Airport Radar

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Revision as of 18:56, 11 September 2018 by Deantwo (talk | contribs) (Updated to reflect Building Update changes.)
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Building
Airport Radar
BAirportRadar.png
Type Building
Description Detects Units
Placement Requirement Can't build on aliens' claims.
Can't build in aliens' jurisdiction.
Note
Structural Requirements
Arena Ok
Auditorium Ok
Battery Ok
Commodity Storage Ok
Field Area Ok
Generator No
Guard Post No
Home, Large Ok
Home, Medium Ok
Home, Small Ok
Livestock Ok
Lounge Space Ok
Office Space 1 Office Required
Parking, Ground Vehicles Ok
Parking, Space Vehicles Ok
Parking, Water Vehicles Ok
Parking, Spacecraft No
Radar 1m³ Radar Required
Shield Generator No
Shop Space Ok
Space Vehicle Launchers No
Space Vehicle Recovery Systems No
Store Space Ok
Surgery Units No
Transporters No
Turrets No
Weapon Bays No


Airport radars add sensor capability the military base. The coverage area of the radar establishes the military base's air traffic control area.

The airport radars does not stack with the military radar, the stronger of the two is used.

Sensors

The radar contains a sensor station which can be used just like the ones used aboard a spacecraft.

The strength of the sensors is equal to ? per m³ of sensor volume.

If a radar detects an enemy spacecraft on its sensors, it will cause the city to send out a distress city report.

System Emission

A radar will start receiving emissions from nearby solar systems. The higher the QL of the radar, the farther away emissions can be detected.

For more information on emissions, see the System Emission page.

System Survey

Once a city has both an airport radar and an observatory, an automatic system survey is completed of the city's solar system.

See the System Survey page for more information.