Ringworld: Difference between revisions

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[[File:Ringworld.png|thumb|300px|right|The beautiful ringworlds left behind by a forgotten civilization.]]
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'''Ringworlds''' are ancient constructs from a civilization long past. They encircle their [[star]] in the habitable [[Orbit_Zone|orbit zone]] and have multiple shade panels to provide a day and night cycle, along with [[seasons]].
| align="center" | [[File:Ringworld.png|300px|Ringworld]]
 
|}
==Rarity==
Ringworlds are ancient constructs from a civilization long past. They encircle their star in the habitable range and have multiple shade panels to provide a day and night cycle.
Being that a ringworld can be a very powerful [[system]] to hold, they are quite rare. Here are the conditions for them.
* Habitable [[Orbit_Zone|orbit zone]] 1.0au or less
* No companion [[star]] blocking the habitable orbit zone
* If the first 2 conditions are met, there is a <big>3%</big> chance of a ringworld


=As A Planet=
==As A World==
Ringworlds are comprised of up to 20 arcs. Each arc acts as a [[planet]], having 2 resource zones, and producing an officer. Resource zone population limit is 1,000.
Ringworlds are comprised of up to 21 arcs, the number of arcs is determined by orbital radius. Each arc has the same width and length and acts as a separate [[world]]. Each arc has 4 [[Resource_Zone|resource zone]]s and is able to produce an [[officer]].


There are 4 sizes, determined by orbital radius.  All rings are the same width however.
{| class="wikitable"
{| class="wikitable"
|-
|-
! Ring Radius !! Number of arcs
! Ring Radius !! Number of arcs
|-
|-
| 0.25au || 5
| 0.25au || 6
|-
|-
| 0.5au || 10
| 0.5au || 11
|-
|-
| 0.75au || 15
| 0.75au || 16
|-
|-
| 1.0au || 20
| 1.0au || 21
|}
|}


==Rarity==
===Electricity===
Being that a ringworld can be a very powerful system to hold, they are quite rare. Here are the conditions for them.<br />
Unique machinery of a ringworld provides free [[electricity]] to all [[building]]s and [[manufacturing]] jobs. It does however not supply enough to power to operate [[Military_Building|military building]]s.
* Habitable zone 1.0au or less
* No companion star blocking the habitable zone
* If the first 2 conditions are met, there is a <big>3%</big> chance of a ringworld
 
==Electricity==
Ringworlds' unique machinery provides free [[Electricity]] to all construction and manufacture jobs, but not for [[Military Weapon System]]s and [[Military Shield Generator]]s.
 
=Control Centers=
All ringworlds have a '''Control Center'''. It is always located on arc 1 at 0°N 0°E.
 
The '''Control Center''' looks like a square platform with a pillar in each corner, in the middle is a tiny hologram of the ringworld.
 
At the '''Control Center''' it is possible to create an artificial [[wormhole]]. This in turn means the ringworld can be used as a giant '''Star Gate'''.


Hold a preon in your hand while standing near the ringworld hologram on the platform to see a hologram of the sun appear at its center, lighting the ringworld. The lighting shows the current night and day areas of the ringworld. In addition, a lit spot appears on the ringworld as a "you are here" marker. Only the avatar holding the preon sees this affect. It helps to extinguish other lights, such as your EVA suit light and vehicle lights.
===Sea Connection===
While each ringworld arc is treated separate, it is possible for a [[wharf]] on one arc to create a [[Trade_Connection|trade connection]] with wharves on any other arc of the same ring.


=Star Gate=
===Shade Panels===
The ringworld has the ability to create artificial [[wormhole]]s to other solar systems with seemingly limitless range.<br>
The shade panels near the ringworld's sun provide a day and night cycle, to prevent the ringworld from being in perpetual daylight. In addition, they modulate their width to create artificial [[seasons]], making the sunlight gaps smaller during winter and larger during summer.
Creating these artificial wormholes requires a [[Preon]] particle from the target star. This means it isn't possible to create a connection to an unexplored system.


The '''Star Gate''' is activated simply by dropping the [[Preon]] particle on the '''Control Center'''s platform.<br>
Each panel is connected with a thin cable.
The '''Control Center''' will take one [[Preon]] particle from the platform every cycle. A cycle starts when all the ringworld's beam emitters (the mountains between each arc) have clear line of sight to the ringworld's star and ends when the shadow casters block the line of sight.<br>
When the cycle ends, the artificial [[wormhole]] dies. This means that activating the '''Star Gate''' close to the end of a cycle will cause a very short lived wormhole.  


The artificial [[wormhole]] will appear at 90°N 0°E of the ringworld's star and the exit will appear at 90°S 0°E of the destination solar system's primary star, even though the preon may have been harvested from a companion star. The wormhole created is positive and the destination wormhole is a negative wormhole, in other words it is a two-way wormhole just like normal wormholes.<br>
==Star Gate==
This means that it is possible for spacecraft in the destination to travel through the wormhole to the ringworld system.
Ringworlds are not just gigantic artificial worlds, they also have the immense power to create artificial [[wormhole]]s to anywhere in the [[universe]].


While the '''Star Gate''' is active, the ringworld's beam emitters will be firing beams at the ringworld's star. The ringworld's star and the destination star also changes to a darker color while it is active. The light output from each sun is reduced by half while the stargate is open, giving it that darker appearance. Farms, orchards and solar power plant production may be affected. Outer worlds could drop below the light level needed for the locals to work without electrical power.
For more information, see the [[Star Gate]] page.


[[Category:Science]][[Category:Colonization]]
[[Category:Science]][[Category:Colonization]]

Latest revision as of 02:15, 29 March 2024

The beautiful ringworlds left behind by a forgotten civilization.

Ringworlds are ancient constructs from a civilization long past. They encircle their star in the habitable orbit zone and have multiple shade panels to provide a day and night cycle, along with seasons.

Rarity

Being that a ringworld can be a very powerful system to hold, they are quite rare. Here are the conditions for them.

  • Habitable orbit zone 1.0au or less
  • No companion star blocking the habitable orbit zone
  • If the first 2 conditions are met, there is a 3% chance of a ringworld

As A World

Ringworlds are comprised of up to 21 arcs, the number of arcs is determined by orbital radius. Each arc has the same width and length and acts as a separate world. Each arc has 4 resource zones and is able to produce an officer.

Ring Radius Number of arcs
0.25au 6
0.5au 11
0.75au 16
1.0au 21

Electricity

Unique machinery of a ringworld provides free electricity to all buildings and manufacturing jobs. It does however not supply enough to power to operate military buildings.

Sea Connection

While each ringworld arc is treated separate, it is possible for a wharf on one arc to create a trade connection with wharves on any other arc of the same ring.

Shade Panels

The shade panels near the ringworld's sun provide a day and night cycle, to prevent the ringworld from being in perpetual daylight. In addition, they modulate their width to create artificial seasons, making the sunlight gaps smaller during winter and larger during summer.

Each panel is connected with a thin cable.

Star Gate

Ringworlds are not just gigantic artificial worlds, they also have the immense power to create artificial wormholes to anywhere in the universe.

For more information, see the Star Gate page.