Airport Radar: Difference between revisions
(Added System Survey note.) |
(Removed mention of patents) |
||
Line 34: | Line 34: | ||
| WeaponBays = No | | WeaponBays = No | ||
}} | }} | ||
'''Airport radars''' add [[sensor]] capability any connected [[Airport_Terminal|airport terminal]]. The coverage area of the radar establishes the [[Air_Traffic_Control|air traffic control]] area. | |||
The airport radars does not stack with the [[Military_Radar|military radar]], the stronger of the two is used. However, the airport radar cannot be used for military targeting. | |||
The airport radars does not stack with the [[Military_Radar|military radar]], the stronger of the two is used. | |||
==System Survey== | ==System Survey== | ||
Line 50: | Line 49: | ||
==Warp Signature Detection== | ==Warp Signature Detection== | ||
A radar will start detecting [[Warp_Signature|warp signature]]s from other [[Solar_System|solar system]]s once the empire has | {{HaxusNeeded|Needs clarification on signature mechanic since patents were removed}} | ||
A radar will start detecting [[Warp_Signature|warp signature]]s from other [[Solar_System|solar system]]s once the empire has ???. The more Radar volume is allocated in the radar's [[Building_Blueprint|building blueprint]] the farther away warp signatures can be detected. | |||
For more information, see the [[Warp Signature]] page. | For more information, see the [[Warp Signature]] page. |
Revision as of 17:23, 28 February 2024
Airport Radar | |
---|---|
Type | Building |
Description | Detects Units |
Placement Requirement | Can't build on aliens' claims. Can't build in aliens' jurisdiction. |
Note | |
Structural Requirements | |
Arena | Ok |
Auditorium | Ok |
Battery | Ok |
Commodity Storage | Ok |
Field Area | Ok |
Generator | No |
Guard Post | No |
Home, Large | Ok |
Home, Medium | Ok |
Home, Small | Ok |
Livestock | Ok |
Lounge Space | Ok |
Office Space | 1 Office Required |
Parking, Ground Vehicles | Ok |
Parking, Space Vehicles | Ok |
Parking, Water Vehicles | Ok |
Parking, Spacecraft | No |
Radar | 1m³ Radar Required |
Shield Generator | No |
Shop Space | Ok |
Space Vehicle Launchers | No |
Space Vehicle Recovery Systems | No |
Store Space | Ok |
Surgery Units | No |
Transporters | No |
Turrets | No |
Weapon Bays | No |
Airport radars add sensor capability any connected airport terminal. The coverage area of the radar establishes the air traffic control area.
The airport radars does not stack with the military radar, the stronger of the two is used. However, the airport radar cannot be used for military targeting.
System Survey
Once a city has both an observatory and an airport radar, an automatic system survey is completed of the city's solar system.
See the System Survey page for more information.
Sensors
The more Radar volume is allocated in the radar's building blueprint the longer the sensor range it has.
If a radar detects an enemy spacecraft on its sensors, it will cause the city to send out a distress city report.
Warp Signature Detection
This section has details missing or obscure mechanics that need clarification by Haxus. Description: Needs clarification on signature mechanic since patents were removed If you know the answer, please edit this page or state it on the talk page! |
A radar will start detecting warp signatures from other solar systems once the empire has ???. The more Radar volume is allocated in the radar's building blueprint the farther away warp signatures can be detected.
For more information, see the Warp Signature page.
Radar Scaling
Volume | Short Range | Deep Space |
---|---|---|
1m3 | 805m | 0.9pc |
5m3 | 4,021m | 1.6pc |
25m3 | 20,104m | 2.7pc |
125m3 | 100,518m | 4.6pc |
625m3 | 502,588m | 8.0pc |
3,125m3 | 2,512,937m | 13.6pc |
15,625m3 | 12,564,684m | 23.2pc |
78,125m3 | 62,823,419m | 39.8pc |
390,625m3 | 314,117,094m | 68.0pc |
1,953,125m3 | 1,570,585,467m | 116.2pc |
9,765,625m3 | 7,852,927,334m | 198.8pc |
48,828,125m3 | 39,264,636,670m | 339.9pc |
104,000,000m3 | 83,630,534,935m | 437.3pc |