Warp Signature
Solar systems with high electricity consumption will send out emissions that can be detected by cities in other solar systems. The strength of the emissions is affected by the total amount of electricity used by all cities and spacecraft in the solar system.
A city's chance of detecting emissions from other solar systems depends on the city's sensor TL and the strength of the emissions.
Emissions Output
Solar systems produce emissions when cities and spacecraft use electricity in them. The higher the solar system's total power consumption is, the higher the emission strength and thus the further away the solar system can be detected from.
Underwater cities emit 1/10th the city's normal emission output thanks to the insulation caused by the water.
Detection Range
This section has details missing or obscure mechanics that need clarification by Haxus. Description: Waiting on reply from Haxus on the exact math If you know the answer, please edit this page or state it on the talk page! |
The range of emission detection depends on the highest TL of either airport terminal, military weapon system and military shield generator.
SensorTL = Max(AirportTerminal TL, MilitaryWeaponSystem TL, MilitaryShieldGenerator TL) Maximum Range = SensorTL * 5 parsecs
Supplied math indicates a maximum range of 160, but it also depends a lot on the power generation of the solar system.
(Nevertheless, it appears that cities cannot be detected further than 57 pc.)
Quotes from patch notes
Related patch notes |
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Update 2013-03-07: Detect Cities in Unexplored Systems
Update 2013-08-21: Empires Too Vulnerable to Raiders
Update 2015-03-03: System Emission/Detection Range
Update 2017-02-12 and 2017-02-13 Qt 5.8: Undersea City Power Emissions
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