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{{NewVersion
[[File:FreshStartImage.jpg|thumb|right|400px|Spawning on a fresh new world.]]
| Update = [[Building Update]]
During avatar creation you can pick a start type; this guide is for those who pick "''Reach for the Stars''" or "''The Savage State''".
}}


When you first enter the world of '''Shores of Hazeron''' you alwats start alone. However if you don't want to be alone you can easily join a friend on his/her world or have him/her join you on your world by [[teleport]]ing. You can also join an existing [[empire]] if an official in it will give you an invite.
This guide assumes that you are doing a fresh start, and are on your starting world.


This page describes what to do when you start on a new world without any cities or outside help.
==Tribal Age==
Your new avatar comes into existence in a small native village, located on its randomly chosen homeworld. Your homeworld is a habitable world that is only home to your new fledgling civilization, its location in the universe depends on the chosen starting region during avatar creation.


=Tribal Age=
Your surroundings will vary depending where you spawn on your randomly generated homeworld. You could spawn in a desert, on a mountain, in snowy plains, on a flat beach, etc.
Your new [[avatar]] comes into existence in a small native [[village]], located on its randomly chosen homeworld. It is usually in daylight and your homeworld is a habitable [[world]] that has never been explored or visited by any other avatar in the game. It does also offer you a wide abundance of resources and materials, such as food, animals, plants, etc., you need to survive. However, your naked and weak avatar and your home world could not be farther away from reaching to the stars or even being called an [[empire]].


Wild [[animal]]s will ignore you while you are inside the village. However, if you leave the village, to look around your surroundings, the wildlife may attack you. If you die, you will [[Spawning|respawn]] in the village.
'''Note:''' If you selected ''The Savage State'' scenario, there won't be a starting village.
 
===Native Village===
The native village will be your base for the beginning. You don't have to stay in it, but it is your only safe haven right now and it offers a few things to get you started.
 
Wild animals will ignore you while you are inside the village, although if you leave the village the wildlife may attack you. If you die, you will respawn in the village.
 
If you find yourself without a village, or you have ventured far from it, a new village will appear nearby after some time in the wilderness. Simply creating a fire and waiting through the night should be long enough for it to appear.
 
===Villagers===
You can chat with a villager by walking up to them and greeting them on the ''Voice'' [[communication]] channel with a ''Hail'' (Shortcut: <code>SHIFT + R</code>) while facing them.
 
The native village has a healer that is able heal your wounds if you get injured or poisoned. Simply talk with the healer and they will diagnose and treat you.
 
Outside the village is the [[stargazer]]. They will inform you of your first trial, saving your homeworld from destruction. More on that later.


===Targoss===
===Targoss===
Shortly after your arrival in the village, you are being greeted by [[Targoss]], a tutorial [[NPC]], who will begin to speak to you, giving you a basic introduction into the game, as well as your first [[Quest|quests]] to master. [[Targoss]] is always of your race, so don't be surprised, if his appearance is different, if you later decide to make a new avatar of a different race. Besides a basic walk-through, [[Targoss]] does also give you a [[torch]] - an invaluable tool as soon as [[sun]] sets and darkness takes its place.  
Shortly after your arrival in the village, you will be greeted by [[Targoss]], a tutorial [[NPC]] who will begin to speak to you, giving you a basic introduction into the game's controls as well as your first quests to master. Targoss is always of the same species as your avatar, dressed in fabric clothing and holding a [[torch]][[File:C_Torch.png|16px|link=Torch]].
 
Targoss will follow you around and help you through the different stages of your civilization. He will also eventually offer you his [[torch]].
 
If you want to get rid of Targoss or restart the tutorial, simply open the Bio (<code>F8</code>) window's Jobs tab and drop the "[[Reach_for_the_Stars_(Story)|Reach for the Stars]]" story. Note that he is immortal until the tutorial is dropped.
 
You can also click the "No, thank you. I know how to do those things" dialogue option when prompted to make him disappear.
 
If you at any point forget the controls, check out [[The Basics]] page.
 
'''Note:''' Targoss does not spawn in ''The Savage State'' starting scenario.
 
==Equipment==
Press <code>F4</code> or click the backpack icon to open the [[Gear]] window and examine your [[inventory]]. You start with a basic [[knife]] and a piece of [[paper]] containing a message from [[Haxus]], the game's creator.


