Manufacturing
This page contain information about a feature that has two versions.
To read about the old version, go to Manufacturing/OldVersion. For more information, go to the Building Update page. |
All factory buildings has can produce commodities using manufacturing processes.
The manufacturing processes of a building can be configured using the "Building" window (default F10
) while at the building's site. The manufacturing processes can also be configured using the capitol building.
Workshops
A factory building has a number of workshops available depending on the building design, these workshops are then allocated to manufacturing processes.
Manufacturing Processes
Each manufacturing process can only produce one commodity at a time. The number of workshops a manufacturing process has will multiply the input and output of the manufacturing process, but the process duration will be the same.
New
If there is at least one unallocated workshop, a new manufacturing process can be added.
A small dialog with a dropdown menu allows the selection of what commodity the new manufacturing process should produce.
Workers
The workers indicate how many citizens are actively working at the building. Workers will automatically start working on manufacturing processes that have vacant workshops.
Workers are assigned to manufacturing processes from top to bottom. For example; the second manufacturing process don't get any workers before the first manufacturing process has its workers equal to its workshops.
Manufacturing processes with no allocated workshops will not get any workers assigned.
If there are enough citizens in the connected homes, the number of workers in the building will become equal to the number of workshops the building has.
Options
Each manufacturing line has a number of options to control what and how it should work.
Employ Citizen
Each manufacturing line can employ a citizen by checking the "Employ Citizen" checkbox. This will cause citizens from the city to periodically run the manufacturing line.
The rate at which a citizen runs the job depends on the income tax of the empire, and the ratio of productive citizens versus the number of jobs in the city.
Only when this option is checked does the manufacturing line act as a job in the city, so it is possibly to uncheck unneeded manufacturing lines in order to not waste productive citizens. For more information about jobs usage numbers, see jobs utilization.
Additionally while the chechbox is unchecked, avatars that are not in the chain of command over the city can't run the job manually.
Minimum Quality
Establishes the minimum quality of commodities used in the manufacturing process. Commodities of lower quality than the selected minimum will be ignored when fetching needed commodities for the manufacturing line.
The quality of tools and environmental factors does not matter, since they have no baring on the quality of the end product.
This option does not affect manufacturing processes that don't consume commodities. For example mining processes at mines, farming at a farm, or refining gasses from the atmosphere at a refinery.
Operation
To view the progress of a manufacturing line or operate it manually.
Components and Tools
The first box lists all the commodities that will be consumed when the manufacturing line is run. The second box list all the tools or other factors that are required, speedup or increase yield of the run. Tools may take durability damage when used.
Fetch and Run
Fetch will take needed commodities from the city's inventory and store them in the manufacturing line. Tools are not fetched, they are first used when the manufacturing line is run.
Run will first attemt to fetch any missing commodities, meaning that using the "Fetch" button is not actually nessasary. If all needed commodities are in the manufacturing line, a check is then made for required tools and environmental factors, on success the process is started.
Output
The manufacturing line displays a message to indicate how the last run of the manufacturing line went. It shows the quality and quantity of the commodities produced.
Can also display warnings about being unable to spawn a spacecraft or vehicle, failed patent prototypes, or obsolete discarding of product.
Manual Labor
If a manufacturing process has no workshops allocated it will get no workers and therefore won't be run. An avatar can however manually run the manufacturing process if desired.