Heavy Arms Ammunition: Difference between revisions
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** If the ordnance is changed, any remaining rounds in the weapon is lost. | ** If the ordnance is changed, any remaining rounds in the weapon is lost. | ||
* A [[Ballistic_Weapon_Bay|ballistic weapon bay]] uses the heavy arms ammunition directly from the [[spacecraft]]'s [[hold]] or [[city]]'s inventory. | * A [[Ballistic_Weapon_Bay|ballistic weapon bay]] uses the heavy arms ammunition directly from the [[spacecraft]]'s [[hold]] or [[city]]'s inventory. | ||
** A ballistic weapon bay needs (Round(Weapon Bay volume/ | ** A ballistic weapon bay needs (Round(Weapon Bay volume/10)+1) heavy arms ammunition to fire one shot at full power. | ||
See the [[Ammunition]] page for more information. | See the [[Ammunition]] page for more information. |
Revision as of 09:56, 27 March 2020
Heavy Arms Ammunition Pi |
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Nominal Cost |
201.50¢ |
Weight |
0.45kg |
Pack Size |
|
Heavy Arms Ammunition PiAc |
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Nominal Cost |
261.50¢ |
Weight |
0.45kg |
Pack Size |
|
Heavy Arms Ammunition PiBl |
---|
Nominal Cost |
320.50¢ |
Weight |
0.45kg |
Pack Size |
|
Heavy Arms Ammunition PiRa |
---|
Nominal Cost |
252.50¢ |
Weight |
0.45kg |
Pack Size |
|
Heavy arms ammunition is used by ballistic weapon bays, ballistic weapon turrets and vehicles.
Use
Heavy arms ammunition units are consumed when loaded into a turret or vehicle, giving it a set number of rounds. When fired from a weapon bay the heavy arms ammunition units are consumed directly, amount depending on the size of the weapon.
- They are loaded into a vehicle or ballistic weapon turret.
- This is done using the Ordnance menu.
- If the ordnance is changed, any remaining rounds in the weapon is lost.
- A ballistic weapon bay uses the heavy arms ammunition directly from the spacecraft's hold or city's inventory.
- A ballistic weapon bay needs (Round(Weapon Bay volume/10)+1) heavy arms ammunition to fire one shot at full power.
See the Ammunition page for more information.
Types
There are 4 types of heavy arms ammunition, all of which can be made easily if gun powder is available.
Name | Damage type | Special component |
---|---|---|
Heavy Arms Ammo Pi | Piercing | |
Heavy Arms Ammo PiAc | Piercing and Acid | Petrochemicals |
Heavy Arms Ammo PiBl | Piercing and Bludgeon | Plastic Explosive |
Heavy Arms Ammo PiRa | Piercing and Radiation | Radioactives |
For more information about the different damage types, see the Damage Type page.
Produced by
Building | Produces | Consumed | Required | Optional |
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Munitions Factory | 10 Heavy Arms Ammo Pi |
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Munitions Factory | 10 Heavy Arms Ammo PiAc |
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Munitions Factory | 10 Heavy Arms Ammo PiBl |
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Munitions Factory | 10 Heavy Arms Ammo PiRa |
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