Press <code>F4</code> or click the backpack icon to examine your [[inventory]]. Besides the [[torch]], given to you by [[Targoss]], you start with a piece of [[paper]] containing a message from [[Haxus]], the game's creator, and a basic [[knife]].
'''Note:''' If you If you selected the "Savage State" scenario, you will only start with a [[knife]].


===Your Knife===
===Your Knife===
Your [[knife]] has two functions: It can be used as a weapon to injure or kill animals, [[NPC|NPCs]], or other [[avatar|avatars]], and it can be used to skin [[Animal_Carcass|animal carcasses]], which are dropped, when an animal is killed. The function can be selected by using the scroll wheel. Be careful to select the second function when skinning [[Animal_Carcass|carcasses]], or you will destroy the [[Animal_Carcass|animal carcass]] instead of skinning it!
Your [[knife]] has two functions: It can be used as a weapon to injure or kill animals, [[NPC|NPCs]], or other [[avatar|avatars]]. It can also be used to skin [[Animal_Carcass|animal carcasses]][[File:C_Animal.png|16px|link=Animal_Carcass]], which are dropped when an animal is killed. The function can be selected by using the scroll wheel. '''Be careful''' to select the second function when skinning [[Animal_Carcass|carcasses]], or you will destroy the carcass instead of skinning it!


By default, information about the tool you currently have selected is at the lower right of the screen. When the weapon function is selected, you will see this icon:
By default, information about the tool you currently have selected is at the lower right of the screen. When the weapon function is selected you will see this icon:


[[File:Damage.PNG]]
[[File:Damage.PNG]]


The number "20" means the nominal damage of this weapon is 20 hp, which is fairly low for a weapon.
The number "20" means the nominal damage of this weapon is 20 hp (which is fairly low for a weapon).


The spike below the number indicates the type of damage. In this case, it is piercing damage.
The spike below the number indicates the type of damage. In this case it is piercing damage.


When your [[knife|knife's]] skinning function is selected, you will see the following icon:
When your [[knife|knife's]] skinning function is selected you will see the following icon:


[[File:Skin.PNG]]
[[File:Skin.PNG]]


Skinning an animal carcass is done by attacking the it while it is laying on the ground, this will produce a morsel of [[Animal_Meat|animal meat]], a piece of [[leather]], and a [[bone]].
Skinning an animal carcass is done by attacking the it while it is laying on the ground, this will produce a morsel of [[Animal_Meat|animal meat]][[File:C_AnimalMeat.png|16px|link=Animal_Meat]], a piece of [[leather]][[File:C_Leather.png|16px|link=Leather]], and a [[bone]][[File:C_Bone.png|16px|link=Bone]].


===Your Torch===
===Your Torch===
Your [[torch]] serves only one main purpose: to provide you with some dim light at night, allowing you to explore you surroundings, without having to walk around blind. The [[torch]] may however also be used as a weapon, smashing it on the enemy. Needless to say, that such use of the [[torch]] is not really effective. You should generally use the [[torch]] for lighting only and refer to other weapons, such as a [[bone]] or your [[knife]], if you are really looking to kill someone.
If you accept Targoss' help, he will eventually offer you his [[torch]]. The [[torch]] serves a main purpose: to provide you with some dim light at night, allowing you to explore you surroundings without having to walk around blind. The [[torch]] may however also be used as a weapon, smashing it on the enemy. It can inflict [[burning]]. Alternatively, the [[knife]] does more direct damage.


=The rise of your Empire=
==Exploration Era==
So far, your avatar is nothing more but a naked guy or girl, booted on a wild and unknown - though beautiful - world, residing in a camp of natives. Needless to say, that you are very far away from going to the stars and expand to other [[planet]]s and [[system]]s. So far, the moon, you see lighting up the sky at night, is merely a distant object - going there nothing more but a dream. There is a lot of work ahead, so you better get started.
So far, your avatar is nothing more but a naked guy or girl, booted on a wild and unknown - though beautiful - world, residing in a camp of natives. Needless to say, you are very far away from going to the stars and expand to other [[planet]]s and [[system]]s. So far, the moon, you see lighting up the sky at night, is merely a distant object - going there nothing more but a dream. There is a lot of work ahead, so you better get started.


The very foundation to become an [[empire]], is to have a symbol to rally under, a [[flag]]. The flag must be [[handcraft]]ed in order to create an empire. Luckily you can do this using the [[resource]]s you can [[forage]] from your environment.
The very foundation to become an [[empire]] is to have a symbol to rally under, a [[flag]][[File:C_Flag.png|16px|link=Flag]]. The flag must be [[handcraft]]ed in order to create an empire. Luckily you can do this using the [[resource]]s you can [[forage]] from your environment.


