Military Shield Projector
This section has details missing or obscure mechanics that need clarification by Haxus. Description: Strength of the shield depending on volume? How much electricity does it consume? If you know the answer, please edit this page or state it on the talk page! |
Military Shield Projector | |
---|---|
Type | Military Building |
Description | Defends Buildings from Attack |
Placement Requirement | Can only build on empire base. |
Note | |
Structural Requirements | |
Arena | Ok |
Auditorium | Ok |
Battery | Ok |
Commodity Storage | Ok |
Field Area | Ok |
Generator | No |
Guard Post | Ok |
Home, Large | Ok |
Home, Medium | Ok |
Home, Small | Ok |
Livestock | Ok |
Lounge Space | Ok |
Office Space | Ok |
Parking, Ground Vehicles | Ok |
Parking, Space Vehicles | Ok |
Parking, Water Vehicles | Ok |
Parking, Spacecraft | No |
Radar | No |
Shield Generator | 1m³ Shields Required |
Shop Space | Ok |
Space Vehicle Launchers | No |
Space Vehicle Recovery Systems | No |
Store Space | No |
Surgery Units | No |
Transporters | No |
Turrets | No |
Weapon Bays | No |
Defends a city against enemy attacks. Each military shield projector, when activated, creates a shield bubble centered at its location.
The shield requires electricity in order to function.
Shield
The shield's size and radius is dependent on the amount of ShieldGenerator volume allocated in the military shield projector's building blueprint. Any building whose center at ground level is within this shield is protected, even if the rest of the building is sticking out.
Transporter beams are blocked by shields.
Protection provided by multiple military shield projector to structures under their bubbles is cumulative. A structure whose center point is underneath both a kinetic shield and energy shield will be protected from both kinetic and energy weapons fire.
Shield modules:
- Energy Shield - absorbs energy damage
- Kinetic Shield - absorbs kinetic damage