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  Increase Load Cryo-Berth limit
Posted by: Mr. Mortius - 08-07-2018, 12:58 AM - Forum: Arena of Ideas - Replies (1)

Currently, ships can only load up to 255 cryo-travelers in a single order. It'd be much faster, and make for much tidier missions, if they could load more than this amount at once, especially with the increased population limits in cities now.

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  Snowing Inside Spaceship
Posted by: Mr. Mortius - 08-06-2018, 04:47 AM - Forum: Closed Bug Reports - Replies (2)

Snow falls inside a spaceship hull if there is any open area without a room void filling it. Snow should probably be removed from inside hulls as well as inside rooms.

To replicate: Take a spaceship where a room void has a view to an empty hull area down into a gas giant. On the ocean surface where it is almost always snowing, snow will be falling through the ship.

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  Large Ship Structural % Rollover
Posted by: Mr. Mortius - 08-06-2018, 03:59 AM - Forum: Closed Bug Reports - Replies (2)

Ships with a large amount of health have their structural percent rollover, so that they will be in red alert at full health. This causes issues with the defensive, defend area, attack, and berserk postures, causing crew to constantly run away.

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  Designer Paint Color
Posted by: Mr. Mortius - 08-05-2018, 03:16 PM - Forum: Arena of Ideas - Replies (1)

It'd be very useful if the designer had an option to select the paint color of an existing face to use on other parts.

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  Crew Status Report
Posted by: Mr. Mortius - 08-04-2018, 04:15 PM - Forum: Closed Bug Reports - Replies (4)

Crew no longer respond to a request for a status report on the crew channel. I hold the captain's berth, and they will respond to status requests when hailed from the fleet channel.

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  Reports From new Cities Outdated
Posted by: Mr. Mortius - 08-04-2018, 04:25 AM - Forum: Closed Bug Reports - No Replies

Reports I receive from new style cities are often hours out of date, and cannot be updated to more recent ones using the refresh button on the report. Old style cities in the same system send their reports on time.

Edit:
The reports are updated when I re-enter the system. It seems like the cities need to be loaded to send reports?

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  bring back the old style
Posted by: nightslaysanta - 08-03-2018, 05:52 PM - Forum: Arena of Ideas - Replies (20)

using the old style method of building and use it as a alternative for rooms

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  2018-08-03 City Report, City Capture, Exchange in Designer
Posted by: Haxus - 08-03-2018, 04:30 PM - Forum: Updates - Replies (3)

City Report No Police
The requirement for police has baffled a number of new players. It would be helpful if the city report said something when there's no police.

Facilities section of the city report now shows a helpful statement about the need for police, when there are none.

HQ Report Civilians
City report from a military base should point out that the lounges and stores include local civilians.

HQ city report now says the lounges and stores include local civilians.

City Report Timer
When a city report is requested, the button to request another is grey until 13 minutes have passed since the report was generated. With new cities, this does not make sense because reports are generated when requested.

Timeout removed from request next report button.

Capture World
Build a base headquarters. This should capture all cities on the planet but it doesn't.

All buildings on the world change to the empire of the headquarters when a base is built. City ownership changes when capitols are captured.

Exchange in Designer
After the recent nerf to the old designers, the buttons disappeared to access the building and spacecraft blueprint exchanges from inside the designer.

Blueprint exchange interfaces are now accessible while inside the designer.

Broker Delivery Time
Broker delivery time estimates are adjusted faster based on broker Q. However, the shipments are not delivered at the estimated time.

Fixed an error that caused all broker shipments to be delivered at 2x lightspeed, unadjusted for broker Q, which did not match the estimates.

Broker shipments are delivered at 5x lightspeed, adjusted for broker Q, as estimated.

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  Ship takes more to repair than build.
Posted by: Vectorus - 08-03-2018, 10:56 AM - Forum: Prerelease Bug Reports - Replies (4)

A ship was damaged. The ship took 10 million metal to build, but at 90% hull, it required 70 million metal to repair.

What gives?

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  Clearly Label Money Cost Amount that is Government Only
Posted by: Deantwo - 08-03-2018, 06:07 AM - Forum: Arena of Ideas - No Replies

Currently patent research is the only money using manufacturing process. But few probably know that citizens pay up to half the patent cost. Special rules like this that you can't see in the UI itself are generally bad since it cause confusion.

I suggest that using money as a manufacturing material should be separated into different "materials" that more clearly label where the money has to be from. One that is "Government Money", "Citizen Money" and "Any Money". At most just a slightly different icon for them.

This wouldn't have much of an impact on anything today, except for the patent process would have two separate money stacks, 500 "Government Money" and 500 "Any Money". But if new manufacturing processes are added that use money, we would have a chance to select if it should be civilian or government funded and have it clearly shown in the manufacturing UI.

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