===Crafting the Flag===
===Inspecting the Flag Recipe===
[[file:HandCraftFlag.png|thumb|right|Inspecting the [[flag]] recipe.]]
[[file:HandCraftFlag.png|thumb|right|Inspecting the [[flag]] recipe.]]
So your first goal should be to look for the materials needed, to craft the [[flag]]. You can see the crafting recipe in the Handcraft window, which is opened by click the button (showing two hands) in the upper-left corner of the [[Gear]] (<code>F8</code>) window.
So your first goal should be to look for the materials needed to craft the [[flag]]. You can see the crafting recipe in the Handcraft window, which is opened by click the button (showing two hands) in the upper-left corner of the [[Gear]] (<code>F4</code>) window.


Crafting a [[flag]] include multiple steps. To make your [[flag]], you need:
Crafting a [[flag]] include multiple steps. To make your [[flag]][[File:C_Flag.png|16px|link=Flag]], you need:


* 1 [[Textiles|Textile]]
* 1 [[Textiles|Textile]][[File:C_Textiles.png|16px|link=Textiles]]
* 1 [[Sewing Needle]]
* 1 [[Sewing Needle]][[File:C_SewingNeedle.png|16px|link=Sewing_Needle]]


In order to make [[textiles]], you will either need:
In order to make [[textiles]] you will either need:


* 1 [[Leather]]<br>or
* 1 [[Leather]][[File:C_Leather.png|16px|link=Leather]]<br>or
* 2 [[Plant Fiber]]
* 2 [[Plant Fiber]][[File:C_Fiber.png|16px|link=Plant_Fiber]]


To make a [[Sewing_Needle|sewing needle]], you will either need:
To make a [[Sewing_Needle|sewing needle]] you will either need:


* 1 [[bone]]<br>or
* 1 [[Bone]][[File:C_Bone.png|16px|link=Bone]]<br>or
* 1 [[log]]
* 1 [[Log]][[File:C_Wood.png|16px|link=Log]]


===Foraging===
===Foraging===
[[Leather]] is gained by killing [[animal]]s (or even [[citizen]]s). Once killed, they will drop an [[Animal_Carcass|animal carcass]], which can than be skinned with your [[knife]], in order to obtain the [[leather]]. [[Plant_Fiber|plant fiber]] can be [[forage]]d from certain [[plant]]s.
[[Leather]] and a [[bone]] are both obtained by skinning [[Animal_Carcass|animal carcasses]]. [[Animal_Carcass|animal carcasses]] are dropped by dead [[animal]]s.


Again, the [[bone]] can be obtained, by skinning an [[Animal_Carcass|animal carcass]] or by [[handcraft]]ing one from the [[Animal_Carcass|animal carcass]]. The latter option will consume the [[Animal_Carcass|carcass]], without giving [[leather]]. A log can be obtained by [[Forage|foraging]] some types of trees and [[plant]]s.
[[Plant_Fiber|Plant fiber]] and a [[log]] can be [[Forage|foraged]] from certain shrub and tree [[plant]]s.


You can use the overhead view, by pressing <code>backspace</code>. Once in the [[Top-Down_View|top-down view]], press <code>\</code> and <code>Shift + \</code>, to cycle between the different views, until the organic [[resource]]s are shown.
To find plant fiber or a log, you can use the overhead view by pressing <code>backspace</code>. Once in the top-down view, press <code>\</code> and <code>Shift + \</code> to cycle between the different overlays, until the "Plant" [[resource]]s are shown.


For more information on finding basic materials, see the [[Forage]] page.
For more information on finding basic materials, see the [[Forage]] page.


===Crafting the Components===
===Crafting the Components===
With all the materials in your [[inventory]], you are now ready, to craft your [[flag]]. This is done from the [[Gear]] window, which can be opened by either clicking the little backpack icon in your menu, or by pressing <code>F4</code>. Then click on the top-left button, with the two hands on it, which will bring you to the [[Handcraft]] window. Now, do the following:
With all of the materials in your [[inventory]], you are now ready to craft your [[flag]][[File:C_Flag.png|16px|link=Flag]]. This is done from the [[Handcraft]] window, again accessed through the button at the top left of your Gear (<code>F4</code>) window. Now, do the following:
 
