Abandonment: Difference between revisions

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[[City]] abandonment is what slowly causes an abandoned [[empire]] to [[decay]]. While this can be worrisome at first, it is actually easy to avoid as long as the empire is managed correctly, utilises the new [[Land]] system and has at least weekly activity.
[[City]] abandonment is what slowly causes an abandoned [[empire]] to [[decay]]. While this can be worrisome at first, it is actually easy to avoid as long as the empire is managed correctly, utilises the new [[Land]] system and has at least weekly activity.
See also: [[City Neglect]]


==Cause and Effect==
==Cause and Effect==

Revision as of 06:48, 6 December 2019

Days Penalty
2 0
3 -1
4 -2
5 -3
6 -4

City abandonment is what slowly causes an abandoned empire to decay. While this can be worrisome at first, it is actually easy to avoid as long as the empire is managed correctly, utilises the new Land system and has at least weekly activity.

Cause and Effect

Cities and independent buildings that aren't designated as an avatar's Land start feeling abandoned if no avatars have passed through the system for more than 2 days. See Abandonment Prevention below.

Building abandonment begins three days after: 1) an avatar on line was last present in its solar system or 2) it stops being protected by the land designation of an avatar. On the 3rd day this starts as a -1 morale penalty which will then decrease by -1 every day thereafter.

Once a building is abandoned, it is subject to decay. Up to three abandoned buildings in a city will decay at each city report cycle. Decayed buildings are listed on the city report. Probability of decay increases as the negative morale modifier increases.

Abandonment Prevention

Cities and buildings have immunity to abandonment when:

  • They are in the land solar systems of an avatar. They're protected from abandonment while the avatar's account remains active. Empire of the avatar or the buildings is not a factor.
  • Buildings do not have to be part of a city. All buildings in land systems are protected.

For the purpose of preventing abandonment, a city/building can be satisfied by:

  • An avatar passing through the containing solar system. All cities and buildings in a solar system are satisfied by the presence of an avatar who is online, regardless of political stance.

Decay

Decay is the final consequence of abandonment. This is because abandonment gives morale penalties, and the negative morale increases the chance for a building to decay. Once all buildings in a city have decayed, it is gone forever.

For more information, see the Decay page.

Abandonment Math

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The reason given is: Out of date

It is possible to calculate the number of days a city can be abandoned before it starts to decay.

MoraleMod = Total of all morale modifiers, including possible abandonment penalty, but excluding loyalty moral bonuses.
APenalty = Current morale penalty from abandonment, if not present it is 0.
ADays = Number of days abandoned, if not present it can be between 0 and 6.
AbandonmentInterval = 7

DaysLeft = ((MoraleMod + 1) * AbandonmentInterval) - (ADays % AbandonmentInterval)
DaysMax = ((MoraleMod - APenalty + 1) * AbandonmentInterval)

As used in HazeronAdviser.

Loyalty morale bonuses do not work well when it comes to abandonment, unless an officer is in the system to prevent neglect.

Here is a simple table to show the maximum number of days, depending on morale modifiers. Add together the morale modifiers (excluding abandonment penalties) and follow the table.

Morale Modifier Total <0 0 +1 +2 +3 +4 +5 +6 +5 +8
Maximum Days Abandoned 7* 14** 21 28 35 42 49 56 63 70
* If morale is negative, the city will most likely revolt once neglect set in.

** Morale is also 0 when the city has no population.