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  Orders to Use Open Stargates
Posted by: voyager - 04-15-2020, 07:12 PM - Forum: Arena of Ideas - Replies (5)

It seems officers cannot be ordered to use open stargates, which is surprising. It's been suggested that this is intentional as stargates are already OP, but wouldn't a better solution be to require an avatar aboard for them to use it - same as for unexplored wormholes? I, personally, would really like an order as manually piloting is tedious and time consuming. Attempting to use 'orbit at coordinate' orders is risky as the orbit can be dangerously close to the star (I've already lost a ship to this :c). I must admit there is some minor potential for abuse: it makes bertha-porting to move a fleet easier, allowing slightly larger fleets to be moved.

EDIT: to be absolutely clear, the idea is to create an order for traversing an already open wormhole created by a ringworld, treating it always as an unexplored wormhole in order to prevent abuse. Remote activation of the stargate to open a wormhole is a completely different suggestion, one that I can only see reasonably done by allowing beaming of cargo to coordinates as if someone dropped it there. That would have the added benefit of allowing more realistic colony construction (just beam down building materials instead of bothering with the trade channel or using magic airports), but would have issues with lag and inventory management. However, such a feature is completely unnecessary and so debate over it should be reserved for a future time.

EDIT2: A low-effort compromise would be to allow the hover/hover-at-coordinates order for stars. Then all one would need to do is just use the engineer station manually.

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  Star Map Crashes on Search
Posted by: Dragonly - 04-14-2020, 03:03 AM - Forum: Prerelease Bug Reports - No Replies

Good Evening,

Since the universe restarted, I have been unable to use the Star Map > System Search feature. Each time I click on it, the game crashes. 

Anyone else run into this issue?

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  Possible Bug: Biodomes Allow Spacecraft Factory Construction
Posted by: voyager - 04-14-2020, 12:17 AM - Forum: Prerelease Bug Reports - No Replies

It doesn't make sense to allow it if airports can't be built inside either. Besides, I'm unsure how one is suppose to actually pilot a ship larger than a fighter out of a biodome. I only built one in order to get a station over a planet with an insidious atmosphere, since I was having trouble with towing (I'll ask around about that on discord before making judgements).

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  Unable to Sell Ordnance Via Order
Posted by: voyager - 04-13-2020, 11:11 PM - Forum: Prerelease Bug Reports - Replies (2)

Setting an order to sell even a specific ordnance results in nothing happening and the mission progressing without error. This happens even when that ordnance has no associated weapon bay on the ship.

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  Asteroid Appears Unbeatable For AI Using Ballistics + Missiles
Posted by: voyager - 04-13-2020, 10:07 PM - Forum: Prerelease Bug Reports - Replies (1)

So today was my civilization's doomsday, and for RP reasons I wanted the ship I sent out to use large missiles and piercing heavy weapons ammunition. Unfortunately, it seems the officer could not destroy it using 300 missiles and 3000 rounds of QL >150 ammunition. For the missiles, I think the issue was that the AI follows the asteroid at a distance of >5k by default, thus at 1km/s, the 5s lifetime of the missile is too short to actually impact the target. As for the bullets, they seem to just shoot off to the side of the asteroid. While I understand getting the AI to work better is an ongoing project, I feel this could negatively surprise many of the expected steam players as not everyone might have energy weapons in reserve or the time/skill to handle the asteroid themselves.

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  Possible Bug: 'Hold Fire' Stance Prevents Harvesting
Posted by: voyager - 04-13-2020, 07:20 PM - Forum: Prerelease Bug Reports - Replies (2)

I think it's a matter of opinion, but Deantwo suggests we treat it as a bug. A ship with the 'hold fire' stance will do nothing when ordered to harvest, even though the usual 'earn our keep' message plays. A compromise may be just a follow-up message from the crew saying "holding fire" in response to the order to harvest.

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  Explored Systems Mistakenly Showing Unknown Emissions
Posted by: Apollo - 04-13-2020, 05:49 PM - Forum: Prerelease Bug Reports - Replies (4)

After exploring/scanning, systems show unknown contact in the galaxy map. There is no "system scanned" message when manually scanning from a sensor station.

