Electricity: Difference between revisions
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'''Electricity''' is generated at power plants. There are 8 power plants to choose from depending on what [[resource]]s are available. | |||
Electricity is generated at power plants. There are 8 power plants to choose from depending on what [[resource]]s are available. | |||
Having electricity in a [[city]] will allow [[citizen]]s to work at night. A [[ringworld]] automatically supplies all cities on it with enough electricity for basic living, but power plants are required to power military bases. | Having electricity in a [[city]] will allow [[citizen]]s to work at night. A [[ringworld]] automatically supplies all cities on it with enough electricity for basic living, but power plants are required to power military bases. | ||
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Electricity is added to a city's power reserve, which is then used over time. Electricity can be traded with [[spacecraft]], each power generator holds one unit. It cannot be held in the personal [[inventory]], no matter how hard you try. | Electricity is added to a city's power reserve, which is then used over time. Electricity can be traded with [[spacecraft]], each power generator holds one unit. It cannot be held in the personal [[inventory]], no matter how hard you try. | ||
[[City_Trade|City trading]] | [[City_Trade|City trading]] only trades electricity using [[road]]s. | ||
Electricity is always [[Q|Q255]]. | Electricity is always [[Q|Q255]]. | ||
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{{ProductionEntry | {{ProductionEntry | ||
| Building = [[ | | Building = [[Propane Power Plant]] | ||
| Produces = 600 [[Electricity]] | | Produces = 600 [[Electricity]] | ||
| Consumed = | | Consumed = | ||
* 10 [[ | * 10 [[Propane]] | ||
| Required = | | Required = | ||
* [[Fitting Wrench]] | * [[Fitting Wrench]] | ||
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| Produces = 1000 [[Electricity]] | | Produces = 1000 [[Electricity]] | ||
| Consumed = | | Consumed = | ||
* 10 [[ | * 10 [[Nuclear Fuel Rod]] | ||
| Required = | | Required = | ||
* [[Tongs]] | * [[Tongs]] | ||
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==Production uses== | ==Production uses== | ||
{{ProductionHeader}} | {{ProductionHeader}} | ||
{{ProductionEntry | |||
| Building = [[Nuclear Fuel Plant]] | |||
| Produces = 10 [[Nuclear Fuel Rod]] | |||
| Consumed = | |||
* 10 [[Electricity]] | |||
* 10 [[Metal]] | |||
* 10 [[Plastic]] | |||
* 100 [[Radioactives]] | |||
| Required = | |||
* [[Clamp]] | |||
* [[Computer]] | |||
* [[Screw Driver]] | |||
* [[Soldering Iron]] | |||
| Optional = | |||
}} | |||
{{ProductionEntry | {{ProductionEntry | ||
| Building = [[Electronics Factory]] | | Building = [[Electronics Factory]] |
Latest revision as of 23:27, 12 March 2024
Electricity |
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Nominal Cost |
1.00¢ |
Weight |
0.00kg |
Pack Size |
|
Electricity is generated at power plants. There are 8 power plants to choose from depending on what resources are available.
Having electricity in a city will allow citizens to work at night. A ringworld automatically supplies all cities on it with enough electricity for basic living, but power plants are required to power military bases.
Electricity is required for some manufacturing processes, other processes generally get a processing time reduction. Construction time of buildings is also decreased.
Electricity is added to a city's power reserve, which is then used over time. Electricity can be traded with spacecraft, each power generator holds one unit. It cannot be held in the personal inventory, no matter how hard you try.
City trading only trades electricity using roads.
Electricity is always Q255.
Produced by
Building | Produces | Consumed | Required | Optional |
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Coal Power Plant | 400 Electricity |
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Gasoline Power Plant | 400 Electricity |
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Hydroelectric Power Plant | 800 Electricity |
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Hydrogen Power Plant | 600 Electricity |
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Propane Power Plant | 600 Electricity |
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Nuclear Power Plant | 1000 Electricity |
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Solar Power Plant | 300* Electricity |
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Wind Power Plant | 300* Electricity |
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Production uses
Building | Produces | Consumed | Required | Optional |
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Nuclear Fuel Plant | 10 Nuclear Fuel Rod |
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Electronics Factory | 10 Storage Crystal |
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Electronics Factory | 10 Thumb Drive |
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