Farm: Difference between revisions

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(→‎Production: Fixed "Consumed" column entries not having bullets.)
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{{Revision|Important details on the [[Farming_Mechanics]] page need to be moved to this page.}}
{{Building
{{Building
| Name = Farm
| Name = Farm
| Picture = BFarm.png
| Picture = BFarm.png
| Placement = Land near [[Road]]
| Placement = Can't build on aliens' [[claim]]s.<br />Can't build in aliens' [[jurisdiction]].
| MaxLevel = 2
| Description = Makes Products from Plants and Animals
| Jobs = 1 plus 1 for each level
| Note = Fields determine number of processes.
| Homes = 2 for each level
| Type = Building
| Materials =
| Arena = Ok
* 30 [[Material of Choice]]
| Auditorium = Ok
* [[Harsh Environment Enclosure|Additional materials in harsh environments]]
| Battery = Ok
| Tools =
| CommodityStorage = 1m³ Space Required
| Speedup =
| FieldArea = 1 Field Required
* [[Computer]]
| Generator = No
* [[Electricity]]
| GuardPost = No
* [[Shovel]]
| HomeLarge = Ok
* [[SUV]]
| HomeMedium = Ok
| HomeSmall = 1 Home of Any Size Required
| Livestock = 2 Post Required
| LoungeSpace = Ok
| OfficeSpace = Ok
| ParkingGroundVehicles = Ok
| ParkingSpaceVehicles = Ok
| ParkingWaterVehicles = Ok
| ParkingSpacecraft = No
| Radar = No
| ShieldGenerator = No
| ShopSpace = Ok
| SpaceVehicleLaunchers = No
| SpaceVehicleRecoverySystems = No
| StoreSpace = Ok
| SurgeryUnits = No
| Transporters = No
| Turrets = No
| WeaponBays = No
}}
}}
The '''farm''' is the primary place for all plant and animal production. The only plant that can not be grown at a farm is trees, for that an [[orchard]] will have to be used.


The farm is the primary place for all plant and animal production. The only plant that can not be grown at a farm, is trees, for that an [[orchard]] will have to be used.
==Environment or Irrigation==
 
Farms are one of the five buildings [[citizen]]s can live in, the other four building types are [[House]]s, [[Orchard]]s, [[Apartment]]s, and [[Condominium]]s,.
 
=Homes=
Each farm makes one job plus one per level and furthermore each level provides space for 2 citizens to live. This means a 2 level Farm supplies 4 citizens, or 3 productive citizens with one citizen as a janitor, 2 usually working the farm (productive) and one left for other jobs.
 
If you build your farm to its max height, you can refer to this table to see how many citizens you will get.
 
{| class="wikitable sortable"
|-
! Building Material !! Max Levels !! Homes !! Productive Citizens
|-
| [[Log]] || 1 || 2 || 1 (0)
|-
| [[Lumber]] || 2 || 4 || 3 (1)
|-
| [[Stone]] || 2 || 4 || 3 (1)
|-
| [[Metal]] || 2 || 4 || 3 (1)
|-
| [[Magmium]] || 2 || 4 || 3 (1)
|-
| [[Vulcium]] || 2 || 4 || 3 (1)
|}
 
=Environment or Irrigation=
Each item produced by farms have the option of using resources from the environment or artificial resources. Resources from the environment typically result in slower output, and sometimes lower quality. [[Water]] for irrigation may be used on colonies where natural resources are scarce or non-present.
Each item produced by farms have the option of using resources from the environment or artificial resources. Resources from the environment typically result in slower output, and sometimes lower quality. [[Water]] for irrigation may be used on colonies where natural resources are scarce or non-present.


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|}
|}


=Animals=
==Farm Animals==
Farms can tame and breed animals. This is done by dropping a [[DNA Sample]] on the farm's plot.
In order for a farm to manufacture animal products, the farm will require [[animal]]s. A farm will automatically fetch animals from the environment of the world. If the environment does not have fauna, the farm will require a [[DNA Sample]] with valid animal [[DNA]] to be used at the farm.


For more information on this, read the [[Farming Mechanics]] page.
Farm animals can also be used as [[mount]]s if they are big enough.


=Production=
==Animal Products==
[[Manufacturing_Process|Manufacturing process]]es that create animal products will have their output [[quality]] depend on the corresponding product's quality in the [[Resource_Zone|resource zone]] and the feed used.
 
If using [[pasture]], the fetch rate with depend on the [[foliage]] value of the farm's location and the quality of the feed quality is equal to the world's [[Vegetation_Density|vegetation density]] quality.
 
Using pasture as feed is usually only good at the early stages, since using [[hay]] or [[silage]] is both much faster and allows for control over the resulting quality.
 
