Orbit Zone

From Shores of Hazeron
Jump to: navigation, search
Imbox notice.png This section is in need of revision.

Please help improve it or discuss these issues on the talk page.

The reason given is: Something in the way this is written just doesn't sit well with me. I sadly don't have brain right now to sort it out myself.

Planetary orbits are categorized by zone, which is based on the solar radiation level at the planet's orbit distance from the sun.

The orbit zone of a planet is based solely on the sun it orbits; the affect of other suns in binary and trinary systems is ignored within the scope of the game. Multiple suns illuminate the bodies in the solar system properly; they just don't affect the zone.

The ecosystem of a body is based on its zone, not on the actual solar radiation that strikes its surface.

The are five orbit zones
Zone Color Description
Inferno Molten. Too hot for water or hydrocarbons in the environment. Seas of magma prevail.
Inner Hot. Planets may have seas of water and breathable atmospheres. Inner planets may host primitive plant and animal life near the seas. Can be readily colonized. No indigenous people exist in the wilderness.
Habitable Warm. Solar output is just right for plants and animals to flourish. Habitable planets host an ecosystem of plant and animal life that is unique to the planet. Indigenous people readily move to cities from the wilderness.
Outer Cold. Planets may have pronounced polar ice caps but seas will remain liquid near the equator. Outer planets may host primitive plant and sea life. Can be readily colonized. No indigenous people exist in the wilderness.
Frigid Frozen. Extremely cold. Seas of frozen and semi-frozen gases prevail.