Buildings: Difference between revisions
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==Aircraft Factory== | ==Aircraft Factory== | ||
Makes Air and Space Vehicles | Does what. Makes Air and Space Vehicles | ||
Cannot be built on worlds claimed by an alien empire. Cannot be built in the police jurisdiction of an alien city. | Build rule. Cannot be built on worlds claimed by an alien empire. Cannot be built in the police jurisdiction of an alien city. | ||
Each factory runs one manufacturing process. | Note. Each factory runs one manufacturing process. | ||
Structural Requirements | Structural Requirements |
Revision as of 20:15, 29 May 2018
Buildings are essential to getting your city up and running. Every building can be built using either logs, lumber, stones, metal, vulcium or magmium. Some buildings may even allow you to build additional levels depending on the material used. Logs will generally only allow you to build one or two levels, lumber will allow you to build up to four levels, stone up to 8 and so on, ending with vulcium which allows you to build up to 32 levels high.
To increase the amount of levels you wish to build, simply scroll the mouse wheel or +
and -
keys before placing the building and a number on your mouse pointer will show how many levels will be built.
Should you choose to build only a single level of a building at first, it can be expanded later on up to the maximum allowed by the construction material chosen by simply placing another of the same type of building on top of it.
Before constructing a building, you are able to see what materials are required to construct it, as well as which commodity said building can produce. You may also choose which commodity the building should start producing, or if it should actually produce anything at all. Note that factories and other resource-gathering buildings set to do nothing are useless, and as such they should always be producing something.
Construction Rules
Buildings construction is governed by different build rules, depending on the role of the building. The building codes window shows the build rule for every building. The building codes window is accessed from the Construction window and from the Help menu while in the designer.
The term alien denotes any city that belongs to an empire that is not yours.
Civilian
Cannot be built on worlds claimed by an alien empire. Cannot be built in the police jurisdiction of an alien city.
Military Headquarters
Can only be built on worlds claimed by your empire.
Military
Can only be built on worlds with empire military headquarters.
Capitol
Cannot be built on worlds claimed by an alien empire. Cannot be built in the police jurisdiction of an existing city.
Police
Can be built in the police jurisdiction of an empire city. Can be built where an empire capitol building is in its jurisdiction.
City
Can only be built in the police jurisdiction of an empire city.
Building Destruction
Buildings can be damaged and destroyed. Military buildings have 10x the armor factors of civilian buildings made of the same building material. Hit points are based on primary construction material and the amount of that material used to construct the building. Other ancillary materials do not contribute to hit points. Spot a building to see its hit points. You must spot the actual building, not the ground at the building site.
Buildings that use no primary construction material are indestructible. i.e. Town Square, Military Flags, Mines, Logging Camps. These buildings will not report any hit points when spotted. Citizen population works to repair buildings when the city is no longer under attack. That is about 15 minutes after the last building was damaged or citizen was injured. Building repairs do not take materials, just time.
Buildings that are destroyed will appear as an imprint of the building outline on the ground, just like when it is first built, except the ground isn't textured like a construction zone.
Destroyed buildings retain information about their undestroyed condition, including all manufacturing processes. Citizens do not perform construction or manufacturing jobs at destroyed buildings. Destroyed buildings are not counted when tallying city facilities so they will not show up on the city report of buildings. Destroyed buildings do not contribute homes, jobs or fire fighting potential.
Citizens do perform construction and manufacturing jobs at damaged buildings. Buildings operate at their full potential until destroyed. The first bit of repairs conducted on a destroyed building causes it to no longer be destroyed, just heavily damaged. Damaged buildings cannot have additional levels constructed onto them. The damage must be repaired first. There is no way for a player to repair a damaged building. Damage is only repaired by citizens.
Fire
Buildings can catch fire when attacked. Probability of catching fire is based on the construction material, weapon effect, and damage inflicted in the hit. Heat/fire and electric weapon effects have a higher probability of lighting a fire. Hits have a higher probability of causing a fire as the amount of damage increases.
Once lit, a building will burn itself to the ground unless the fire is extinguished. All available Fire Stations attempt to extinguish fires. Every Fire Station level is counted. Up to 4 levels of Fire Station will be committed to fight each active fire. One citizen is needed to operate each Fire Station level to fight fires. This does not take people away from other jobs; it just limits the available Fire Station levels to the current population of the city.
