Orchard
Orchard | |
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Type | Building |
Description | Makes Products from Trees |
Placement Requirement | Can't build on aliens' claims. Can't build in aliens' jurisdiction. |
Note | Fields determine number of processes. |
Structural Requirements | |
Arena | Ok |
Auditorium | Ok |
Battery | Ok |
Commodity Storage | 1m³ Space Required |
Field Area | 1 Field Required |
Generator | No |
Guard Post | No |
Home, Large | Ok |
Home, Medium | Ok |
Home, Small | 1 Home of Any Size Required |
Livestock | Ok |
Lounge Space | Ok |
Office Space | Ok |
Parking, Ground Vehicles | Ok |
Parking, Space Vehicles | Ok |
Parking, Water Vehicles | Ok |
Parking, Spacecraft | No |
Radar | No |
Shield Generator | No |
Shop Space | Ok |
Space Vehicle Launchers | No |
Space Vehicle Recovery Systems | No |
Store Space | Ok |
Surgery Units | No |
Transporters | No |
Turrets | No |
Weapon Bays | No |
The orchard is an alternative to farms, but with a lot fewer options. The primary use of orchards is log production where there is no forests. Apart from that, orchards are mostly unused since farms can produce everything the orchard can.
Environment or Irrigation
Each item produced by orchards have the option of using resources from the environment or artificial resources. Resources from the environment typically result in slower output, and sometimes lower quality. Water for irrigation may be used on colonies where natural resources are scarce or non-present.
Environment | Irrigation |
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Water in the Environment | Water |
Sunlight | Electricity |
Designer Notes
- 4000 m² field for each new production line.
Production
Building | Produces | Consumed | Required | Optional |
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Orchard | 10 Fruit |
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Orchard | 10 Herbs |
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Orchard | 10 Logs |
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Orchard | 10 Nuts |
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Orchard | 10 Plant Fiber |
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Orchard | 10 Spices |
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