| This page contain information about a feature that has two versions.
To read about the old version, go to Capitol/OldVersion.
For more information, go to the Building Update page.
|Description||Founds and Manages a City|
|Placement Requirement|| Can't build on aliens' claims.|
Can't built in existing jurisdiction.
|Note||Police stations are needed create city limits and add buildings to the city.|
|Auditorium||1 Auditorium Required|
|Office Space||1 Office Required|
|Parking, Ground Vehicles||Ok|
|Parking, Space Vehicles||Ok|
|Parking, Water Vehicles||Ok|
|Space Vehicle Launchers||No|
|Space Vehicle Recovery Systems||No|
A capitol building acts as the town hall for a city. It is the seat of government for the city.
A capitol is used to start a city. Placing it will prompt for a city name.
For more information, see the City page.
To declare a city as a capital city:
- Stand at the capitol building plot
- Open the Building (F10) window
- Depending on whether you want the city to be the empire's capital or the current sector's capital, click either:
A city can be both empire capital and sector capital at the same time, which is the same as not having a sector capital in that sector.
See the Capital City page for more information.
When in the chain of command of a city, it is possible to control all building manufacturing processes from the capitol building. This is done using the Building (
F10) window while standing at the capitol building's site.
This window displays all of the buildings, with their location, and distance from you. By selecting a building, a traditional Building window appears in the lower half allowing you to remotely manage the manufacturing of that building, including construction.
The refresh button in the top-right corner of the window updates the list. The bulldozer button bulldozes the selected building.
While in the top-down view, the selected building will be highlighted.