Storage Tank: Difference between revisions

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'''Storage tanks''' store [[commodities]] for later use. They can be configured to fetch a single commodity type from all connected [[building]]s. Storage tanks store commodities that would typically exist in liquid or gas state.


Storage tanks store [[commodities]] for later use. It can be configured to fetch a single commodity type from all connected [[building]]s. Storage tanks store commodities that would typically exist in liquid or gas state.
Commodities stored in storage tanks are made available to all other connected buildings that need them. For example, factory buildings will fetch commodities from a storage tank to run their [[Manufacturing_Line|manufacturing line]]s, and [[broker]]s will fill [[shipment]]s with commodities stored in storage tanks.


Commodities stored in storage tanks are made available to all other connected buildings that need them. For example factory buildings will fetch commodities from a storage tank to run their [[Manufacturing_Line|manufacturing line]]s, and [[broker]]s will sell wares and fill [[shipment]]s with commodities stored in storage tanks.
A storage tank cannot be set to fetch solid and dry commodities, those are only handled by [[warehouse]]s.


A storage tank cannot be set to fetch solid and dry commodities, those are only handled by [[warehouse]]s.
Storage tanks can also act as a service station for ground vehicles such as [[SUV]]s.
 
===Potential issues===
Storage tanks are fairly contentious in their functionality due to their slow commodity import rate. This can usually be seen as up to 1000 units every 6 minutes, which is vastly lower than the output of most dedicated manufacturing buildings. As a result, their best use case is currently for receiving broker shipments. Using [[Building_Blueprint|building blueprint]]s with larger storage for the manufacturing buildings is usually a better strategy.


[[Category:Buildings]]
[[Category:Buildings]]
[[Category:Commercial_Buildings]]
[[Category:Commercial_Buildings]]

Latest revision as of 02:47, 22 March 2024

Building
Storage Tank
BStorageTank.png
Type Building
Description Stores Products for Bulk Trade
Placement Requirement Can't build on aliens' claims.
Can't build in aliens' jurisdiction.
Note Imports a specific liquid or gas commodity until full.
Structural Requirements
Arena No
Auditorium No
Battery No
Commodity Storage 1m³ Space Required
Field Area No
Generator Ok
Guard Post No
Home, Large No
Home, Medium No
Home, Small No
Livestock No
Lounge Space No
Office Space No
Parking, Ground Vehicles No
Parking, Space Vehicles No
Parking, Water Vehicles No
Parking, Spacecraft No
Radar No
Shield Generator No
Shop Space No
Space Vehicle Launchers No
Space Vehicle Recovery Systems No
Store Space No
Surgery Units No
Transporters No
Turrets No
Weapon Bays No

Storage tanks store commodities for later use. They can be configured to fetch a single commodity type from all connected buildings. Storage tanks store commodities that would typically exist in liquid or gas state.

Commodities stored in storage tanks are made available to all other connected buildings that need them. For example, factory buildings will fetch commodities from a storage tank to run their manufacturing lines, and brokers will fill shipments with commodities stored in storage tanks.

A storage tank cannot be set to fetch solid and dry commodities, those are only handled by warehouses.

Storage tanks can also act as a service station for ground vehicles such as SUVs.

Potential issues

Storage tanks are fairly contentious in their functionality due to their slow commodity import rate. This can usually be seen as up to 1000 units every 6 minutes, which is vastly lower than the output of most dedicated manufacturing buildings. As a result, their best use case is currently for receiving broker shipments. Using building blueprints with larger storage for the manufacturing buildings is usually a better strategy.