Deadhead: Difference between revisions

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(Updated a bit, but the travel time math may need to be corrected.)
m (→‎Travel Time: Corrected common acceleration to lightspeed time.)
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Deadheading to a [[Solar_Syatem|solar system]] can take anywhere from one to several hours, depending on the distance to the destination and acceleration of the [[spacecraft]].
Deadheading to a [[Solar_Syatem|solar system]] can take anywhere from one to several hours, depending on the distance to the destination and acceleration of the [[spacecraft]].


Commonly it takes about 30 minutes to reach the [[Lightspeed|speed of light]], then 10 minutes per [[parsec]], followed by another 30 minutes of deceleration.
Commonly it takes about 10 minutes to reach the [[Lightspeed|speed of light]], then 10 minutes per [[parsec]], followed by another ~10 minutes of deceleration.


[[Category:Science]]
[[Category:Science]]

Revision as of 11:38, 16 September 2015

Deadheading the name given to sublight interstellar travel. The art of flying from one solar system to another at the speed of light under the power of conventional engines.

It is commonly the only way for low TL empires to get to distant stars when the wormhole routes are nonexistent or too dangerous and they haven't discovered warp drive technology yet.

If a spacecraft without a avatar or officer on board tries to leave a system though, they will collide with dark matter.

Travel Time

Deadheading to a solar system can take anywhere from one to several hours, depending on the distance to the destination and acceleration of the spacecraft.

Commonly it takes about 10 minutes to reach the speed of light, then 10 minutes per parsec, followed by another ~10 minutes of deceleration.