Spacecraft Damage Control: Difference between revisions

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| [[Computer]]
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| [[Textiles]]
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| [[Lumenite]]
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| [[Cryo Heat Sink]]
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| [[Magmium Heat Sink]]
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| [[Vulcium Heat Sink]]
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| [[Io Tube]]
| [[Oscilloscope]]
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| [[Tesloid Dissipator]]
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Revision as of 22:29, 7 July 2015

This section is in need of revision.
Please help improve it or discuss these issues on the talk page.
The reason given is: Page is only about half done. I wrote all this on my phone, so expect typos. The use of the Category:Spacecraft also need thought.

When a spacecraft is damaged, either in combat or by the environment, it will require repairs to bring it back to top performance.

Types of Damage

A spacecraft is composed of multiple subsystems, all of which can be damaged independently of one another.

These systems are:

Some room types can also be damaged.

These rooms are:

Spacecraft Repair

There are two ways to repair a spacecraft, either manually repairing each system or purchasing repairs from an Airport Repair Shop.

Manual Repair

It is possibly to manually repair a spacecraft's systems using the commodities and the associated tool listed on the "Spacecraft Damage Report".

Commodity Tool
Metal Hammer
Magmium
Vulcium
Plastic Glue Gun
Mechanical Part Wrench
Electronic Part Soldering Iron
Computer Screw Driver
Textiles Sewing Needle
Air Fitting Wrench
Grav Coupling Pliers
Large Rocket Motor
Lumenite Tongs
Antiflux Particles
Heavy Weapon Torque Wrench
Cryo Heat Sink Clamp
Magmium Heat Sink
Vulcium Heat Sink
Io Tube Oscilloscope
Tesloid Dissipator Nanopath Calibrator

Purchase Repair

In order to repair a spacecraft, all its systems must be turned off. This can be done by "Repair the Spacecraft; Rig for Repairs" order.

If the spacecraft has an officer on board, it will purchase the repairs once the spacecraft has all the systems turned off if they are available.