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  hazeron with good graphics
Posted by: Slaxx - 08-14-2018, 03:48 AM - Forum: Cantina - Replies (18)

imagine hazeron with good graphics :O

hazeron + good graphics = best game ever

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  Abandoned Morale Penalty
Posted by: Mr. Mortius - 08-13-2018, 02:02 PM - Forum: Closed Bug Reports - Replies (5)

New style cities don't benefit from sector and empire capitals, causing them to receive abandonment morale penalties.

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  Lunar Farming
Posted by: phatboydw - 08-13-2018, 01:31 PM - Forum: Closed Bug Reports - Replies (3)

(08-09-2018, 01:43 PM)Lunar Farming Wrote: Farms on moons and other harsh environments can only run some processes for making silage.

Fixed an error when listing processes that depend on environmental factors. Processes that get water from the environment were incorrectly omitted when the world had no natural water, overlooking that water in the city inventory can be used as a substitute. 

When I checked this Friday, I was able to assign crops to the farms. However it still doesn't appear to use the water from storage.



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  Draw Mini Body
Posted by: Vectorus - 08-12-2018, 08:41 PM - Forum: Prerelease Bug Reports - No Replies

When you ask for the mini body model to be drawn, but do not ask for the body model itself, the orientation of the head in the mini model is incorrect. When you draw the main body model again, it updates itself, but not before.

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  Remove long list on sell order for spacecraft
Posted by: Reinhard - 08-11-2018, 11:26 AM - Forum: Arena of Ideas - Replies (3)

In this picture, I illustrate the concept of my suggestion. Instead of selecting through a long list of everything when making a sell item order on the ship or via transmitter, you segregate items into their relevant classifications. This is already the case when selling from personal inventory:


[Image: 7oxlDfP.jpg]

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  QOL: World Building Volume Indicator
Posted by: zslayern - 08-11-2018, 08:04 AM - Forum: Arena of Ideas - Replies (1)

(08-01-2018, 02:08 PM)Haxus Wrote: Building Volume Indicator
The construction window now shows the current total building volume on the world and the world's building limit. This appears as a sort of progress control, with a growing strip of city buildings against a blue sky. At 90%, the sky turns yellow. At 99% the sky turns red. The tool tip shows the actual volume numbers.

[Image: SkyLine1.png]
[Image: SkyLine2.png]
[Image: SkyLine3.png]
[Image: SkyLine4.png]
The indicator is not very obvious, especially if there aren't many buildings on the planet yet.

[Image: UsVnL4U.png]
Could use an outline of sorts to be made more obvious.

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  Finalize While in Preview Mode
Posted by: Mr. Mortius - 08-10-2018, 10:50 PM - Forum: Arena of Ideas - Replies (1)

It should be possible to finalize ships and buildings while in preview mode, so that there is some sort of backdrop to the screenshot of the design shown on the exchange.

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  guerillia fighting on besieged planets
Posted by: Slaxx - 08-09-2018, 08:54 PM - Forum: Arena of Ideas - Replies (2)

so imagine that your last planet was captured and now you lead a resistance army on the ground against the overlords. the question is how will you produce shit if you cant place buildings anymore once they have placed a military base there?

this is not thought-through

haxus should think more in the micro-scale


in reality, a species would enact guerillia warfare to fight against their overtakers. you know, hide in hiddens spots and plan to retake their world.

maybe this should possible.

just an idea.

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  2018-08-09 Building Codes, Town Square Nerf, Lunar Farming, City Founder
Posted by: Haxus - 08-09-2018, 01:43 PM - Forum: Updates - Replies (13)

Professional vs Manufacturing Jobs
What is the difference between manufacturing, professional and service jobs?

The distinction between the job types now appears on a tool tip, the one that pops up when you hover over the homes/jobs text on the construction window. The text of that tip is...

Quote:Homes and jobs are determined by the building blueprint.

Many industries can incorporate homes in their design. Each home houses one citizen. Large homes are more favorable than small homes.

Manufacturing jobs are created by industries that make things. These employ the workers at the production lines that manufacture commodities. 

Professional jobs are created by industries that do not make things. These employ the essential workers that do the business of the industry, the ones who count for the industry.

Service jobs are non-essential jobs created by the industry, such as the office required at a factory. Service jobs are also created by optional facilities in the building blueprint, such as arenas, auditoriums, lounges, stores, transporters and vehicle launch|recovery systems.

Building Codes
The building codes are not clear what causes a building to create its manufacturing and professional jobs: auditoriums, lounges, offices, shops, etc.

All buildings now report what creates their manufacturing and professional jobs.

Morale buildings now report the number of citizens each level can service.

Town Square Nerf
The next step toward phasing out the old cities is to prevent the creation of any new town squares.

The Town Square button on the obsolete city construction window is now disabled. The other buttons are still usable, so players can continue to work on existing cities.

Designer Gravity Bug
Gravity in the designer does not work unless the design has a hull.

Gravity in the designer now affects you whenever you are within the overall extents of the model.

Order Amount Rollover
Mission orders to buy|sell|transfer commodities have a quantity value that rolls over at 64K.

Mission order buy|sell|transfer quantities upgraded from 16 bit integers to 32 bit integers, unsigned. Those quantities will now roll over at just over 4.2 billion.

Lunar Farming
Farms on moons and other harsh environments can only run some processes for making silage.

Fixed an error when listing processes that depend on environmental factors. Processes that get water from the environment were incorrectly omitted when the world had no natural water, overlooking that water in the city inventory can be used as a substitute.

Crew Channel Status
Requesting status on the crew channel no longer works.

Fixed error in chain-of-command test. I don't see how this one ever worked.

New Ship Empire 0 Bug
A spacecraft factory was spawning spacecraft with empire 0. They were then locked and inaccessible to the owner of the city.

Fixed error setting the empire of new spacecraft.

Health % Rollover
Health percentage incorrect on ships with lots of hit points.

Fixed integer overflow in percentage calculations.

Right to Found Cities
The right to found cities policy does not seem to apply to new style cities.

Applied right to found cities policy to the construction of capitol and hq buildings.

City Founder Rights/Domain
The founder of new style cities does not get assigned any city founder rights or the city founder domain.

Fixed a bug in the creation of the rights record when a new capitol or hq was built.

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  Unable To Enter Game
Posted by: Haxus - 08-08-2018, 09:05 PM - Forum: Closed Bug Reports - Replies (195)

If you are unable to enter the game, please post in this topic. It will get quick attention.

Your post will be removed when I think the problem is resolved. Please repost if it persists after that.

Typical causes:

  • A server is trapped, awaiting my attention. A runtime debugger traps problems in the servers. A trapped server becomes unresponsive until I attend to it, which could take awhile if it happens during off hours.
  • The servers were just restarted and they are not ready yet. The server status page may show this.
  • The servers are down. The server status page will report this.
I check this topic a lot. Login problems get fixed ASAP.

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