Energy Weapon Lens
Energy Weapon Unit |
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Nominal Cost |
Type dependent ? |
Weight |
1.36kg |
Pack Size |
|
Energy Weapon Units are used for Energy Weapon Bays, Energy Weapon Turrets and vehicles.
Use
Energy Weapon Units are never consumed, but can be loaded into something.
- They are loaded into a vehicle or Energy Weapon Turret.
- This is done using the Ordnance menu.
- If the ordnance is changed again, the Energy Weapon Unit is returned.
- Energy Weapon Bay uses the Energy Weapon Units directly from the spacecraft's hold or city's inventory.
- A Energy Weapon Bay needs (Round(Weapon System units/25)+1) Energy Weapon Units to fire at full power.
Types
There are 10 types of Energy Weapon Units, each unlocked on different TLs and some require rare, hard to get resources.
- Electron Beam
Damage type: Electrical
Require: TL4, Crystals, Cryo HS - Neutron Beam
Damage type: Radiation
Require: TL5, Radioactives, Cryo HS - Freeze Ray
Damage type: Freezing
Require: TL6, Cryozine, Cryo HS - Heat Ray
Damage type: Burning
Require: TL7, Phlogiston, Cryo HS - Erg Ray
Damage type: Bludgeon
Require: TL8, Io Tube, Cryo HS - Disruptor Beam
Damage type: Sonic
Require: TL13, Myrathane, Magmium HS - Stasis Beam
Damage type: Paralysis
Require: TL16, Polytaride, Magmium HS - Proton Beam
Damage type: Piercing
Require: TL24, Antiflux Particles, Vulcium HS - Disintegrator Ray
Damage type: Slashing
Require: TL26, Bolite, Vulcium HS - Compressor Beam
Damage type: Crushing
Require: TL30, Borexino Precipitate, Vulcium HS
See the Damage Type page for more information of damage types.