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  Anyone got tips for fixing an unusable swivel station?
Posted by: Rayhawk11 - 04-05-2020, 02:46 PM - Forum: Design Studio - Replies (6)

Title. Placed a bunch of stations in a room void for a bridge in a new starship design. Stations cannot be accessed by pressing E. Some stations seem to be usable by crew, however.

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  wormhole scans innacurate
Posted by: jakbruce2012 - 04-04-2020, 09:42 PM - Forum: Prerelease Bug Reports - Replies (4)

Wormholes in system scan report do not always match the connections shown in the star map.
Occasionally they also do not match the wormholes observable in the nav console.

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  Trade Bid with 0 Items
Posted by: Deantwo - 04-04-2020, 10:48 AM - Forum: Prerelease Bug Reports - No Replies

Trading with a villager and accidentally offering 0 of an item, is shown as if you are offering one of that item anyway.

In this trade I offer 0 "Gems Fine Q207" for the "Medical Kit Good Q192".

Code:
Deantwo: Does anyone have any medical supplies for sale?
Healer Maquitoh: Medical Kit Good Q192. I will sell this for 67¢.
Deantwo: Medical Kit Good Q192. I offer to trade Gems Fine Q207.
Healer Maquitoh: Your offer is not good enough. I won't accept less value than 54¢ for Medical Kit Good Q192.
It should say "I will take it for free" or something, when the quantity offered is 0.

I have seen at least one new player being confused about this. Not noticing that they had not increased the quantity offered to more than 0.

This bug even works with other players. You can offer your item for sale, the other player bed with 0 items of what you want, and you get a bid in the chat as if they are offering that item. You can even inspect the item that is bid, even while there are 0 of them in the bid. Accepting the bid with 0 items will give you nothing in the trade, but you still lose your item to the other player.

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  Recall to home planet spawns character into home system star
Posted by: Snowmantis - 04-04-2020, 02:51 AM - Forum: Prerelease Bug Reports - Replies (4)

The Recall home function places the character at the recall system's star.

If you have no helmet sealed, it causes infinite death loop.

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  2020-04-03 Etherium Fixes
Posted by: Haxus - 04-03-2020, 07:36 PM - Forum: Updates - Replies (12)

Etherium Fixes
A number of things got broken by the etherium change.

I am fixing them as fast as I can. Things are beginning to smooth out. Here are some specific bugs that were fixed in this update.

  • Delete buildings or any atom from the scene and it does not disappear. Fixed scene removal of atoms; client update required.
  • Vehicle factory does not make vehicles. Fixed initial placement of new vehicles.
  • Database update of atoms no longer thread safe. Fixed construction of atom update transaction; it is much more efficient now, eliminating a time consuming step.
  • Client sometimes receives a child atom before its parent; this causes problems. Fixed broken scene atom parent; client update required.
  • System scans are blank. Fixed; client update required.
The client update is still building. It does not have to be synchronous with the server update so I am updating the servers right away.
  • Win64 update posted
  • MacOS updates posted
  • Manjaro update posted
  • Win32 update posted
  • Ubuntu update posted
  • Mint update posted
  • Debian update posted

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  Wormhole names
Posted by: jakbruce2012 - 04-03-2020, 05:12 PM - Forum: Prerelease Bug Reports - No Replies

Selected wormholes do not show their name/destination at all in the Nav Console.  I remember being able to see these before.  Has this been changed?

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  Paper Mill Fabric
Posted by: jakbruce2012 - 04-03-2020, 02:37 AM - Forum: Arena of Ideas - Replies (1)

Paper mills should require fabric as a tool in paper production.
Paper mills regularly have to replace fabrics on machines to run smoothly.

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  Slow loading/wormholes
Posted by: jakbruce2012 - 04-02-2020, 09:21 PM - Forum: Prerelease Bug Reports - No Replies

Since the recent sync update I've noticed that wormhole transitions can take 5-10 minutes, and occasionally require a relog before I can see the other side.

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  Starmap/Exploration Issues
Posted by: Rayhawk11 - 04-01-2020, 11:53 PM - Forum: Prerelease Bug Reports - Replies (1)

Last update is causing some starmap and starmap export issues for me. After surveying three systems via manual sensor console survey, I got the usual "System survey of X" completed message. However, those systems continue to show up as unexplored in my starmap despite trying to refresh the starmap via the query starmap feature.

Also, exporting the starmap as XML is missing system survey data.

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  2020-04-01 Galaxies Nerfed, Plague
Posted by: Deantwo - 04-01-2020, 08:50 PM - Forum: Cantina - Replies (6)

Too Many Galaxies
Players complain about there being too much space and it being too easy to hide.

Nerfed all but 4 galaxies.

Remaining galaxies are as follows:

  • Shores of Hazeron
  • Andromeda Rising
  • Veil of Targoss
  • Vulcan's Forge

All avatars and spacecraft in the nerfed galaxies have been moved to either the Shores of Hazeron galaxy or the Veil of Targoss galaxy. Depending on which side of the Σ (sigma) discontinuity they were on.

The Vulcan's Forge galaxy has also been cleared, but will remain in the game in a new separate zone. More on that below.

I added 30 days of time to accounts belonging to empires with cities in the removed galaxies to compensate for loses.

Galaxy Viewer
I miss the old days of being able to find other empires.

All cities in the PvP and non-PvP zones are now listed with their coordinates on the website. Here.

The web server is updating and will be online soon.

Thunderdome Galaxy
A thunderdome galaxy that reset more often would be cool.

The Vulcan's Forge galaxy is now in its own zone separated from the other galaxies. The galaxy will be wiped and reset every 3 months and winners will be shown on the website.

Interstellar Plague
In light of the real world events, an event in the game would be fitting.

Antitoxins won't work against city disease for the foreseeable future. The change of city disease events have been increased, but only when near other cities with a disease event. A few randomly selected cities will have a disease event triggered after the update.

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