Capitol: Difference between revisions
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{{Building | {{Building | ||
| Name = Capitol | | Name = Capitol | ||
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* [[SUV]] | * [[SUV]] | ||
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A capitol building acts as the town hall for a [[city]]. It is the seat of government for the city. | |||
==City== | |||
A capitol is used to start a [[city]]. Placing it will prompt for a city name. | |||
For the city to include other buildings, it will however require one or more [[Police_Station|police station]]s are needed to claim [[jurisdiction]] over an area. | |||
For more information, see the [[City]] page. | |||
==Declaring Capital== | |||
A [[city]] can be declared as the [[Capital_City|capital city]] of an [[empire]]. | |||
To declare a city as a capital city: | |||
To declare a | |||
# Stand at the capitol building plot | # Stand at the capitol building plot | ||
# Open the [[Building]] (F10) window | # Open the [[Building]] (F10) window | ||
# Depending on whether you want the city to be the empire's capital or the current sector's capital, click either: | # Depending on whether you want the city to be the empire's capital or the current sector's capital, click either: | ||
#* [[File:C_Flag.png]] "Declare Empire Capital" | #* [[File:C_Flag.png]] "Declare Empire Capital" | ||
#* [[File:RangeGalaxy.png]] "Declare Galaxy Capital" | |||
#* [[File:RangeSector.png]] "Declare Sector Capital" | #* [[File:RangeSector.png]] "Declare Sector Capital" | ||
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See the [[Capital City]] page for more information. | See the [[Capital City]] page for more information. | ||
=City Management= | ==City Management== | ||
When in the [[Chain_of_Command|chain of command]] of a [[city]], it is possible to control all building [[Manufacturing_Process|manufacturing processes]] from the capitol building. This is done using the ''City'' (<code>F10</code>) window while standing at the capitol building's plot. | When in the [[Chain_of_Command|chain of command]] of a [[city]], it is possible to control all building [[Manufacturing_Process|manufacturing processes]] from the capitol building. This is done using the ''City'' (<code>F10</code>) window while standing at the capitol building's plot. | ||
Revision as of 15:57, 1 January 2019
This page contain information about a feature that has two versions.
To read about the old version, go to Capitol/OldVersion. For more information, go to the Building Update page. |
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A capitol building acts as the town hall for a city. It is the seat of government for the city.
City
A capitol is used to start a city. Placing it will prompt for a city name.
For the city to include other buildings, it will however require one or more police stations are needed to claim jurisdiction over an area.
For more information, see the City page.
Declaring Capital
A city can be declared as the capital city of an empire.
To declare a city as a capital city:
- Stand at the capitol building plot
- Open the Building (F10) window
- Depending on whether you want the city to be the empire's capital or the current sector's capital, click either:
A city can be both empire capital and sector capital at the same time, which is the same as not having a sector capital in that sector.
See the Capital City page for more information.
City Management
When in the chain of command of a city, it is possible to control all building manufacturing processes from the capitol building. This is done using the City (F10
) window while standing at the capitol building's plot.
This window displays all of the buildings, with their location, distance from you, quality, and number of levels. By selecting a building, a traditional City window appears in the lower half allowing you to run/change any of the manufacturing processes of that building, including construction.
The refresh button in the top-right corner of the window updates the list.