Spacecraft Technology

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Revision as of 12:18, 28 July 2017 by Celarious (talk | contribs) (Added new design limits)
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Please help improve it or discuss these issues on the talk page.
The reason given is: Study and gather data from this spread sheet.

Spacecraft benefit from technology advancement, such as new systems become available or increased functionally. This table explains what advancing technology will do.

Commonly all spacecraft systems get a 5% performance increase per tech level.

Tech Level Unlocks Max Armor Level Max Mass Max (non-officer) Berths
1 1 350,000 8
2 Sensor, Weapon Bay**, Life Support Gravity, Negative wormhole polarity 2 700,000 9
3 Sickbay***, Wildcatter Bay, Neutral wormhole polarity 3 1,050,000 10
4 Energy Shield, Energy Weapon Bay, Energy Weapon Turret 4 1,400,000 11
5 5 1,750,000 12
6 Atmospheric Condenser Bay 6 2,100,000 13
7 Transporter, Hull Opening 7 2,450,000 14
8 Tractor Beam Bay 8 2,800,000 15
9 9 3,150,000 16
10 Magmium Hull 10 3,500,000 17
11 10 3,850,000 18
12 Kinetic Shield 10 4,200,000 19
13 Genetics Medical 10 4,550,000 20
14 Vehicle Transporter 10 4,900,000 21
15 10 5,250,000 22
16 10 5,600,000 23
17 10 5,950,000 24
18 10 6,300,000 25
19 Vulcium Hull 10 6,650,000 26
20 10 7,000,000 27
21 10 7,350,000 28
22 Cybernetics Medical 10 7,700,000 29
23 10 8,050,000 30
24 Warp Drive, Particle Collector Bay, Cloaking Shield 10 8,400,000 31
25 Warp factor 2 10 8,750,000 32
26 Warp factor 3 10 9,100,000 33
27 Warp factor 4 10 9,450,000 34
28 Warp factor 5 10 9,800,000 35
29 Warp factor 6 10 10,150,000 36
30 Warp factor 7 10 10,500,000 37
31 Warp factor 8 10 10,850,000 38
32 Warp factor 9 10 11,200,000 39

** Includes basic weapon; Ballistic Weapon Bay, Weapon Launcher Bay, Weapon Deployment Bay. And basic harvester bays; Prospector Bay, Siphon Bay.

*** Includes Surgery Medical.

However, new designs and ships have different limits due to them using hull volume for TL instead of mass. The volume of the hull, in cubic meters per TL, is shown below.

Tech Level Unlocks Max Armor Level Max Hull Volume Max (non-officer) Berths
1 1 1,000 8
2 Sensor, Weapon Bay**, Life Support Gravity, Negative wormhole polarity 2 1,251 9
3 Sickbay***, Wildcatter Bay, Neutral wormhole polarity 3 1,578 10
4 Energy Shield, Energy Weapon Bay, Energy Weapon Turret 4 2,004 11
5 5 2,567 12
6 Atmospheric Condenser Bay 6 3,313 13
7 Transporter, Hull Opening 7 4,311 14
8 Tractor Beam Bay 8 5,659 15
9 9 7,494 16
10 Magmium Hull 10 10,015 17
11 10 13,510 18
12 Kinetic Shield 10 18,404 19
13 Genetics Medical 10 25,324 20
14 Vehicle Transporter 10 35,209 21
15 10 49,479 22
16 10 70,305 23
17 10 101,045 24
18 10 146,948 25
19 Vulcium Hull 10 216,320 26
20 10 322,468 27
21 10 486,982 28
22 Cybernetics Medical 10 745,346 29
23 10 1,156,670 30
24 Warp Drive, Particle Collector Bay, Cloaking Shield 10 1,820,807 31
25 Warp factor 2 10 2,908,857 32
26 Warp factor 3 10 4,718,386 33
27 Warp factor 4 10 7,774,845 34
28 Warp factor 5 10 13,020,847 35
29 Warp factor 6 10 22,175,071 36
30 Warp factor 7 10 38,424,270 37
31 Warp factor 8 10 67,780,585 38
32 Warp factor 9 10 121,791,292 39