Category:Colonization: Difference between revisions

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=Introduction=
==Introduction==
Colonizing [[planet]]s and extracting their resources forms the majority of player activity in the game. Colonization is accomplished by flying a [[spacecraft]] or [[vehicle]] to a planet, and then setting up a [[colony]] or a [[city]]. Players can accelerate this process by bringing along resources to sell to the colony, bringing [[passenger]]s and [[Cryo_Berth|cryo berths]] to give the starting population a boost, and working the building processes by hand.
Colonizing [[planet]]s and extracting their resources forms the majority of player activity in the game. Colonization is accomplished by flying a [[spacecraft]] or [[vehicle]] to a planet, and then setting up a [[colony]] or a [[city]]. Players can accelerate this process by bringing along resources to sell to the colony, bringing [[passenger]]s and [[Cryo_Berth|cryo berths]] to give the starting population a boost, and working the building processes by hand.


Colonization of harsh environments such as airless [[moon]]s or inferno worlds pose additional challenges. All buildings require additional resources, and population immigration comes solely from automated trade routes via [[Airport_Terminal|airport terminal]]s, or ships shuttling passengers from habitable worlds.
Colonization of harsh environments such as airless [[moon]]s or inferno worlds pose additional challenges. All buildings require additional resources, and population immigration comes solely from automated trade routes via [[Airport_Terminal|airport terminal]]s, or ships shuttling passengers from habitable worlds.

Latest revision as of 07:56, 29 February 2024

Introduction

Colonizing planets and extracting their resources forms the majority of player activity in the game. Colonization is accomplished by flying a spacecraft or vehicle to a planet, and then setting up a colony or a city. Players can accelerate this process by bringing along resources to sell to the colony, bringing passengers and cryo berths to give the starting population a boost, and working the building processes by hand.

Colonization of harsh environments such as airless moons or inferno worlds pose additional challenges. All buildings require additional resources, and population immigration comes solely from automated trade routes via airport terminals, or ships shuttling passengers from habitable worlds.