# Select the appropriate [[Sewing_Needle|sewing needle]] (either using [[bone]] or [[log]]) recipe from the drop-down list
# Select the appropriate [[Sewing_Needle|sewing needle]] recipe from the drop-down list
# Click the ''make'' button
# Click the ''make'' button
# The component will be consumed in exchange for a [[Sewing_Needle|sewing needle]]
# The component will be consumed in exchange for a [[Sewing_Needle|sewing needle]]


This has solved the first problem. Now follow the same steps, to make [[textiles]]. Be sure, to use the right option, to make your [[textiles]] (either [[leather]] or [[Plant_Fiber|plant fiber]], or the button will be grayed out, as you lack the materials, to [[handcraft]].
This has solved the first problem. Now follow the same steps to make [[textiles]]. Be sure to use the right option to make your [[textiles]], (either using [[leather]] or [[Plant_Fiber|plant fiber]]), or the button will be greyed out, as you lack the materials to [[handcraft]].


===Creating your Empire===
===Creating your Empire===
[[file:HandCraftFlagReady.png|thumb|right|Once [[Textiles|textile]] and [[Sewing_Needle|sewing needle]] is acquired.]]
[[file:HandCraftFlagReady.png|thumb|right|Once [[Textiles|textile]] and [[Sewing_Needle|sewing needle]] is acquired.]]
You should now have all you need to make your [[flag]]. Select the [[flag]] from the drop-down list and click the ''make'' button. If you are not part of any empire when you first attempt to craft a [[Flag]], you will be prompted to make one before the flag can be crafted.
You should now have all you need to make your [[flag]]. Select the [[flag]] from the drop-down list and click the make button. As you are not part of any empire when you first attempt to craft a [[flag]], you will be given the option to make one, including selecting an empire flag and empire name.
 
the [[flag]] will appear in your inventory.
 
 
 
To find out more information about [[handcraft]]ing and making a [[flag]], please refer to the [[Handcraft]] page.
 
===Hints and Tip===
* '''Note:''' You have likely noticed that everything you need to make a [[flag]] can be made from a single [[Animal_Carcass|animal carcass]]. A long time, it has been somewhat a tradition, to kill [[Targoss]] the tutorial guy, in order to obtain that [[Animal_Carcass|carcass]]. However, [[Targoss]] will defend himself with all the same abilities you have, possibly killing you. It is up to you, whether to take that risk, or look for another option.
 
* '''Warning:''' Do not attack your villagers, in order to obtain materials. This will change their stance towards you to hostile, causing all of them to attack you on sight.
 
=Start of Civilization=
The first step to start a civilization is the construction of buildings; houses, farms, mines, workshops and so on. But to start any construction you first need construction materials.
 
Press <code>Backspace</code> to enter the [[Top-Down_View|top-down view]] and use <code>\</code> and <code>Shift + \</code> to cycle through the different overlays. The first thing you will need to find is [[stone]] or [[Log|wood]].
 
Once you have found one of the basic construction material resources, open your [[Construction]] (<code>F11</code>) window, by pressing either <code>F11</code> or by clicking on the icon with the small orange construction sign on it. Now, in the building menu, select the ''Manufacture'' category at the top, and then select either the [[mine]] or [[Logging_Camp|logging camp]] depending on your choice. It is important to select a small building blueprint, bigger buildings cost a lot of materials and you currently have none. Place the building in and area that has the resources.
 
Hint: Recommended building blueprint for a [[mine]] is the "Quarry by Haxus". It is very cheap and quick to make.
 
===Material Foraging===
With the construction site of your first building down, you need to collect a few construction materials manually. This is done by [[Forage|foraging]] the [[stone]] or [[Log|wood]] needed.


Go to the construction site and open the ''Building'' (<code>F10</code>) window. A construction tab will show what is needed to construct the building.
When selecting a flag, you'll be given an interface for generating one randomly. You can also load your own image by clicking "Load Flag":


===Hints and Tip===
[[File:FlagGenerationWindow.png|none|frame|The window for selecting a flag]]
* Place all buildings, using the [[Top-Down_View|top-down view]]. This does make planning, placement and organization a lot easier, especially because you can also see the natural resources, helping you to position your buildings.


After crafting the empire, simply attempt to craft the [[flag]] again to actually create it.


'''Note:''' It's not actually required to [[claim]] your world at this stage, so you can use the [[textiles]] to craft something else if you like.


<strike>, where you are close to required resources such as [[ore]], [[minerals]] and [[oil]]. Most of the resource icons shown on the map are easy to interpret. Don't worry, if you do not find all of your resources at once, or if some of the resources are farther away from you. Once your [[city]] is founded, it will quickly expand, so that even harvesting resources far out, is no longer a real problem.
To find out more information about [[Handcraft|handcrafting]] and making a [[flag]], please refer to the [[Handcraft]] page.


