Use: Difference between revisions

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(This page is now a lot more useful!)
(Minor fix.)
 
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Many [[commodities]] that can be held in the [[inventory]] can be used in some way. Most notable are [[tool]]s and handheld [[weapon]]s.
Many [[commodities]] that can be held in the [[inventory]] can be used in some way. Most notable are [[tool]]s and handheld [[weapon]]s.


=Selection=
==Selection==
All [[commodities]] in the [[inventory]] that is not in a [[container]] can be selected. The currently selected item is shown in the corner of the screen, an icon of the item and icons to hint at its function.
[[File:Damage.PNG|thumb|right|[[Knife]] attack selected.]]
[[File:Skin.PNG|thumb|right|[[Knife]] skinning selected.]]
All [[commodities]] in the [[inventory]] that is not in a [[container]], also called the ''ready inventory'', can be selected. The currently selected item is shown in the corner of the screen, an icon of the item and icons to hint at its function.


Some items have more than one function; for example the [[hammer]] has a function to use it as a weapon and a second function to use it as a tool for [[Spacecraft_Damage_Control|manually spacecraft repairs]].
Some items have more than one function; for example the [[hammer]] has a function to use it as a weapon and a second function to use it as a tool for [[Spacecraft_Damage_Control|manually spacecraft repairs]].
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To cycle through all available items and functions, using "Select Next Item" and "Select Previous Item" keys. Defaults are: <code>MouseWheelUp</code>, <code>MouseWheelDown</code>, <code>PageUp</code> and <code>PageDown</code>.
To cycle through all available items and functions, using "Select Next Item" and "Select Previous Item" keys. Defaults are: <code>MouseWheelUp</code>, <code>MouseWheelDown</code>, <code>PageUp</code> and <code>PageDown</code>.


=Durability=
==Durability==
Items wear down over time due to normal wear and tear, or exposure to the environment.
Items wear down over time due to normal wear and tear, or exposure to the environment.


Each time an item is used, a test is performed based on the [[quality]] of the item. If the test fails, one point is subtracted from the item's condition. When the last condition point is gone, the item breaks and it is removed from play.
Each time an item is used, a test is performed based on the [[quality]] of the item. If the test fails, one point is subtracted from the item's condition. When the last condition point is gone, the item breaks and it is removed from play.


[[Category:Guide]]
[[Category:Guides]]

Latest revision as of 07:17, 17 May 2020

This section is in need of revision.
Please help improve it or discuss these issues on the talk page.
The reason given is: This page needs more work. Would like to add some information about each of the common use icons, like damage types and such, but need the icons uploaded for that.

Many commodities that can be held in the inventory can be used in some way. Most notable are tools and handheld weapons.

Selection

Knife attack selected.
Knife skinning selected.

All commodities in the inventory that is not in a container, also called the ready inventory, can be selected. The currently selected item is shown in the corner of the screen, an icon of the item and icons to hint at its function.

Some items have more than one function; for example the hammer has a function to use it as a weapon and a second function to use it as a tool for manually spacecraft repairs.

To cycle through all available items and functions, using "Select Next Item" and "Select Previous Item" keys. Defaults are: MouseWheelUp, MouseWheelDown, PageUp and PageDown.

Durability

Items wear down over time due to normal wear and tear, or exposure to the environment.

Each time an item is used, a test is performed based on the quality of the item. If the test fails, one point is subtracted from the item's condition. When the last condition point is gone, the item breaks and it is removed from play.