Shipment: Difference between revisions

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{{Revision|WIP}}
{{Revision|WIP}}


[[file:BrokerManagementUI.png|thumb|right|The broker window.]]
[[file:BrokerManagementUI.png|thumb|right|The [[broker]]'s management window.]]
...
...
[[file:C_Container.png|thumb|right|Container icon. Will likely be used for a container [[commodity]] once player shipments are possible.]]


==Quotes from patch notes==
==Quotes from patch notes==
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  | Related patch notes
  | Related patch notes
  | 2 = [http://hazeron.com/phpBB3/viewtopic.php?f=125&t=9046 '''Update 2017-03-14 Trade Between Systems: Broker Shipments''']
  | 2 = [http://hazeron.com/phpBB3/viewtopic.php?f=125&t=9046 '''Update 2017-03-14 Trade Between Systems: Broker Shipments''']
: Brokers can now be configured to send shipments to cities in other solar systems. You will find the controls for this on the city window when you are at a broker.
: [[Broker]]s can now be configured to send shipments to [[cities]] in other [[Solar_System|solar system]]s. You will find the controls for this on the city window when you are at a broker.
:* You schedule a shipment of a certain commodity to a specific city. Minimum Q and TL can be applied.
:* You schedule a shipment of a certain [[commodity]] to a specific city. Minimum [[Q]] and [[TL]] can be applied.
:* The shipment may be filled a specified number of times or it may be a continuously recurring shipment.
:* The shipment may be filled a specified number of times or it may be a continuously recurring shipment.
:* A broker can process a number of shipments equal to the number of building levels.
:* A broker can process a number of shipments equal to the number of [[building]] levels.
:* Shipments are filled on the same six minute interval that brokers import stuff to the city.
:* Shipments are filled on the same six minute interval that brokers [[City_Trade|import]] stuff to the city.
:* When a shipment is full, it begins waiting for shipment.
:* When a shipment is full, it begins waiting for shipment.
:* Shipments awaiting transport are sent out hourly, if the broker can track more shipments. This interval is roughly one game-universe day.
:* Shipments awaiting transport are sent out hourly, if the broker can track more shipments. This interval is roughly one [[Time|game-universe day]].
:* Shipments are en route until they arrive at their destination, speed based on direct travel at 2X lightspeed.
:* Shipments are en route until they arrive at their destination, speed based on direct travel at 2X [[lightspeed]].
:* A broker can track en route shipments up to the number of building levels. Once full, shipments awaiting transport will continue waiting until something gets delivered, thus stalling the order filling process.
:* A broker can track en route shipments up to the number of building levels. Once full, shipments awaiting transport will continue waiting until something gets delivered, thus stalling the order filling process.
:* When a shipment arrives at the destination, as much as possible is added to the city's stockpile. Excess is lost. Better stuff replaces worse stuff like when stuff is manufactured.
:* When a shipment arrives at the destination, as much as possible is added to the city's [[Storage_Capacity|stockpile]]. Excess is lost. Better stuff replaces worse stuff like when stuff is manufactured.
:Players are intended to be able to pick up shipments awaiting transport but that part is not finished yet. This would enable you to move the materials more quickly and it lets the city fill the orders more frequently. As of this update, automated delivery is in place but you cannot help them.
:Players are intended to be able to pick up shipments awaiting transport but that part is not finished yet. This would enable you to move the materials more quickly and it lets the city fill the orders more frequently. As of this update, automated delivery is in place but you cannot help them.
:Spacecraft encounters can be generated to coincide with these shipments. This will enable players to notice those trade activities more than they do now. It's very rare to cross paths with a trade ship. This aspect is also not finished; until then you will not see any visible spacecraft as a result of broker shipments.
:[[Spacecraft]] encounters can be generated to coincide with these shipments. This will enable players to notice those trade activities more than they do now. It's very rare to cross paths with a trade ship. This aspect is also not finished; until then you will not see any visible spacecraft as a result of broker shipments.
}}
}}

Revision as of 11:58, 16 March 2017

This section is in need of revision.
Please help improve it or discuss these issues on the talk page.
The reason given is: WIP
The broker's management window.

...

Container icon. Will likely be used for a container commodity once player shipments are possible.

Quotes from patch notes

Related patch notes
Update 2017-03-14 Trade Between Systems: Broker Shipments
Brokers can now be configured to send shipments to cities in other solar systems. You will find the controls for this on the city window when you are at a broker.
  • You schedule a shipment of a certain commodity to a specific city. Minimum Q and TL can be applied.
  • The shipment may be filled a specified number of times or it may be a continuously recurring shipment.
  • A broker can process a number of shipments equal to the number of building levels.
  • Shipments are filled on the same six minute interval that brokers import stuff to the city.
  • When a shipment is full, it begins waiting for shipment.
  • Shipments awaiting transport are sent out hourly, if the broker can track more shipments. This interval is roughly one game-universe day.
  • Shipments are en route until they arrive at their destination, speed based on direct travel at 2X lightspeed.
  • A broker can track en route shipments up to the number of building levels. Once full, shipments awaiting transport will continue waiting until something gets delivered, thus stalling the order filling process.
  • When a shipment arrives at the destination, as much as possible is added to the city's stockpile. Excess is lost. Better stuff replaces worse stuff like when stuff is manufactured.
Players are intended to be able to pick up shipments awaiting transport but that part is not finished yet. This would enable you to move the materials more quickly and it lets the city fill the orders more frequently. As of this update, automated delivery is in place but you cannot help them.
Spacecraft encounters can be generated to coincide with these shipments. This will enable players to notice those trade activities more than they do now. It's very rare to cross paths with a trade ship. This aspect is also not finished; until then you will not see any visible spacecraft as a result of broker shipments.