Abandonment: Difference between revisions
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[[Cities]] with both a [[Sector_Capital|sector capital]] and an [[Empire_Capital|empire capital]] start feeling abandoned if no [[avatar]]s have been online in the [[empire]] for more than 7 days, while cities without such governance will do the same if their solar system is not physically visited by any [[avatar]]s. See [[#Abandonment Prevention|Abandonment Prevention]] below. | [[Cities]] with both a [[Sector_Capital|sector capital]] and an [[Empire_Capital|empire capital]] start feeling abandoned if no [[avatar]]s have been online in the [[empire]] for more than 7 days, while cities without such governance will do the same if their solar system is not physically visited by any [[avatar]]s. See [[#Abandonment Prevention|Abandonment Prevention]] below. | ||
Abandonment starts by showing as a warning in the morale section of the [[City_Report|city report]] | Abandonment starts by showing as a warning in the morale section of the [[City_Report|city report]]; on the 14th day this turns into a -1 [[morale]] penalty which will then decrease by -1 every 7 days there after. | ||
In time, the morale penalty outweighs all positive morale factors. This inevitably causes the population to dwindle to nothing. | In time, the morale penalty outweighs all positive morale factors. This inevitably causes the population to dwindle to nothing. |
Revision as of 18:50, 25 February 2017
Days | Penalty |
---|---|
7 - 13 | 0 |
14 - 20 | -1 |
21 - 27 | -2 |
28 - 34 | -3 |
35 - 41 | -4 |
42 - 48 | -5 |
49 - 55 | -6 |
56 - 62 | -7 |
63 - 69 | -8 |
70 - 76 | -9 |
City abandonment is what slowly causes an abandoned empire to decay. While this can be worrisome at first, it is actually easy to avoid as long as the empire is managed correctly and has at least monthly activity.
See also: City Neglect
Cause and Effect
Cities with both a sector capital and an empire capital start feeling abandoned if no avatars have been online in the empire for more than 7 days, while cities without such governance will do the same if their solar system is not physically visited by any avatars. See Abandonment Prevention below.
Abandonment starts by showing as a warning in the morale section of the city report; on the 14th day this turns into a -1 morale penalty which will then decrease by -1 every 7 days there after.
In time, the morale penalty outweighs all positive morale factors. This inevitably causes the population to dwindle to nothing.
Abandonment Prevention
Cities have immunity to abandonment when:
- Non-capital cities are immune to the abandonment morale penalty while they have a sector capital city.
- Sector capital cities are immune to the abandonment morale penalty while the empire has an empire capital city.
- The empire capital city does not count as a sector capital city, but a city can be both at the same time.
For the purpose of preventing abandonment, a city can be satisfied in two ways:
- A non-empire avatar passes through the city's solar system. All cities in a solar system are satisfied by the presence of an avatar who is online, regardless of political stance.
- An empire avatar is online. All cities in the empire capital city's solar system are satisfied when an avatar of its empire is online (at logon, avatar switch, and hourly).
For example: In a properly managed empire with a sector capital in each sector and an empire capital city, the first city that is subject to abandonment is the empire capital city. But as long as an empire avatar logs on every few weeks, there is no issue.
Decay
Decay is the final consequence of abandonment. This is because abandonment gives morale penalties, and a negative morale will make people leave the city. Once a city has no population, it is deserted. A deserted city will start to decay. When a city finishes decaying, it is gone forever.
For more information, see the Decay page.
Abandonment Math
It is possible to calculate the number of days a city can be abandoned before it starts to decay.
MoraleMod = Total of all morale modifiers, including possible abandonment penalty, but excluding loyalty moral bonuses. APenalty = Current morale penalty from abandonment, if not present it is 0. ADays = Number of days abandoned, if not present it can be between 0 and 6. AbandonmentInterval = 7 DaysLeft = ((MoraleMod + 1) * AbandonmentInterval) - (ADays % AbandonmentInterval) DaysMax = ((MoraleMod - APenalty + 1) * AbandonmentInterval) As used in HazeronAdviser.
Loyalty morale bonuses do not work well when it comes to abandonment, unless an officer is in the system to prevent neglect.
Here is a simple table to show the maximum number of days, depending on morale modifiers. Add together the morale modifiers (excluding abandonment penalties) and follow the table.
Morale Modifier Total | <0 | 0 | +1 | +2 | +3 | +4 | +5 | +6 | +5 | +8 |
---|---|---|---|---|---|---|---|---|---|---|
Maximum Days Abandoned | 7* | 14** | 21 | 28 | 35 | 42 | 49 | 56 | 63 | 70 |
* If morale is negative, the city will most likely revolt once neglect set in. ** Morale is also 0 when the city has no population. |