Military Shield Projector

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Revision as of 09:04, 7 April 2019 by Deantwo (talk | contribs) (Updated infobox.)
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This section has details missing or obscure mechanics that need clarification by Haxus.
Description: Strength of the shield was said to be 50 shield units per TL, is that correct? Does the "TL" of the shield also go up? How much electricity doe it consumes?
If you know the answer, please edit this page or state it on the talk page!


Building
Military Shield Projector
BShieldGeneratorBase.png
Type Building
Description Defends Buildings from Attack
Placement Requirement Can only build on empire base.
Note
Structural Requirements
Arena Ok
Auditorium Ok
Battery Ok
Commodity Storage Ok
Field Area Ok
Generator No
Guard Post Ok
Home, Large Ok
Home, Medium Ok
Home, Small Ok
Livestock Ok
Lounge Space Ok
Office Space Ok
Parking, Ground Vehicles Ok
Parking, Space Vehicles Ok
Parking, Water Vehicles Ok
Parking, Spacecraft No
Radar No
Shield Generator 1m³ Shields Required
Shop Space Ok
Space Vehicle Launchers No
Space Vehicle Recovery Systems No
Store Space No
Surgery Units No
Transporters No
Turrets No
Weapon Bays No


Defends a city against enemy attacks. Each military shield projector, when activated, creates a shield bubble centered at its location.

The shield requires electricity in order to function.

Shield

The shield's size and radius is dependent on the amount of ShieldGenerator volume allocated in the military shield projector's building blueprint. Any building whose center at ground level is within this shield is protected, even if the rest of the building is sticking out.

Transporter beams are blocked by shields.

Protection provided by multiple military shield projector to structures under their bubbles is cumulative. A structure whose center point is underneath both a kinetic shield and energy shield will be protected from both kinetic and energy weapons fire.

Shield modules: