Military Radar

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Revision as of 01:38, 30 December 2018 by Etgfrog (talk | contribs)
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Building
Military Radar
BBaseRadar.png
Type Building
Description Detects Units
Placement Requirement Can only build on empire base.
Note
Structural Requirements
Arena Ok
Auditorium Ok
Battery Ok
Commodity Storage Ok
Field Area Ok
Generator No
Guard Post Ok
Home, Large Ok
Home, Medium Ok
Home, Small Ok
Livestock Ok
Lounge Space Ok
Office Space Ok
Parking, Ground Vehicles Ok
Parking, Space Vehicles Ok
Parking, Water Vehicles Ok
Parking, Spacecraft No
Radar 1m³ Radar Required
Shield Generator No
Shop Space Ok
Space Vehicle Launchers No
Space Vehicle Recovery Systems No
Store Space No
Surgery Units No
Transporters No
Turrets No
Weapon Bays No


Military radars add sensor capability the military base. The coverage area of the radar establishes the military base's air traffic control area.

The military radars does not stack with the airport radar, the stronger of the two is used.

Sensors

The radar contains a sensor station which can be used just like the ones used aboard a spacecraft.

The strength of the sensors is equal to 805 per m³ of sensor volume.

If a radar detects an enemy spacecraft on its sensors, it will cause the city to send out a distress city report.

System Emission

A radar will start receiving emissions from nearby solar systems. The higher the QL of the radar, the farther away emissions can be detected.

For more information on emissions, see the System Emission page.

Radar Scaling

Radar Coverage
Volume Short Range Deep Space
1m3 805m 0.9pc
5m3 4,021m 1.6pc
25m3 20,104m 2.7pc
125m3 100,518m 4.6pc
625m3 502,588m 8.0pc
3,125m3 2,512,937m 13.6pc
15,625m3 12,564,684m 23.2pc
78,125m3 62,823,419m 39.8pc
390,625m3 314,117,094m 68.0pc
1,953,125m3 1,570,585,467m 116.2pc
9,765,625m3 7,852,927,334m 198.8pc
48,828,125m3 39,264,636,670m 339.9pc
104,000,000m3 83,630,534,935m 437.3pc