Abandonment: Difference between revisions

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==Cause and Effect==
==Cause and Effect==
[[Cities]] with both a [[Sector_Capital|sector capital]] and an [[Empire_Capital|empire capital]] start feeling abandoned if no [[avatar]]s have been online in the [[empire]] for more than 7 days, while cities without such governance will do the same if their solar system is not physically visited by any [[avatar]]s. See [[#Abandonment Prevention|Abandonment Prevention]] below.
[[Cities]] with both a [[Sector_Capital|sector capital]] and an [[Empire_Capital|empire capital]] start feeling abandoned if no [[avatar]]s have been online in the [[empire]] for more than 7 days, while cities without such governance will do the same if their solar system is not physically visited by any [[avatar]]s. See [[#Abandonment_Prevention|Abandonment Prevention]] below.


Abandonment starts by showing as a warning in the morale section of the [[City_Report|city report]]; on the 14th day this turns into a -1 [[morale]] penalty which will then decrease by -1 every 7 days there after.
Abandonment starts by showing as a warning in the morale section of the [[City_Report|city report]]; on the 14th day this turns into a -1 [[morale]] penalty which will then decrease by -1 every 7 days there after.
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==Abandonment Prevention==
==Abandonment Prevention==
Cities have immunity to abandonment when:
Cities have immunity to abandonment when:
* Non-capital cities are immune to the abandonment morale penalty while they have a [[Sector_Capital City|sector capital city]].
* Non-capital cities are immune to the abandonment morale penalty while they have a [[Sector_Capital_City|sector capital city]].
* Sector capital cities are immune to the abandonment morale penalty while the empire has an [[Empire_Capital_City|empire capital city]].
* Sector capital cities are immune to the abandonment morale penalty while the empire has an [[Empire_Capital_City|empire capital city]].
** The empire capital city does not count as a sector capital city, but a city can be both at the same time.
** The empire capital city does not count as a sector capital city, but a city can be both at the same time.


For the purpose of preventing abandonment, a city can be satisfied in two ways:
For the purpose of preventing abandonment, a city can be satisfied in two ways:
* '''A non-empire avatar passes through the city's solar system.''' All cities in a [[Solar_System|solar system]] are satisfied by the presence of an avatar who is online, regardless of [[Political_Stance|political stance]].
* '''A non-empire avatar passes through the city's solar system.''' All cities in a [[Solar_System|solar system]] is satisfied by the presence of an avatar who is online, regardless of [[Political_Stance|political stance]].
* '''An empire avatar is online.''' All cities in the empire capital city's solar system are satisfied when an [[avatar]] of its empire is online (at logon, avatar switch, and hourly).
* '''An empire avatar is online.''' All cities in the empire capital city's solar system are satisfied when an [[avatar]] of its empire is online (at logon, avatar switch, and hourly).


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==Decay==
==Decay==
[[Decay]] is the final consequence of abandonment. This is because abandonment gives [[morale]] penalties, and a negative morale will make people leave the city. Once a city has no population, it is deserted. A deserted city will start to decay. When a [[city]] finishes decaying, it is gone forever.
[[Decay]] is the final consequence of abandonment. This is because abandonment gives [[morale]] penalties, and a negative morale will make people leave the city. Once a city has no population, it is deserted. A deserted city will start to decay. When a [[city]] finishes decaying, it is gone forever.


For more information, see the [[Decay#City_Decay|Decay]] page.
For more information, see the [[Decay#City_Decay|Decay]] page.

Revision as of 21:45, 26 February 2017

Days Penalty
7 - 13 0
14 - 20 -1
21 - 27 -2
28 - 34 -3
35 - 41 -4
42 - 48 -5
49 - 55 -6
56 - 62 -7
63 - 69 -8
70 - 76 -9

City abandonment is what slowly causes an abandoned empire to decay. While this can be worrisome at first, it is actually easy to avoid as long as the empire is managed correctly and has at least monthly activity.

See also: City Neglect

Cause and Effect

Cities with both a sector capital and an empire capital start feeling abandoned if no avatars have been online in the empire for more than 7 days, while cities without such governance will do the same if their solar system is not physically visited by any avatars. See Abandonment Prevention below.

Abandonment starts by showing as a warning in the morale section of the city report; on the 14th day this turns into a -1 morale penalty which will then decrease by -1 every 7 days there after.

In time, the morale penalty outweighs all positive morale factors. This inevitably causes the population to dwindle to nothing.

Abandonment Prevention

Cities have immunity to abandonment when:

  • Non-capital cities are immune to the abandonment morale penalty while they have a sector capital city.
  • Sector capital cities are immune to the abandonment morale penalty while the empire has an empire capital city.
    • The empire capital city does not count as a sector capital city, but a city can be both at the same time.

For the purpose of preventing abandonment, a city can be satisfied in two ways:

  • A non-empire avatar passes through the city's solar system. All cities in a solar system is satisfied by the presence of an avatar who is online, regardless of political stance.
  • An empire avatar is online. All cities in the empire capital city's solar system are satisfied when an avatar of its empire is online (at logon, avatar switch, and hourly).

For example: In a properly managed empire with a sector capital in each sector and an empire capital city, the first city that is subject to abandonment is the empire capital city. But as long as an empire avatar logs on every few weeks, there is no issue.

Decay

Decay is the final consequence of abandonment. This is because abandonment gives morale penalties, and a negative morale will make people leave the city. Once a city has no population, it is deserted. A deserted city will start to decay. When a city finishes decaying, it is gone forever.

For more information, see the Decay page.

Abandonment Math

It is possible to calculate the number of days a city can be abandoned before it starts to decay.

MoraleMod = Total of all morale modifiers, including possible abandonment penalty, but excluding loyalty moral bonuses.
APenalty = Current morale penalty from abandonment, if not present it is 0.
ADays = Number of days abandoned, if not present it can be between 0 and 6.
AbandonmentInterval = 7

DaysLeft = ((MoraleMod + 1) * AbandonmentInterval) - (ADays % AbandonmentInterval)
DaysMax = ((MoraleMod - APenalty + 1) * AbandonmentInterval)

As used in HazeronAdviser.

Loyalty morale bonuses do not work well when it comes to abandonment, unless an officer is in the system to prevent neglect.

Here is a simple table to show the maximum number of days, depending on morale modifiers. Add together the morale modifiers (excluding abandonment penalties) and follow the table.

Morale Modifier Total <0 0 +1 +2 +3 +4 +5 +6 +5 +8
Maximum Days Abandoned 7* 14** 21 28 35 42 49 56 63 70
* If morale is negative, the city will most likely revolt once neglect set in.

** Morale is also 0 when the city has no population.