Once you have found the right position, open your [[Construction]] (<code>F11</code>) window, by pressing either <code>F11</code> or by clicking on the icon with the small yellow construction sign on it. Now, in the building menu, choose the top icon, which shows the big flag on it. This does allow placement of the [[Town_Square|town square]], essentially founding your city.</strike>
===Hints and Tips===
* '''Tip:''' [[Handcraft]]ing a [[knapsack]][[File:C_Knapsack.png|16px|link=Knapsack]], [[backpack]][[File:C_Backpack.png|16px|link=Backpack]] or [[Utility_Pouch|utility pouch]][[File:C_UtilityPouch.png|16px|link=Utility_Pouch]] will help with carrying items.
* '''Note:''' You have likely noticed that everything you need to make a [[flag]] can be made from a single [[Animal_Carcass|animal carcass]]. For a long time, it has been somewhat of a tradition to kill [[Targoss]] (the tutorial guy) to obtain the [[Animal_Carcass|carcass]]. However, [[Targoss]] is immortal until the tutorial story is either dropped or you select the "No thank you" dialogue option. You will have a few seconds after this to kill him before he despawns.
* '''Warning:''' Do not attack your [[villager]]s in order to obtain materials, unless you feel confident in your ability to run. This will change their stance towards you to hostile, causing all of them to attack you at the same time. They also won't forgive you right away, unless they get to kill you.


=Next Chapter=
==Start of Civilization==
This begins the '''Rise of Civilization'''. The ultimate goal of your civilization is to develop space travel and spread your race into the [[galaxy]].
This begins the '''Rise of Civilization'''. The ultimate goal of your civilization is to develop space travel, destroy or escape the [[asteroid]], and spread your race into the [[galaxy]].


Next chapter: [[Building Your First City]]
Next chapter: [[Building Your First City]]


[[Category:Guides]]
[[Category:Guides]]

Latest revision as of 10:16, 1 April 2024

Spawning on a fresh new world.

During avatar creation you can pick a start type; this guide is for those who pick "Reach for the Stars" or "The Savage State".

This guide assumes that you are doing a fresh start, and are on your starting world.

Tribal Age

Your new avatar comes into existence in a small native village, located on its randomly chosen homeworld. Your homeworld is a habitable world that is only home to your new fledgling civilization, its location in the universe depends on the chosen starting region during avatar creation.

Your surroundings will vary depending where you spawn on your randomly generated homeworld. You could spawn in a desert, on a mountain, in snowy plains, on a flat beach, etc.

Note: If you selected The Savage State scenario, there won't be a starting village.

Native Village

The native village will be your base for the beginning. You don't have to stay in it, but it is your only safe haven right now and it offers a few things to get you started.

Wild animals will ignore you while you are inside the village, although if you leave the village the wildlife may attack you. If you die, you will respawn in the village.

If you find yourself without a village, or you have ventured far from it, a new village will appear nearby after some time in the wilderness. Simply creating a fire and waiting through the night should be long enough for it to appear.

Villagers

You can chat with a villager by walking up to them and greeting them on the Voice communication channel with a Hail (Shortcut: SHIFT + R) while facing them.

The native village has a healer that is able heal your wounds if you get injured or poisoned. Simply talk with the healer and they will diagnose and treat you.

Outside the village is the stargazer. They will inform you of your first trial, saving your homeworld from destruction. More on that later.

Targoss

Shortly after your arrival in the village, you will be greeted by Targoss, a tutorial NPC who will begin to speak to you, giving you a basic introduction into the game's controls as well as your first quests to master. Targoss is always of the same species as your avatar, dressed in fabric clothing and holding a torch.

Targoss will follow you around and help you through the different stages of your civilization. He will also eventually offer you his torch.

If you want to get rid of Targoss or restart the tutorial, simply open the Bio (F8) window's Jobs tab and drop the "Reach for the Stars" story. Note that he is immortal until the tutorial is dropped.

You can also click the "No, thank you. I know how to do those things" dialogue option when prompted to make him disappear.

If you at any point forget the controls, check out The Basics page.

Note: Targoss does not spawn in The Savage State starting scenario.

Equipment

Press F4 or click the backpack icon to open the Gear window and examine your inventory. You start with a basic knife and a piece of paper containing a message from Haxus, the game's creator.