==Production==
{{ProductionHeader}}
{{ProductionHeader}}
{{ProductionEntry
{{ProductionEntry
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| TL = 1
| TL = 1
| Consumed =
| Consumed =
| Required =
* [[Sunlight]]
* [[Water in the Environment]]
| Optional =
* [[Computer]] (+ output)
* [[Farm Machinery]] (+ output)
* [[Fertilizer]] (+ output)
* [[Shovel]] (+ output)
}}
{{ProductionEntry
| Building = [[Farm]]
| Produces = 10 [[Hay]]
| TL = 1
| Consumed =
| Required =
| Required =
* [[Sunlight]]
* [[Sunlight]]
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{{ProductionEntry
{{ProductionEntry
| Building = [[Farm]]
| Building = [[Farm]]
| Produces = 10 [[MIlk]]
| Produces = 10 [[Milk]]
| TL = 1
| TL = 1
| Consumed =
| Consumed =
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{{ProductionEntry
{{ProductionEntry
| Building = [[Farm]]
| Building = [[Farm]]
| Produces = 10 [[MIlk]]
| Produces = 10 [[Milk]]
| TL = 1
| TL = 1
| Consumed =
| Consumed =
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{{ProductionEntry
{{ProductionEntry
| Building = [[Farm]]
| Building = [[Farm]]
| Produces = 10 [[MIlk]]
| Produces = 10 [[Milk]]
| TL = 1
| TL = 1
| Consumed =
| Consumed =
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| TL = 1
| TL = 1
| Consumed =
| Consumed =
* 20 [[Vegetables]]
* 20 [[Vegetable]]
| Required =
| Required =
| Optional =
| Optional =
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{{ProductionEntry
{{ProductionEntry
| Building = [[Farm]]
| Building = [[Farm]]
| Produces = 10 [[Vegetables]]
| Produces = 10 [[Vegetable]]
| TL = 1
| TL = 1
| Consumed =
| Consumed =
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[[Category:Buildings]]
[[Category:Buildings]]
[[Category:Food_Production_Buildings]]

Latest revision as of 19:41, 9 April 2024

This section is in need of revision.
Please help improve it or discuss these issues on the talk page.
The reason given is: Important details on the Farming_Mechanics page need to be moved to this page.
Building
Farm
BFarm.png
Type Building
Description Makes Products from Plants and Animals
Placement Requirement Can't build on aliens' claims.
Can't build in aliens' jurisdiction.
Note Fields determine number of processes.
Structural Requirements
Arena Ok
Auditorium Ok
Battery Ok
Commodity Storage 1m³ Space Required
Field Area 1 Field Required
Generator No
Guard Post No
Home, Large Ok
Home, Medium Ok
Home, Small 1 Home of Any Size Required
Livestock 2 Post Required
Lounge Space Ok
Office Space Ok
Parking, Ground Vehicles Ok
Parking, Space Vehicles Ok
Parking, Water Vehicles Ok
Parking, Spacecraft No
Radar No
Shield Generator No
Shop Space Ok
Space Vehicle Launchers No
Space Vehicle Recovery Systems No
Store Space Ok
Surgery Units No
Transporters No
Turrets No
Weapon Bays No

The farm is the primary place for all plant and animal production. The only plant that can not be grown at a farm is trees, for that an orchard will have to be used.

Environment or Irrigation

Each item produced by farms have the option of using resources from the environment or artificial resources. Resources from the environment typically result in slower output, and sometimes lower quality. Water for irrigation may be used on colonies where natural resources are scarce or non-present.

Environment Irrigation
Water in the Environment Water
Sunlight Electricity
Pasture Hay OR Silage

Farm Animals

In order for a farm to manufacture animal products, the farm will require animals. A farm will automatically fetch animals from the environment of the world. If the environment does not have fauna, the farm will require a DNA Sample with valid animal DNA to be used at the farm.

Farm animals can also be used as mounts if they are big enough.

Animal Products

Manufacturing processes that create animal products will have their output quality depend on the corresponding product's quality in the resource zone and the feed used.

If using pasture, the fetch rate with depend on the foliage value of the farm's location and the quality of the feed quality is equal to the world's vegetation density quality.

Using pasture as feed is usually only good at the early stages, since using hay or silage is both much faster and allows for control over the resulting quality.

Production

Building Produces Consumed Required Optional
Farm 10 Animal Carcasses

Farm 10 Animal Carcasses

Farm 10 Animal Carcasses

Farm 10 Beans

Farm 10 Cheese

Farm 10 Cheese

Farm 10 Cheese

Farm 10 Eggs

Farm 10 Eggs

Farm 10 Eggs

Farm 10 Fertilizer

Farm 10 Fertilizer

Farm 10 Fertilizer

Farm 10 Fruit

Farm 10 Grain

Farm 10 Grapes

Farm 10 Hay

Farm 10 Herbs

Farm 10 Hops

Farm 10 Milk

Farm 10 Milk

Farm 10 Milk

Farm 10 Nuts

Farm 10 Plant Fiber

Farm 40 Silage

Farm 20 Silage

Farm 30 Silage

Farm 20 Silage

Farm 20 Silage

Farm 20 Silage

Farm 20 Silage

Farm 30 Silage

Farm 20 Silage

Farm 20 Silage

Farm 10 Spices

Farm 10 Vegetable