach zero when the star density of the galaxy reaches zero. Star density reaches zero outside the galaxy and it can reach zero in thin areas within the galaxy, creating starless voids.
You can travel through empty sectors. The star map will show a single "explored" dot at the center. That is where the ships present and energy emissions appear.
Star density is not allowed to reach zero at the core. There is always at least one solar system at the core.
Existing sectors and solar systems are not affected.
Organ Models
Some organs still do not have 3D models.
All organs now have models to represent them in the game environment.
The organs dropped by creatures are now determined by their DNA.
Videos Link Broken
The Videos link on the screen in the game does not work.
Fixed videos link.
Asteroid Impact Inconvenient
Some players cannot defend against the asteroid because the impact happens at an inconvenient time in their real lives.
When starting a new avatar, the impact time of the asteroid can be adjusted up to a full day before or after its scheduled time, which is one week from creation of the avatar.
Field of View Angle
The field of view angles are shown on the screen when resizing the window. They are wrong, by a factor of two. The numbers shown are twice the size of the actual field of view angles.
Field of view angles fixed when reported on the screen.
Field of view angle adjustment added to Settings|Scene window.
Default field of view angle changed from 45 degrees to 60 degrees.
Sky Box Resolution
A request was made to increase the resolution of the sky box texture.
Sky box resolution control added to Settings|Scene window. Default is 1024.
Sky box mipmap control added to Settings|Scene window. Default is on.
I find the picture quality to be the best when this is set to about 1/2 the width of the view window. Field of view angle determines how much of the sky box will be stretched across your screen at any given moment. Each 90 degrees of field of view width equates to one pane of the sky box; at 90 degrees, the number of pixels of sky box across the width of the scene equals the sky box resolution; at 120 degrees, the number is about 1.33x the sky box resolution. If the window is less than that width, the sky box texture is too big; pixels will be lost; that is where mipmapping can help. Using a skybox resolution that is 1/2 the size needed insures ample color data is available to paint each pixel of the scene, providing a richer deeper star field.
My view screen is 1600 pixels wide. At 800 pixels, my sky box looks fantastic.
Observed System Contents
The star map should show the contents of systems that are explored but not scanned.
Star map will now show contents of explored systems. Right-click now offers an "Observatory Report" for systems that are explored but not scanned.
Manufacturing Processes for Hull Modules
Why are there manufacturing processes for hull modules?
Manufacturing processes for hull modules should no longer appear anywhere.
Biodome in Deep Crater Has No Plants
A biodome in a deep crater on a moon did not have any plants inside.
Fixed plants in biodome.
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