Fire fighters fight fires even when the city is under attack.
Buildings continue to manufacture things and perform construction when burning.
Repairs are not performed on burning buildings. The fire must be extinguished first.
There is no way for a player to put out a burning building. Fires are only fought by citizens using Fire Stations.
Jobs utilization
The section has been moved to it's own page for better readability.
List of Buildings
For a full list of all buildings. See the Category:Buildings page.
Image | Name | Max Levels |
Log Level/Max Hits |
Lumber Level/Max Hits |
Stone Level/Max Hits |
Metal Level/Max Hits |
Magmium Level/Max Hits |
Vulcium Level/Max Hits |
---|---|---|---|---|---|---|---|---|
Aircraft Factory | 1 | 48750 48750 |
32500 32500 |
65000 65000 |
97500 97500 |
130000 130000 |
162500 162500 | |
Airport Repair Shop | 2 | 13125 26250 |
8750 17500 |
17500 35000 |
26250 52500 |
35000 70000 |
43750 87500 | |
Airport Terminal | 1 | 28125 28125 |
18750 18750 |
37500 37500 |
56250 56250 |
75000 75000 |
93750 93750 | |
Apartment | 32 | 7500 240000 |
5000 160000 |
10000 320000 |
15000 480000 |
20000 640000 |
25000 800000 | |
Arena | 1 | 18750 18750 |
12500 12500 |
25000 25000 |
37500 37500 |
50000 50000 |
62500 62500 | |
Armorer | 8 | 22500 180000 |
15000 120000 |
30000 240000 |
45000 360000 |
60000 480000 |
75000 600000 | |
Bakery | 8 | 9375 75000 |
6250 50000 |
12500 100000 |
18750 150000 |
25000 200000 |
31250 250000 | |
Bank | 32 | 11250 360000 |
7500 240000 |
15000 480000 |
22500 720000 |
30000 960000 |
37500 1200000 | |
Biodome | 1 | 7500 7500 |
5000 5000 |
10000 10000 |
15000 15000 |
20000 20000 |
25000 25000 | |
Brewery | 8 | 18750 150000 |
12500 100000 |
25000 200000 |
37500 300000 |
50000 400000 |
62500 500000 | |
Broker | 32 | 15000 480000 |
10000 320000 |
20000 640000 |
30000 960000 |
40000 1280000 |
50000 1600000 | |
Cantina | 32 | 5625 180000 |
3750 120000 |
7500 240000 |
11250 360000 |
15000 480000 |
18750 600000 | |
Capitol | 32 | 15000 480000 |
10000 320000 |
20000 640000 |
30000 960000 |
40000 1280000 |
50000 1600000 | |
Carpenter | 8 | 9375 75000 |
6250 50000 |
12500 100000 |
18750 150000 |
25000 200000 |
31250 250000 | |
Casino | 32 | 15000 480000 |
10000 320000 |
20000 640000 |
30000 960000 |
40000 1280000 |
50000 1600000 | |
Church | 32 | 4500 144000 |
3000 96000 |
6000 192000 |
9000 288000 |
12000 384000 |
15000 480000 | |
Clothing Factory | 8 | 22500 180000 |
15000 120000 |
30000 240000 |
45000 360000 |
60000 480000 |
75000 600000 | |
Coal Power Plant | 4 | 46875 187500 |
31250 125000 |
62500 250000 |
93750 375000 |
125000 500000 |
156250 625000 | |
Computer Factory | 8 | 48750 390000 |
32500 260000 |
65000 520000 |
97500 780000 |
130000 1040000 |
162500 1300000 | |
Condominium | 32 | 7500 240000 |
5000 160000 |
10000 320000 |
15000 480000 |
20000 640000 |
25000 800000 | |
Dairy | 8 | ? ? |
? ? |
? ? |
? ? |
? ? |
? ? | |
Design Studio | 16 | 11250 180000 |
7500 120000 |
15000 240000 |
22500 360000 |
30000 480000 |
37500 600000 | |
Distillery | 8 | 18750 150000 |
12500 100000 |
25000 200000 |
37500 300000 |
50000 400000 |
