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Limit Homes in Use - Printable Version

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Limit Homes in Use - Vectorus - 12-23-2019

You can limit the number of workshops actually used, when a building has more than you need. This allows you to balance productivity where it is needed without having to redesign buildings each time.

You can't do this with homes - often you will overshoot your target population and incur all sorts of morale penalties unless you solve the puzzle carefully beforehand.

E.g. You have a city with 88 residents, needing 1 cantina, but the public cantina design you use has 3 homes, putting you into the range where you need 2 cantinas.

It would be much simpler and make the design exchange more useful if we could just tell buildings only to use a certain number of their available homes. Just say the government is using its arbitrary power to declare some unfit for habitation or something.


RE: Limit Homes in Use - Deantwo - 12-23-2019

Same can be said for morale buildings and their amount of professional jobs.

Also kinda related, see: (Idea thread) Factory Complexes and Civilian Malls