Clothing Factory: Difference between revisions

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(Updated infobox.)
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| Name = Clothing Factory
| Name = Clothing Factory
| Picture = BClothingFactory.png
| Picture = BClothingFactory.png
| Placement = Land near [[Road]]
| Placement = Can't build on aliens' [[claim]]s.<br />Can't build in aliens' [[jurisdiction]].
| MaxLevel = 8
| Description = Sews Clothing and Textile Products
| Jobs = 1 plus 1 for each level
| Note = Shops determine number of processes.
| Homes =  
| Type = Building
| Materials =
| Arena = Ok
* 60 [[Material of Choice]]
| Auditorium = Ok
* [[Harsh Environment Enclosure|Additional materials in harsh environments]]
| Battery = Ok
| Tools =
| CommodityStorage = 1m³ Space Required
* [[Hammer]]
| FieldArea = Ok
| Speedup =
| Generator = No
* [[Computer]]
| GuardPost = No
* [[Electricity]]
| HomeLarge = Ok
* [[SUV]]
| HomeMedium = Ok
| HomeSmall = Ok
| Livestock = Ok
| LoungeSpace = Ok
| OfficeSpace = 1 Office Required
| ParkingGroundVehicles = Ok
| ParkingSpaceVehicles = Ok
| ParkingWaterVehicles = Ok
| ParkingSpacecraft = No
| Radar = No
| ShieldGenerator = No
| ShopSpace = 1 Shop Required
| SpaceVehicleLaunchers = No
| SpaceVehicleRecoverySystems = No
| StoreSpace = Ok
| SurgeryUnits = No
| Transporters = No
| Turrets = No
| WeaponBays = No
}}
}}


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With a bit of [[technology]] and the use of [[Grav Coupling|grav coupling]]s it is possible to make a bag that negate gravity, making the art of carrying heavy [[item]]s a lot easier.
With a bit of [[technology]] and the use of [[Grav Coupling|grav coupling]]s it is possible to make a bag that negate gravity, making the art of carrying heavy [[item]]s a lot easier.


=Production=
==Production==
{{ProductionHeader}}
{{ProductionHeader}}
{{ProductionEntry
{{ProductionEntry
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[[Category:Buildings]]
[[Category:Buildings]]
[[Category:Tools_and_Weapons_Buildings]]

Revision as of 19:19, 21 April 2019

Building
Clothing Factory
BClothingFactory.png
Type Building
Description Sews Clothing and Textile Products
Placement Requirement Can't build on aliens' claims.
Can't build in aliens' jurisdiction.
Note Shops determine number of processes.
Structural Requirements
Arena Ok
Auditorium Ok
Battery Ok
Commodity Storage 1m³ Space Required
Field Area Ok
Generator No
Guard Post No
Home, Large Ok
Home, Medium Ok
Home, Small Ok
Livestock Ok
Lounge Space Ok
Office Space 1 Office Required
Parking, Ground Vehicles Ok
Parking, Space Vehicles Ok
Parking, Water Vehicles Ok
Parking, Spacecraft No
Radar No
Shield Generator No
Shop Space 1 Shop Required
Space Vehicle Launchers No
Space Vehicle Recovery Systems No
Store Space Ok
Surgery Units No
Transporters No
Turrets No
Weapon Bays No


Clothing factories make clothing, bags, and flags out of textiles and leather. Clothing is not a requirement for a species, but some may like the idea of not being nude.

With a bit of technology and the use of grav couplings it is possible to make a bag that negate gravity, making the art of carrying heavy items a lot easier.

Production

Building Produces Consumed Required Optional
Clothing Factory 10 Backpack

Clothing Factory 10 Backpack

Clothing Factory 20 Fabric Clothing

Clothing Factory 20 Flag

Clothing Factory 10 Grav Pack

Clothing Factory 10 Grav Pack

Clothing Factory 10 Knapsack

Clothing Factory 10 Knapsack

Clothing Factory 20 Leather Clothing

Clothing Factory 10 Pressure Tent

Clothing Factory 10 Utility Pouch

Clothing Factory 10 Utility Pouch