Harsh Environment City: Difference between revisions
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::* Cities can be built in [[Hydrosphere|seas of water and supercooled liquid]]. | ::* Cities can be built in [[Hydrosphere|seas of water and supercooled liquid]]. | ||
::* Under sea cities are enclosed like cities in unbreathable atmospheres. The enclosure beams and columns are much thicker and textured with a coarse concrete pattern. | ::* Under sea cities are enclosed like cities in unbreathable atmospheres. The enclosure beams and columns are much thicker and textured with a coarse concrete pattern. | ||
::* | ::* Town Square can be built in the sea if the water is deep enough. | ||
::* [[Road]]s can be built in the sea if the water is deep enough. They cannot transition between above water and below water. Cities under the sea cannot be connected by road to cities on land. | ::* [[Road]]s can be built in the sea if the water is deep enough. They cannot transition between above water and below water. Cities under the sea cannot be connected by road to cities on land. | ||
::* [[Buildings]] can be built in the sea if the water is deep enough for the harsh environment enclosure. The height of the enclosure is tall enough to fit the tallest building of that type made from its current material, just like on moons. That means the material will affect the minimum water depth required for each building. | ::* [[Buildings]] can be built in the sea if the water is deep enough for the harsh environment enclosure. The height of the enclosure is tall enough to fit the tallest building of that type made from its current material, just like on moons. That means the material will affect the minimum water depth required for each building. |
Latest revision as of 15:40, 19 March 2024
A city placed in a harsh environment, such as on an airless moon or underwater, will require environmental enclosures for all buildings.
The first harsh environment colony is most often on a moon in order to mine eludium and possibly lumenite, which is used to manufacture starships.
Penalties and Restrictions
Harsh environment brings with it a number of penalties and special restrictions.
City Effects
All cities located in a harsh environment have the following permanent effects or requirements:
- City will have a permanent "-1 Harsh Environment Penalty" morale penalty.
- There will be no automatic citizens immigration without a trade connection, such as an airport terminal.
- Citizens only immigrate at half the normal rate.
- Birth rate is not affected.
- Citizens will require air as a commodity in the city store to breathe.
- Air shortage will result in a proportional morale penalty and/or deaths.
- City will require electricity at all times.
- Electricity shortage will result in "Powerless in harsh environment" morale penalty and possible decay.
- Citizens will start labor jobs regardless of day/night cycle, or presence of electricity in the city.
Underwater cities have a few extra effects along with the normal ones listed above:
- WIP, see patch notes below
Life Support Requirements
To build a building in a harsh environment, the building blueprint will require to be specifically designed for that environment.
The construction materials required are entirely dependent on the building blueprint.
Biodomes
A biodome protects against the harsh environment, all buildings constructed inside a biodome won't require any life support. So normal habitable world building blueprints can be used inside a biodome.
Quotes from patch notes
Related patch notes |
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Update 2016-03-11: Under Sea Construction
Update 2016-03-15: Under Sea Natural Resources
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