62500 500000 | |
Electronics Factory | 8 | 48750 390000 |
32500 260000 |
65000 520000 |
97500 780000 |
130000 1040000 |
162500 1300000 | |
Explosives Factory | 8 | 48750 390000 |
32500 260000 |
65000 520000 |
97500 780000 |
130000 1040000 |
162500 1300000 | |
Farm | 2 | 11250 22500 |
7500 15000 |
15000 30000 |
22500 45000 |
30000 60000 |
37500 75000 | |
Fire Station | 4 | 9375 37500 |
6250 25000 |
12500 50000 |
18750 75000 |
25000 100000 |
31250 125000 | |
Gasoline Power Plant | 4 | 45000 180000 |
30000 120000 |
60000 240000 |
90000 360000 |
120000 480000 |
150000 600000 | |
Grist Mill | 8 | 22500 180000 |
15000 120000 |
30000 240000 |
45000 360000 |
60000 480000 |
75000 600000 | |
Grocery | 32 | 5625 180000 |
3750 120000 |
7500 240000 |
11250 360000 |
15000 480000 |
18750 600000 | |
Hangar | 1 | 37500 37500 |
25000 25000 |
50000 50000 |
75000 75000 |
100000 100000 |
125000 125000 | |
Hospital | 32 | 15000 480000 |
10000 320000 |
20000 640000 |
30000 960000 |
40000 1280000 |
50000 1600000 | |
House | 4 | 3750 15000 |
2500 10000 |
5000 20000 |
7500 30000 |
10000 40000 |
12500 50000 | |
Hydroelectric Power Plant | 4 | 52500 210000 |
35000 140000 |
70000 280000 |
105000 420000 |
140000 560000 |
175000 700000 | |
Hydrogen Power Plant | 4 | 50625 202500 |
33750 135000 |
67500 270000 |
101250 405000 |
135000 540000 |
168750 675000 | |
Jeweler | 8 | 5625 45000 |
3750 30000 |
7500 60000 |
11250 90000 |
15000 120000 |
18750 150000 | |
Logging Camp | 2 | n/a | n/a | n/a | n/a | n/a | n/a | |
Lumber Mill | 8 | 22500 180000 |
15000 120000 |
30000 240000 |
45000 360000 |
60000 480000 |
75000 600000 | |
Machine Shop | 8 | 37500 300000 |
25000 200000 |
50000 400000 |
75000 600000 |
100000 800000 |
125000 1000000 | |
Meat Processing Plant | 8 | 22500 180000 |
15000 120000 |
30000 240000 |
45000 360000 |
60000 480000 |
75000 600000 | |
Military Flag | 1 | n/a | n/a | n/a | n/a | n/a | n/a | |
Military Guard Tower | 1 | 37500 37500 |
25000 25000 |
50000 50000 |
75000 75000 |
100000 100000 |
125000 125000 | |
Military Shield Generator | 1 | 75000 75000 |
50000 50000 |
100000 100000 |
150000 150000 |
200000 200000 |
250000 250000 | |
Military Weapon System | 1 | 82500 82500 |
55000 55000 |
110000 110000 |
165000 165000 |
220000 220000 |
275000 275000 | |
Mine | 4 | n/a | n/a | n/a | n/a | n/a | n/a | |
Munitions Factory | 8 | 48750 390000 |
32500 260000 |
65000 520000 |
97500 780000 |
130000 1040000 |
162500 1300000 | |
Natural Gas Power Plant | 4 | 43125 172500 |
28750 115000 |
57500 230000 |
86250 345000 |
115000 460000 |
143750 575000 | |
Nuclear Power Plant | 4 | 56250 225000 |
37500 150000 |
75000 300000 |
112500 450000 |
150000 600000 |
187500 750000 | |
Observatory | 1 | 13125 13125 |
8750 8750 |
17500 17500 |
26250 26250 |
35000 35000 |
43750 43750 | |
Orchard | 2 | 11250 22500 |
7500 15000 |
15000 30000 |
22500 45000 |
30000 60000 |
37500 75000 | |
Park | 1 | n/a | n/a | n/a | n/a | n/a | n/a | |
Pharmaceutical Lab | 8 | 22500 180000 |
15000 120000 |
30000 240000 |
45000 360000 |
60000 480000 |
75000 600000 | |
Plastics Factory | 8 | 48750 390000 |
32500 260000 |
65000 520000 |
