Harvester Bay: Difference between revisions

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Harvester bays use the same system as [[Weapon_Bay|weapon bay]]s. They are essentially the same thing, but separated here on the wiki for convenience.
'''Harvester bays''' are interchangeable with [[Weapon_Bay|weapon bay]]s. They are essentially the same thing, but separated here on the wiki for convenience.


This means that any weapon bay can be turned into a harvester bay as easily as the changing of harvester types.
This means that any weapon bay can be turned into a harvester bay as easily as the changing of harvester types.


Harvester bays are selected the same way weapon bays are, in the design or using [[Harvester_Bay_Module|harvester bay module]]s instead of [[weapon_Bay_Module|weapon bay module]]s.
Harvester bays are selected the same way weapon bays are, in the designer or using [[Harvester_Bay_Module|harvester bay module]]s instead of [[Weapon_Bay_Module|weapon bay module]]s.


For specifics on how the bay it self work, read the [[Weapon Bay]] page.
For specifics on how the bay itself works, read the [[Weapon Bay]] page.


==How to Use==
==How to Use==
The harvester bay can be fired manually using the [[Fire_Control_Station|fire control station]], but unless a very small amount of [[resource]]s are needed, this is very ineffective.
The harvester bay can be fired manually using the [[Weapon_Station|weapon station]], but unless a very small amount of [[resource]]s are needed, this is very ineffective.


Use the [[System_Survey|system survey]] to locate resources, or scan a target with the [[Sensor_Station|sensor station]]. Target the [[world]] or [[ring]], select the desired resource, and then fire the weapon.
Use the [[System_Survey|system survey]] to locate resources, or scan a target with the [[Sensor_Station|sensor station]]. Target the [[world]] or [[Planetary_Ring|planetary ring]], select the desired resource, and then fire the weapon.


===Harvester Mission===
===Harvester Mission===
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===Quality and Quantity===
===Quality and Quantity===
The [[quality]] of the [[resource]]s harvested will be limited by the empire's current [[patent]] to harvest the specific resource. Quality of the harvester module does not affect the quality of the gathered resource.
The quality of the harvester module does not affect the quality of the gathered resource.


The quantity of resources gathered with each shot fired with the harvester is determined by the size of harvester bay and the abundance of the resource. Resources gathered from the [[atmosphere]] or [[hydrosphere]] or further affected by the respective [[Atmosphere_Density|atmosphere density]] and ocean surface percentages.
The quantity of resources gathered with each shot fired with the harvester is determined by the size of harvester bay, distance to the target and the abundance of the resource at the target. Resources gathered from the [[atmosphere]] or [[hydrosphere]] are further affected by the respective [[Atmosphere_Density|atmosphere density]] and ocean surface percentages.


==Harvester Bay Types==
==Harvester Bay Types==
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* [[Tesloid Dissipator]]
* [[Tesloid Dissipator]]
* [[Nanopath Calibrator]]
* [[Nanopath Calibrator]]
| Collects particles from [[ring]]s and [[star]]s.
| Collects particles from [[Planetary_Ring|planetary ring]]s and [[star]]s.
* [[Antiflux Particles]]
* [[Antiflux Particles]]
* [[Preon]]s
* [[Preon]]s
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| Prospector Bay
| Prospector Bay
||
||
| Gathers minerals and rocks from [[ring]]s and the surface of [[planet]]s.
| Gathers minerals and rocks from [[Planetary_Ring|planetary ring]]s and the surface of [[planet]]s.
* [[Bolite]]
* [[Bolite]]
* [[Coal]]
* [[Coal]]
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||
||
| Draws underground liquid from beneath a [[planet]]'s surface.
| Draws underground liquid from beneath a [[planet]]'s surface.
* [[Natural Gas]]
* [[Oil]]
* [[Oil]]
* [[Phlogiston]]
* [[Phlogiston]]
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|}
|}


[[Category:Spacecraft Rooms]]
[[Category:Spacecraft_Subsystems]]
[[Category:Spacecraft Systems]]

Latest revision as of 15:24, 7 March 2024

Harvester bays are interchangeable with weapon bays. They are essentially the same thing, but separated here on the wiki for convenience.

This means that any weapon bay can be turned into a harvester bay as easily as the changing of harvester types.

Harvester bays are selected the same way weapon bays are, in the designer or using harvester bay modules instead of weapon bay modules.

For specifics on how the bay itself works, read the Weapon Bay page.

How to Use

The harvester bay can be fired manually using the weapon station, but unless a very small amount of resources are needed, this is very ineffective.

Use the system survey to locate resources, or scan a target with the sensor station. Target the world or planetary ring, select the desired resource, and then fire the weapon.

Harvester Mission

To use a spacecraft's harvester bay in a automated fashion, a spacecraft needs to have a NPC officer and a spacecraft mission designed.

For more information, see the Harvester Mission page.

Quality and Quantity

The quality of the harvester module does not affect the quality of the gathered resource.

The quantity of resources gathered with each shot fired with the harvester is determined by the size of harvester bay, distance to the target and the abundance of the resource at the target. Resources gathered from the atmosphere or hydrosphere are further affected by the respective atmosphere density and ocean surface percentages.

Harvester Bay Types

The type of harvester bay can be selected in the design.

Harvester bay type can also be changed using weapon bay modules and harvester bay modules after it has been constructed.

Harvester Bay Types
Type Special Components Description
Atmospheric Condenser Bay Gathers atmospheric resources from a planet's atmosphere.
Particle Collector Bay Collects particles from planetary rings and stars.
Prospector Bay Gathers minerals and rocks from planetary rings and the surface of planets.
Siphon Bay Collects liquid from a planet's sea.
Wildcatter Bay Draws underground liquid from beneath a planet's surface.