[Image: 8s967zb.png?1]

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  2020-04-13 Assorted Bugs, Account Status
Posted by: Haxus - 04-13-2020, 02:26 PM - Forum: Updates - Replies (8)

Account Status
It would be nice to see my account expiration time and status in the game and to be able to buy more time there. This is essential for the Steam version.

The Bio(F8) window now has an Account page to view the current status of your login account. There is a button to open your web browser at the Accounts page of the Hazeron.com web site. Login there to buy more time using PayPal.

Unfortunately, the PayPal buttons require a complex conversation with the PayPal servers that is beyond the scope of what I want to do inside Shores of Hazeron. It is more than just opening a link.

The Steam version will conduct the conversation with the Steam servers without leaving the game. That is part of the Steam API.

Due to the nature of this change, players are now permitted to login to the game when their account is expired. Avatars are extremely limited in what they can do on an expired account. Messages inform you when this is the case.

These are the specific limitations when your login account is expired:

  • You cannot create a new empire.
  • You can only communicate on the Voice channel.
  • You cannot alter a mission.
  • You cannot publish or unpublish blueprints.
  • You cannot conduct diplomacy.
  • You cannot construct or demolish buildings, roads or fences.
System Transition Bug
On sytem transition the ship changes direction and reverts to 0m/s.

Fixed.

Server Crashes
There have been a number of server crashes this week.

I traced and fixed some of them, which reduced the frequency of crashes a lot. They are not all fixed; I'm monitoring them and tracing them as I can.

Server Monitor
The Server Monitor is a program I use to keep watch over the SoH servers. Server monitor no longer notices when a server is deadlocked. Due to the etherium change, the status poll of the server monitor program no longer hangs if an atom manager thread is deadlocked.

Created a test that tells the status poll when an atom manager thread is deadlocked.

Export Star Map Broken
Star map exporter no longer includes system information.

Fixed.

Star Map Search Broken
Star map resource search window no longer works.

Fixed.

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  Limbo'ed Character's Saved Land Decaying
Posted by: Apollo - 04-13-2020, 01:33 PM - Forum: Prerelease Bug Reports - Replies (1)

Character JAKJB has been limbo'ed for a while now due to Etherium update issues. Over last night, lands that are claimed by the character began to decay.

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  Conquest of Solar Systems
Posted by: Deantwo - 04-13-2020, 08:31 AM - Forum: Arena of Ideas - Replies (51)

We were talking about this a couple weeks ago, and people were talking about it last night too. So lets start a new thread for this.
See also: (Idea thread) Formal War Declaration

I was playing with the idea of instead of declaring war on an empire, since empires are a weird and easily exploitable entity. And cities can be deleted or rebuilt in an instant, such as bulldozing capitol and building a new one. Maybe it would make more sense if you had to declare war on a solar system rather than an empire or city.
A solar system is a place that contains stuff and and it can't be changed (aside from its name). The owner of stuff in the solar system can change at the drop of a hat via surrender mechanics or be bulldozed. But most of the value is the solar system itself.

Also at the same time to slow down the amount of damage a single attacker can do in just a few hours, it would also be beneficial if the attacker had to leave warships in a solar system for an extended period of time to not make all attacks end within the same hour of the attacker entering the solar system.
This would also slow down wars a lot, making for a more relaxed and strategic movement of ships and frontlines.

Example for thought:

An attacker goes to the solar system they want to capture or destroy. They can freely attack all military targets in the solar system, such as; spacecraft, space stations, and military buildings. But they would not be able to harm civilian buildings right away.

In order to target or capture civilian targets, the attacker would have to contest/siege the solar system by removing defender's military presence. Then the spacecraft would have to remain in the solar system for an extended period of time, broadcasting propaganda and such on the hail channel so the inhabitants knows about it. Could even be a whole week for the capital solar system of an empire.

The defender can then try to stop the siege, or even broker peace with the attacker. Even if the defender is totally unable to do anything to defend themselves and no peace can be found, they will have time to request help from others. When the siege completes the attacker can destroy or capture any city, building, or world in the solar system.

In the end, this would mean that civilian targets can't simply be destroyed over night. The attacker would have to leave at least one spacecraft in the solar system, preventing them from destroying a whole empire with just one spacecraft over night.

Ok, let whatever else brainstorming begin!

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