97500 780000 |
130000 1040000 |
162500 1300000 | |
Police Station | 4 | 7500 30000 |
5000 20000 |
10000 40000 |
15000 60000 |
20000 80000 |
25000 100000 | |
Refinery | 8 | 31875 255000 |
21250 170000 |
42500 340000 |
63750 510000 |
85000 680000 |
106250 850000 | |
Retail Store | 32 | 7500 240000 |
5000 160000 |
10000 320000 |
15000 480000 |
20000 640000 |
25000 800000 | |
Road | 1 | n/a | n/a | n/a | n/a | n/a | n/a | |
Rocket Motor Factory | 8 | 48750 390000 |
32500 260000 |
65000 520000 |
97500 780000 |
130000 1040000 |
162500 1300000 | |
Ship Yard | 1 | 67500 67500 |
45000 45000 |
90000 90000 |
135000 135000 |
180000 180000 |
225000 225000 | |
Smelter | 8 | 33750 270000 |
22500 180000 |
45000 360000 |
67500 540000 |
90000 720000 |
112500 900000 | |
Solar Power Plant | 4 | 33750 135000 |
22500 90000 |
45000 180000 |
67500 270000 |
90000 360000 |
112500 450000 | |
Spacecraft Factory | 1 | 48750 48750 |
32500 32500 |
65000 65000 |
97500 97500 |
130000 130000 |
162500 162500 | |
Sugar Mill | 8 | 22500 180000 |
15000 120000 |
30000 240000 |
45000 360000 |
60000 480000 |
75000 600000 | |
Textile Mill | 8 | 22500 180000 |
15000 120000 |
30000 240000 |
45000 360000 |
60000 480000 |
75000 600000 | |
Town Square | 1 | n/a | n/a | n/a | n/a | n/a | n/a | |
Treatment Plant | 4 | 18750 75000 |
12500 50000 |
25000 100000 |
37500 150000 |
50000 200000 |
62500 250000 | |
University | 8 | 11250 90000 |
7500 60000 |
15000 120000 |
22500 180000 |
30000 240000 |
37500 300000 | |
Vehicle Factory | 1 | 48750 48750 |
32500 32500 |
65000 65000 |
97500 97500 |
130000 130000 |
162500 162500 | |
Warehouse | 1 | 7500 7500 |
5000 5000 |
10000 10000 |
15000 15000 |
20000 20000 |
25000 25000 | |
Weapon Smith | 8 | 22500 180000 |
15000 120000 |
30000 240000 |
45000 360000 |
60000 480000 |
75000 600000 | |
Well | 2 | 3750 7500 |
2500 5000 |
5000 10000 |
7500 15000 |
10000 20000 |
12500 25000 | |
Wharf | 1 | 31875 31875 |
21250 21250 |
42500 42500 |
63750 63750 |
85000 85000 |
106250 106250 | |
Wind Power Plant | 4 | 28125 112500 |
18750 75000 |
37500 150000 |
56250 225000 |
75000 300000 |
93750 375000 | |
Winery | 8 | 22500 180000 |
15000 120000 |
30000 240000 |
45000 360000 |
60000 480000 |
75000 600000 | |
Zoo | 1 | 18750 18750 |
12500 12500 |
25000 25000 |
37500 37500 |
50000 50000 |
62500 62500 |
Aircraft Factory
Does what. Makes Air and Space Vehicles
Build rule. Cannot be built on worlds claimed by an alien empire. Cannot be built in the police jurisdiction of an alien city.
Note. Each factory runs one manufacturing process.
Structural Requirements
Structure Building
Arena Ok
Auditorium Ok
Battery Ok
Commodity Storage 1³m Space Required
Field Area Ok
Generator No
Guard Post No
Home, Large Ok
Home, Medium Ok
Home, Small Ok
Livestock Ok
Lounge Space Ok
Office Space 3 Office Required
Parking for Ground Vehicles Ok
Parking for Space Vehicles 1 Spot Required
Parking for Water Vehicles Ok
Parking for Spacecraft No
Radar No
Shield Generator No
Shop Space 3 Shop Required
Space Vehicle Launchers No
Space Vehicle Recovery Systems No
Store Space Ok
Surgery Units No
Transporters No
Turrets No
Weapon Bays No