|Flawed||1 - 34|
|Bad||35 - 74|
|Poor||75 - 114|
|Fair||115 - 154|
|Good||155 - 194|
|Fine||195 - 224|
|Superb||225 - 244|
|Excellent||245 - 254|
Quality, simply written as Q or, is a measure of how effective an object is.
Quality can also be described as Flawed / Bad / Poor / Fair / Good / Fine / Superb / Excellent / Perfect.
Effect of Quality
When a product is made from more than one material, its quality is determined by the mean average of its ingredients.
- Example: Fertilizer made from Q100 Air and Q200 Hydrogen will be = (Q100 + Q200) / 2 = Q150
When fetching materials for construction or manufacturing, there is a chance some materials are destroyed in the fetching process. This chance is influenced by the quality of the material, where higher quality has a lower chance of loss.
Almost all items have effects that are improved by their quality.
The effect of quality ranges from:
- 0.9x at Q1 Flawed
- 1.0x at Q87 Poor
- 2.5x at Q255 Perfect
- 2.78x greater than Q1 Flawed.
Note: the figure inflates the 0.9x to 1x range for emphasis. The low-end scaling is not so extreme.
The occurrence of resource qualities follow a bell curve. Quality Q1 and Q255 are the rarest, while Q128 occurs about 90x more frequently.
- Q1 and Q255 each have around a 1-in-9500 chance to occur.
- Q128 occurs around 1-in-100 times.
Quality is distributed with a mean of 128 and a standard deviation of.