Bank: Difference between revisions
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Chronovore (talk | contribs) (→Production: Updated to reflect game interface that shows computer reduces time.) |
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* [[Hammer]] | * [[Hammer]] | ||
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* [[Computer]] ( | * [[Computer]] (- time) | ||
* [[Electricity]] (- time) | * [[Electricity]] (- time) | ||
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* [[Hammer]] | * [[Hammer]] | ||
| Optional = | | Optional = | ||
* [[Computer]] ( | * [[Computer]] (- time) | ||
* [[Electricity]] (- time) | * [[Electricity]] (- time) | ||
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* [[Hammer]] | * [[Hammer]] | ||
| Optional = | | Optional = | ||
* [[Computer]] ( | * [[Computer]] (- time) | ||
* [[Electricity]] (- time) | * [[Electricity]] (- time) | ||
}} | }} |
Revision as of 16:36, 27 May 2020
Bank | |
---|---|
Type | Building |
Description | Mints Money, Enables Tax Collection |
Placement Requirement | Can only be built in empire jurisdiction. |
Note | Shops determine number of processes. A bank with no shops cannot mint money. |
Structural Requirements | |
Arena | Ok |
Auditorium | Ok |
Battery | Ok |
Commodity Storage | 1m³ Space Required |
Field Area | Ok |
Generator | No |
Guard Post | No |
Home, Large | Ok |
Home, Medium | Ok |
Home, Small | Ok |
Livestock | Ok |
Lounge Space | Ok |
Office Space | 1 Office Required |
Parking, Ground Vehicles | Ok |
Parking, Space Vehicles | Ok |
Parking, Water Vehicles | Ok |
Parking, Spacecraft | No |
Radar | No |
Shield Generator | No |
Shop Space | Ok |
Space Vehicle Launchers | No |
Space Vehicle Recovery Systems | No |
Store Space | No |
Surgery Units | No |
Transporters | No |
Turrets | No |
Weapon Bays | No |
A bank is required in order for a city to collect taxes from its citizens, as well as sending tribute to the capital city.
Banks also allow an avatar to collect government debt and request loans.
If a bank is demolished or destoryed, all money held by it will be transferred to other connected building. If there is no connected bank, the money is lost.[1]
Bank Management
When at a bank, it is possible to loan money and manage the city's treasury using the City (F10
) window's Bank tab.
Blueprint Notes
If the bank's building blueprint has a shop, it can be setup to mint cronodollars.
Production
Building | Produces | Consumed | Required | Optional |
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Bank | 250 Cronodollars |
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Bank | 2500 Cronodollars |
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Bank | 20000 Cronodollars |
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Bank | 25000 Cronodollars |
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