Shipment
This section is in need of revision. Please help improve it or discuss these issues on the talk page. The reason given is: WIP |
A broker is able to send commodities to cities in other solar systems using shipments. Once setup, shipments are automatically fetched from the broker's city and sent to the destination city.
Shipment Scheduling
Scheduling a shipment is done in the sending city at the broker using the City (F10
) window.
The shipment can be set to be repeated a specific amount of times, or be continuous.
Shipment Limit
The broker can have a total number of shipments being processed equal to the number of building levels.
TEU
An important note!
Does not matter before shipment delivery jobs are implemented. |
Shipments from brokers are packed into TEUs (Twenty-foot Equivalent Unit). There is 1360 cargo unit of storage in a TEU. Delivery fees for broker shipments are based on whole TEUs shipped.
A spacecraft can carry a set amount of TEUs, based on the size of the spacecraft's hold.
Scheduled Shipments
Shipments that have been scheduled will first be filled with commodities from the broker's city. Commodities are taken to the broker every 6 minutes, at the same interval that normal city trade takes place.
Waiting Shipments
Once a shipment has gotten the commodities it needs, it is ready to be sent. Shipments are automatically sent out by the broker every hour.
Delivery Jobs
An important note!
Shipment delivery jobs are not yet implemented. |
Shipments that are waiting to be sent out will be available to avatars with a spacecraft as delivery jobs. This works as a way of getting the shipments to their destination faster, and as a way to make money.
Upon delivery the avatar is payed the delivery fee as payment, plus a possible bonus if delivered faster than the normal shipment travel time.
Shipments Enroute
The shipments are sent automatically and take time to be delivered. This time is equal to the distance to the destination travelling at 2x lightspeed, which is the equivalent of 5 minutes per parsec.
Once at the destination the shipment's commodities are added to the city's storage. Any commodities that exceed the storage capacity of the city is lost after attempting to replace inferior TL and Q commodities of the same kind.
Shipments may be plundered if the originating or destination sector has a pirate base. Plundered shipments are reported in the city report's event log of the sending or receiving city, depending on where the shipment is plundered.
Quotes from patch notes
Related patch notes |
---|
Update 2017-03-31 Designer: Broker TL
Update 2017-03-31 Designer: Speed of Freight
Update 2017-03-14 Trade Between Systems: Broker Shipments
|