City and Small Rocket: Difference between pages

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[[file:CityDowntown.png|thumb|right|A neatly built downtown area of a city.]]
{{TabberHeader|Border=yes|Width=200px}}
[[Building]]s can be left independent and function just fine on their own, but there are advantages to making them into a city. Cities are formed when a [[capitol]] and a [[Police_Station|police station]] are built.
<tabber>|-|Partypopper={{Commodity
| Name = Small Rocket<br> Bl Partypopper
| Picture = Small_Rocket.png
| Cost = 1,423.00¢
| Weight = 18.14kg
| Size = 8
| Capacity =
| Center = yes
}}|-|Firecracker={{Commodity
| Name = Small Rocket<br> BlBu Firecracker
| Picture = Small_Rocket.png
| Cost = 1,498.50¢
| Weight = 19.96kg
| Size = 8
| Capacity =
| Center = yes
}}|-|Meathook={{Commodity
| Name = Small Rocket<br> SlPi Meathook
| Picture = Small_Rocket.png
| Cost = 1,494.00¢
| Weight = 19.96kg
| Size = 8
| Capacity =
| Center = yes
}}
</tabber>
{{TabberFooter}}
'''Small rockets''' are used by [[Weapon_Launcher_Bay|weapon launcher bay]]s, [[Weapon_Launcher_Turret|weapon launcher turret]]s and [[vehicle]]s.


Cities allows the construction of [[bank]]s, declaring of [[capital]]s, increased population migration, easier management and creation of [[City_Report|city report]]s.
This is one of the only two uses for [[Small_Rocket_Motor|small rocket motor]]s, which are a lot cheaper to make than [[Large_Rocket_Motor|large rocket motor]]s. This means that while small rockets are cheaper and faster to make, they are a inferior to [[Large_Rocket|large rocket]]s.


==Jurisdiction==
==Use==
A city controls the jurisdiction area created by its [[capitol]] and [[Police_Station|police station]]s. [[Empire]]s are blocked from constructing any buildings inside the jurisdiction of another empire's city.
Small rocket units are consumed when loaded into a [[turret]] or [[vehicle]], giving it a set number of rounds. When fired from a [[Weapon_Bay|weapon bay]] the small rockets are consumed directly, amount depending on the size of the weapon.


The size of the jurisdiction depends on the police station [[Building_Design|building design]] used. The jurisdiction area of a city can be further extended by building more police stations.
* They are loaded into a [[vehicle]] or [[Weapon_Launcher_Turret|weapon launcher turret]].
** This is done using the Ordnance menu.
** If the ordnance is changed, any remaining rounds in the weapon is lost.
* A [[Weapon_Launcher_Bay|weapon launcher bay]] uses the small rockets directly from the [[spacecraft]]'s [[hold]] or [[city]]'s inventory.
** A weapon launcher bay needs (Round(Weapon Bay volume/90)+1) small rockets to fire one shot at full power.


==City Control==
See the [[Ammunition]] page for more information.
When a [[capitol]] and a [[Police_Station|police station]] is built, all [[building]]s inside the jurisdiction area will change ownership to that of the capitol building.


===World Claim===
==Types==
When a [[world]] is [[claim]]ed, all cities and buildings on the world will change ownership to that of the claim.
There are 3 types of small rockets, all of which can be made easily with sufficient [[Small_Rocket_Motor|small rocket motor]]s and some type of explosive.


For more information, see the [[Claim]] page.
{| class="wikitable sortable"
! Name
! Damage type
! Special component
|-
| Small Rocket Bl Partypopper
| Bludgeon
|
|-
| Small Rocket BlBu Firecracker
| Bludgeon and Burning
| [[Gasoline]]
|-
| Small Rocket SlPi Meathook
| Slashing and Piercing
| [[Metal]]
|}


==Morale==
For more information about the different damage types, see the [[Damage Type]] page.
The [[morale]] of a city's population determines if population is immigrating or emigrating. When morale is zero or positive, population will try to immigrate into the city. When morale is negative, the population will emigrate out of the city.


For more information, see the [[City_Morale|City Morale]] page.
==Produced by==
{{ProductionHeader}}
{{ProductionEntry
| Building = [[Munitions Factory]]
| Produces = 10 '''Small Rocket Bl Partypopper'''
| Consumed =
* 10 [[Dynamite]]
* 10 [[Small Rocket Motor]]s
| Required =
* [[Hammer]]
* [[Wrench]]
| Optional =
* [[Computer]] (- time)
* [[Electricity]] (- time)
}}
{{ProductionEntry
| Building = [[Munitions Factory]]
| Produces = 10 '''Small Rocket Bl Partypopper'''
| Consumed =
* 10 [[Nitrate Explosive]]
* 10 [[Small Rocket Motor]]s
| Required =
* [[Hammer]]
* [[Wrench]]
| Optional =
* [[Computer]] (- time)
* [[Electricity]] (- time)
}}
{{ProductionEntry
| Building = [[Munitions Factory]]
| Produces = 10 '''Small Rocket Bl Partypopper'''
| Consumed =
* 10 [[Plastic Explosive]]
* 10 [[Small Rocket Motor]]s
| Required =
* [[Hammer]]
* [[Wrench]]
| Optional =
* [[Computer]] (- time)
* [[Electricity]] (- time)
}}
{{ProductionEntry
| Building = [[Munitions Factory]]
| Produces = 10 '''Small Rocket BlBu Firecracker'''
| Consumed =
* 10 [[Plastic Explosive]]
* 10 [[Gasoline]]
* 10 [[Small Rocket Motor]]s
| Required =
* [[Hammer]]
* [[Wrench]]
| Optional =
* [[Computer]] (- time)
* [[Electricity]] (- time)
}}
{{ProductionEntry
| Building = [[Munitions Factory]]
| Produces = 10 '''Small Rocket SlPi Meathook'''
| Consumed =
* 10 [[Plastic Explosive]]
* 10 [[Metal]]
* 10 [[Small Rocket Motor]]s
| Required =
* [[Hammer]]
* [[Wrench]]
| Optional =
* [[Computer]] (- time)
* [[Electricity]] (- time)
}}
{{ProductionFooter}}


