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  2018-08-07 Angle Constraint, Turret Limit, Sea Connections, Make Mesh
Posted by: Haxus - 08-07-2018, 02:20 PM - Forum: Updates - Replies (5)

Road Drawing Angle Constraint
Road draw direction angle constraint is broken.

When fixing this I discovered the angle constraint control was never added to the new construction window at all. It is there now and it works when drawing roads and buildings.

Highlight Selected Building
When a building is selected in the list at a capitol or a military HQ, it would be nice if that building was highlighted in the scene.

Selected building at capitol and hq is now highlighted in the scene.

Building Volume Error
As I worked on a building model, converting wall faces into windows, the building volume changed unexpectedly, a lot.

Fixed an error when calculating building volume. This will have various effects on existing blueprints. Generally, those afflicted will now have more usable volume than previously. The added volume will likely become more commodity storage space.

Armor level is affected. That could make some designs invalid for use in environments for which they were previously valid.

Turret Limit
The number of turrets on a gun tower can be abused.

The number of turrets on a gun tower is now limited to six per tower.

Above/Below Lunar Sea Level Bug
I built a city in a crater on a moon. A building on the rim would not join the city.

Fixed a bug when preventing undersea buildings from joining above water cities. The errant code did not consider worlds with no water at all.

Cryo Travellers
I loaded a bunch of cryo travellers. The message said they were a mix of human, human, human and human.

Fixed error in cryo traveller boarding message.

Dozer Button Inconsistency
The bulldozer button on the capitol UI is nicely spaced away from the other buttons. On the military hq UI, the bulldozer button is packed tightly with the other buttons.

Fixed military hq UI so bulldozer button is spaced apart from the other buttons.

Sea Connections
I built a military base across the sea from my city. The city had a wharf. I built a military dock but no airport at the base. The dock should have imported construction materials but it didn't.

Fixed a bug when determining building sea connections. This bug affected all sea connections. It is likely they were all broken. They will be corrected when the servers restart.

Make Mesh
Some people requested a designer command to make a mesh from a selected object.

Make mesh command added to designer. It will convert most selected objects into a simple mesh.

ATC Coverage
New cities do not provide air traffic control coverage, to keep away pirates.

Airport radar and military radar now provide ATC coverage within their radar range. 

University Officer
I was unable to load an officer from a university using a fleet ship.

University now responds to requests from fleet ships to load their officer.

Status request now reports when an officer is available at the local university. It reports the officer deployed if that is the case. Company and fleet spacecraft can board officers from a university.

A habitable world only produces one officer. If the world has a university and a star fleet academy, each of them will report the same officer available or deployed.

Officer Trade
Officer would not trade cargo with a new style city.

Fixed an error when determining if a broker would trade certain commodities. The error affected buying and selling both individual commodities and categories of commodities. It also broke the order to hire an exterminator, when carried out by an NPC officer.

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  Designer: Clipboard History
Posted by: Vhwatgoes - 08-07-2018, 11:10 AM - Forum: Arena of Ideas - Replies (6)

A clipboard history is a way of storing parts or groups of parts, such as a hallway or a whole assembly but conveniently accessible from a window.

[Image: HoAAEbe.png]

It will use more memory, so there can be an option to limit how many clips you want to keep in your history, not counting favourites (the little star) which will stick around beyond the limit.

There can be a small display for how much data each would add to the design (uncompressed) and give you an idea of how much memory your clipboard history is using on your computer.

This might be an easy way to build interiors quickly, and alleviate some hurdles of the new designer. Pasting things from this would operate like the "Paste At" function.

The only challenges I see with implementing this is that people should be aware of their grid center when they copy something to their clipboard, and how you'd make the thumbnail.

I'm interested in what others would think of something like this, if they feel it may help create designs quicker and a bit more painlessly or not.

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  civilians blocking ship takeoffs
Posted by: Slaxx - 08-07-2018, 01:43 AM - Forum: Bug Reports - Replies (9)

pls fix that civilians can block ships.
they randomly spawn below my ship and prevent a takeoff.

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  Increase Load Cryo-Berth limit
Posted by: Mr. Mortius - 08-07-2018, 12:58 AM - Forum: Arena of Ideas - Replies (1)

Currently, ships can only load up to 255 cryo-travelers in a single order. It'd be much faster, and make for much tidier missions, if they could load more than this amount at once, especially with the increased population limits in cities now.

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  Snowing Inside Spaceship
Posted by: Mr. Mortius - 08-06-2018, 04:47 AM - Forum: Closed Bug Reports - Replies (2)

Snow falls inside a spaceship hull if there is any open area without a room void filling it. Snow should probably be removed from inside hulls as well as inside rooms.

To replicate: Take a spaceship where a room void has a view to an empty hull area down into a gas giant. On the ocean surface where it is almost always snowing, snow will be falling through the ship.

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  Large Ship Structural % Rollover
Posted by: Mr. Mortius - 08-06-2018, 03:59 AM - Forum: Closed Bug Reports - Replies (2)

Ships with a large amount of health have their structural percent rollover, so that they will be in red alert at full health. This causes issues with the defensive, defend area, attack, and berserk postures, causing crew to constantly run away.

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  Designer Paint Color
Posted by: Mr. Mortius - 08-05-2018, 03:16 PM - Forum: Arena of Ideas - Replies (1)

It'd be very useful if the designer had an option to select the paint color of an existing face to use on other parts.

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  Crew Status Report
Posted by: Mr. Mortius - 08-04-2018, 04:15 PM - Forum: Closed Bug Reports - Replies (4)

Crew no longer respond to a request for a status report on the crew channel. I hold the captain's berth, and they will respond to status requests when hailed from the fleet channel.

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  Reports From new Cities Outdated
Posted by: Mr. Mortius - 08-04-2018, 04:25 AM - Forum: Closed Bug Reports - No Replies

Reports I receive from new style cities are often hours out of date, and cannot be updated to more recent ones using the refresh button on the report. Old style cities in the same system send their reports on time.

Edit:
The reports are updated when I re-enter the system. It seems like the cities need to be loaded to send reports?

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  bring back the old style
Posted by: nightslaysanta - 08-03-2018, 05:52 PM - Forum: Arena of Ideas - Replies (20)

using the old style method of building and use it as a alternative for rooms

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