Heavy Arms Ammunition
| Heavy Arms Ammunition Pi |
|---|
|
| Nominal Cost |
| 201.50¢ |
| Weight |
| 0.45kg |
| Pack Size |
|
| Heavy Arms Ammunition PiAc |
|---|
|
| Nominal Cost |
| 261.50¢ |
| Weight |
| 0.45kg |
| Pack Size |
|
| Heavy Arms Ammunition PiBl |
|---|
|
| Nominal Cost |
| 320.50¢ |
| Weight |
| 0.45kg |
| Pack Size |
|
| Heavy Arms Ammunition PiRa |
|---|
|
| Nominal Cost |
| 252.50¢ |
| Weight |
| 0.45kg |
| Pack Size |
|
Heavy arms ammunition is used by ballistic weapon bays, ballistic weapon turrets and vehicles.
Use
Heavy arms ammunition units are consumed when loaded into a turret or vehicle, giving it a set number of rounds. When fired from a weapon bay the heavy arms ammunition units are consumed directly, amount depending on the size of the weapon.
- They are loaded into a vehicle or ballistic weapon turret.
- This is done using the Ordnance menu.
- If the ordnance is changed, any remaining rounds in the weapon is lost.
- A ballistic weapon bay uses the heavy arms ammunition directly from the spacecraft's hold or city's inventory.
- A ballistic weapon bay needs (Round(Weapon System units/25)+1) heavy arms ammunition to fire one shot at full power.
See the Ammunition page for more information.
Types
There are 4 types of heavy arms ammunition, all of which can be made easily was gun powder is availability.
| Name | Damage type | Required TL | Special component |
|---|---|---|---|
| Heavy Arms Ammo Pi | Piercing | 1 | |
| Heavy Arms Ammo PiAc | Piercing and Acid | 1 | Petrochemicals |
| Heavy Arms Ammo PiBl | Piercing and Bludgeon | 1 | Plastic Explosive |
| Heavy Arms Ammo PiRa | Piercing and Radiation | 1 | Radioactives |
For more information about the different damage types, see the Damage Type page.
Produced by
| Building | Produces | Consumed | Required | Optional |
|---|---|---|---|---|
| Munitions Factory | 10 Heavy Arms Ammo Pi |
|
|
|
| Munitions Factory | 10 Heavy Arms Ammo PiAc |
|
|
|
| Munitions Factory | 10 Heavy Arms Ammo PiBl |
|
|
|
| Munitions Factory | 10 Heavy Arms Ammo PiRa |
|
|
|
