Capitol: Difference between revisions
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{{Building | {{Building | ||
| Name = | | Name = Capitol | ||
| Picture = | | Picture = BCapitol.png | ||
| Placement = Land near [[Road]] | | Placement = Land near [[Road]] | ||
| MaxLevel = 32 | | MaxLevel = 32 | ||
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* [[SUV]] | * [[SUV]] | ||
}} | }} | ||
Enables the city to be declared as the [[Capital_City|capital city]] of an [[empire]]. The | Enables the city to be declared as the [[Capital_City|capital city]] of an [[empire]]. The capitol building can however be built in all cities without consequence. | ||
The number of levels and [[TL]] of the | The number of levels and [[TL]] of the capitol building makes no difference. | ||
=Declaring Capital= | =Declaring Capital= | ||
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=City Management= | =City Management= | ||
When in the [[Chain_of_Command|chain of command]] of a [[city]], it is possible to control all building production processes from the | When in the [[Chain_of_Command|chain of command]] of a [[city]], it is possible to control all building production processes from the capitol building. This is done using the [[Labor]] (F10) window while standing at the capitol building's plot. | ||
[[File:CityManagementUI.png|thumb|none|Managing a [[Machine_Shop|machine shop]] remotely.]] | [[File:CityManagementUI.png|thumb|none|Managing a [[Machine_Shop|machine shop]] remotely.]] |
Revision as of 22:53, 8 January 2016
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Enables the city to be declared as the capital city of an empire. The capitol building can however be built in all cities without consequence.
The number of levels and TL of the capitol building makes no difference.
Declaring Capital
To declare a city as a capital city:
- Stand at any building plot or road in the city
- Open the Governance (F12) window
- Select the Places tab
- Depending on whether you want the city to be the empire's capital or the current sector's capital, click either:
- "Declare Current City to be Empire Capital"
- "Declare Current City to be Sector Capital"
A city can be both empire capital and sector capital at the same time, which is the same as not having a sector capital in that sector.
See the Capital City page for more information.
City Management
When in the chain of command of a city, it is possible to control all building production processes from the capitol building. This is done using the Labor (F10) window while standing at the capitol building's plot.
This window displays all of the buildings, with their location, distance from you, TL, and number of levels. By selecting a building, a traditional labor window appears in the lower half allowing you to run/change any of the manufacturing processes of that building, including construction.
The refresh button in the top-right corner of the window updates the list.