Note: If you If you selected the "Savage State" scenario, you will only start with a knife.

Your Knife

Your knife has two functions: It can be used as a weapon to injure or kill animals, NPCs, or other avatars. It can also be used to skin animal carcasses, which are dropped when an animal is killed. The function can be selected by using the scroll wheel. Be careful to select the second function when skinning carcasses, or you will destroy the carcass instead of skinning it!

By default, information about the tool you currently have selected is at the lower right of the screen. When the weapon function is selected you will see this icon:

The number "20" means the nominal damage of this weapon is 20 hp (which is fairly low for a weapon).

The spike below the number indicates the type of damage. In this case it is piercing damage.

When your knife's skinning function is selected you will see the following icon:

Skinning an animal carcass is done by attacking the it while it is laying on the ground, this will produce a morsel of animal meat, a piece of leather, and a bone.

Your Torch

If you accept Targoss' help, he will eventually offer you his torch. The torch serves a main purpose: to provide you with some dim light at night, allowing you to explore you surroundings without having to walk around blind. The torch may however also be used as a weapon, smashing it on the enemy. It can inflict burning. Alternatively, the knife does more direct damage.

Exploration Era

So far, your avatar is nothing more but a naked guy or girl, booted on a wild and unknown - though beautiful - world, residing in a camp of natives. Needless to say, you are very far away from going to the stars and expand to other planets and systems. So far, the moon, you see lighting up the sky at night, is merely a distant object - going there nothing more but a dream. There is a lot of work ahead, so you better get started.

The very foundation to become an empire is to have a symbol to rally under, a flag. The flag must be handcrafted in order to create an empire. Luckily you can do this using the resources you can forage from your environment.

Inspecting the Flag Recipe

Inspecting the flag recipe.

So your first goal should be to look for the materials needed to craft the flag. You can see the crafting recipe in the Handcraft window, which is opened by click the button (showing two hands) in the upper-left corner of the Gear (F4) window.

Crafting a flag include multiple steps. To make your flag, you need:

In order to make textiles you will either need:

To make a sewing needle you will either need:

Foraging

Leather and a bone are both obtained by skinning animal carcasses. animal carcasses are dropped by dead animals.

Plant fiber and a log can be foraged from certain shrub and tree plants.

To find plant fiber or a log, you can use the overhead view by pressing backspace. Once in the top-down view, press \ and Shift + \ to cycle between the different overlays, until the "Plant" resources are shown.

For more information on finding basic materials, see the Forage page.

Crafting the Components

With all of the materials in your inventory, you are now ready to craft your flag. This is done from the Handcraft window, again accessed through the button at the top left of your Gear (F4) window. Now, do the following:

  1. Select the appropriate sewing needle (either using bone or log) recipe from the drop-down list
  2. Click the make button
  3. The component will be consumed in exchange for a sewing needle

This has solved the first problem. Now follow the same steps to make textiles. Be sure to use the right option to make your textiles, (either using leather or plant fiber), or the button will be greyed out, as you lack the materials to handcraft.

Creating your Empire

Once textile and sewing needle is acquired.

You should now have all you need to make your flag. Select the flag from the drop-down list and click the make button. As you are not part of any empire when you first attempt to craft a flag, you will be given the option to make one, including selecting an empire flag and empire name.

When selecting a flag, you'll be given an interface for generating one randomly. You can also load your own image by clicking "Load Flag":

The window for selecting a flag

After crafting the empire, simply attempt to craft the flag again to actually create it.

Note: It's not actually required to claim your world at this stage, so you can use the textiles to craft something else if you like.

To find out more information about handcrafting and making a flag, please refer to the Handcraft page.

Hints and Tips

  • Tip: Handcrafting a knapsack, backpack or utility pouch will help with carrying items.
  • Note: You have likely noticed that everything you need to make a flag can be made from a single animal carcass. For a long time, it has been somewhat of a tradition to kill Targoss (the tutorial guy) to obtain the carcass. However, Targoss is immortal until the tutorial story is either dropped or you select the "No thank you" dialogue option. You will have a few seconds after this to kill him before he despawns.
  • Warning: Do not attack your villagers in order to obtain materials, unless you feel confident in your ability to run. This will change their stance towards you to hostile, causing all of them to attack you at the same time. They also won't forgive you right away, unless they get to kill you.

Start of Civilization

This begins the Rise of Civilization. The ultimate goal of your civilization is to develop space travel, destroy or escape the asteroid, and spread your race into the galaxy.

Next chapter: Building Your First City