==Abandonment Decay==
[[Category:Commodities]]
Buildings and cities [[decay]] to remove unused and unwanted data from the game. This works differently in new-style cities.
[[Category:Ammunition]]
 
For more information, read the [[City_Abandonment|City Abandonment]] and [[Decay#City_Decay|Decay]] pages.
 
==Citizen DNA==
[[file:DnaMixedCitizens.png|thumb|right|A mix of [[Phylum|glabrian]] [[citizen]]s.]]
 
The [[DNA]] of a city's population may differ from the DNA of the [[Indigenous_Population|indigenous population]].
 
[[Citizen]]s emerge from a city to greet visiting [[avatar]]s and when they are loaded as [[officer]]s, [[crew]], [[troop]]s and [[passenger]]s. When citizens emerge, their DNA is determined as follows.
 
* In a harsh environment, all citizens will have the citizen DNA of the city.
 
* In a habitable environment, where the citizens are [[Procreation|sexually compatible]] with the indigenous population, 15% of citizens will have the citizen DNA of the city, 25% of citizens will have the indigenous DNA, and the remaining 60% will be a [[DNA#DNA_Combination|combination]] of the citizen and indigenous DNA.
 
* In a habitable environment, where the citizens are sexually incompatible with the indigenous population, all citizens will have the citizen DNA of the city. The city will then also get a -1 alien invader [[morale]] penalty.
 
The citizen DNA of a city is set to that of the avatar founding the city, it can however changed the following ways.
 
* Citizen DNA of a city is changed when a citizen is added to a city that has a population of 0. Citizens unloaded, garrisoned, deserted, or lost in a city are added to the city's population.
 
* Citizen DNA of a city is changed to the indigenous population DNA when the population of the city is reduced to zero. Only habitable worlds in the habitable [[Orbit_Zone|orbit zone]] have an indigenous population.
 
[[Category:Colonization]]
[[Category:Science]]

Revision as of 04:40, 28 February 2024

Small Rocket
Bl Partypopper
Small_Rocket.png
Nominal Cost
1,423.00¢
Weight
18.14kg
Pack Size
  • 8

Small Rocket
BlBu Firecracker
Small_Rocket.png
Nominal Cost
1,498.50¢
Weight
19.96kg
Pack Size
  • 8

Small Rocket
SlPi Meathook
Small_Rocket.png
Nominal Cost
1,494.00¢
Weight
19.96kg
Pack Size
  • 8

Small rockets are used by weapon launcher bays, weapon launcher turrets and vehicles.

This is one of the only two uses for small rocket motors, which are a lot cheaper to make than large rocket motors. This means that while small rockets are cheaper and faster to make, they are a inferior to large rockets.

Use

Small rocket units are consumed when loaded into a turret or vehicle, giving it a set number of rounds. When fired from a weapon bay the small rockets are consumed directly, amount depending on the size of the weapon.

  • They are loaded into a vehicle or weapon launcher turret.
    • This is done using the Ordnance menu.
    • If the ordnance is changed, any remaining rounds in the weapon is lost.
  • A weapon launcher bay uses the small rockets directly from the spacecraft's hold or city's inventory.
    • A weapon launcher bay needs (Round(Weapon Bay volume/90)+1) small rockets to fire one shot at full power.

See the Ammunition page for more information.

Types

There are 3 types of small rockets, all of which can be made easily with sufficient small rocket motors and some type of explosive.

Name Damage type Special component
Small Rocket Bl Partypopper Bludgeon
Small Rocket BlBu Firecracker Bludgeon and Burning Gasoline
Small Rocket SlPi Meathook Slashing and Piercing Metal

For more information about the different damage types, see the Damage Type page.

Produced by

Building Produces Consumed Required Optional
Munitions Factory 10 Small Rocket Bl Partypopper

Munitions Factory 10 Small Rocket Bl Partypopper

Munitions Factory 10 Small Rocket Bl Partypopper

Munitions Factory 10 Small Rocket BlBu Firecracker

Munitions Factory 10 Small Rocket SlPi Meathook