Bank: Difference between revisions

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| Name = Bank
| Name = Bank
| Picture = BBank.png
| Picture = BBank.png
| Placement = Land near [[Road]]
| Placement = Can only be built in empire [[jurisdiction]].
| MaxLevel = 32
| Description = Mints Money, Enables Tax Collection
| Jobs = 1 plus 1 for each level
| Note = Shops determine number of processes. A bank with no shops cannot mint money.
| Homes =  
| Type = Building
| Materials =
| Arena = Ok
* 30 [[Material of Choice]]
| Auditorium = Ok
* 3 [[Metal]]
| Battery = Ok
* [[Harsh Environment Enclosure|Additional materials in harsh environments]]
| CommodityStorage = 1m³ Space Required
| Tools =
| FieldArea = Ok
* [[Hammer]]
| Generator = No
| Speedup =
| GuardPost = No
* [[SUV]]
| HomeLarge = Ok
* [[Electricity]]
| HomeMedium = Ok
* [[Computer]]
| HomeSmall = Ok
| Livestock = Ok
| LoungeSpace = Ok
| OfficeSpace = 1 Office Required
| ParkingGroundVehicles = Ok
| ParkingSpaceVehicles = Ok
| ParkingWaterVehicles = Ok
| ParkingSpacecraft = No
| Radar = No
| ShieldGenerator = No
| ShopSpace = Ok
| SpaceVehicleLaunchers = No
| SpaceVehicleRecoverySystems = No
| StoreSpace = No
| SurgeryUnits = No
| Transporters = No
| Turrets = No
| WeaponBays = No
}}
}}


A bank is required in order for a [[city]] to collect [[tax]]es from its [[citizen]]s, as well as sending tribute to the [[Capital_City|capital city]].
A bank is required in order for a [[city]] to collect [[tax]]es from its [[citizen]]s, as well as sending tribute to the [[Capital_City|capital city]].
Banks can be setup to mint [[cronodollar]]s, which is required to start the city's economy.


Banks also allow an [[avatar]] to collect [[Government_Debt|government debt]] and request [[loan]]s.  
Banks also allow an [[avatar]] to collect [[Government_Debt|government debt]] and request [[loan]]s.  
The [[quality]] of the bank makes no difference.


==Bank Management==
==Bank Management==
When at a bank, it is possible to [[loan]] [[money]] and manage the city's [[treasury]] using the ''City'' (<code>F10</code>) window's ''Bank'' tab.
When at a bank, it is possible to [[loan]] [[money]] and manage the city's [[treasury]] using the ''City'' (<code>F10</code>) window's ''Bank'' tab.


[[File:BankManagementUI.png|thumb|none|Still better than an ATM.]]
[[File:BankManagementUI.png|thumb|none|Bank's management interface.]]
 
==Blueprint Notes==
If the bank's [[Building_Blueprint|building blueprint]] has a shop, it can be setup to mint [[cronodollar]]s.


==Production==
==Production==

Revision as of 12:36, 21 April 2019

Building
Bank
BBank.png
Type Building
Description Mints Money, Enables Tax Collection
Placement Requirement Can only be built in empire jurisdiction.
Note Shops determine number of processes. A bank with no shops cannot mint money.
Structural Requirements
Arena Ok
Auditorium Ok
Battery Ok
Commodity Storage 1m³ Space Required
Field Area Ok
Generator No
Guard Post No
Home, Large Ok
Home, Medium Ok
Home, Small Ok
Livestock Ok
Lounge Space Ok
Office Space 1 Office Required
Parking, Ground Vehicles Ok
Parking, Space Vehicles Ok
Parking, Water Vehicles Ok
Parking, Spacecraft No
Radar No
Shield Generator No
Shop Space Ok
Space Vehicle Launchers No
Space Vehicle Recovery Systems No
Store Space No
Surgery Units No
Transporters No
Turrets No
Weapon Bays No


A bank is required in order for a city to collect taxes from its citizens, as well as sending tribute to the capital city.

Banks also allow an avatar to collect government debt and request loans.

Bank Management

When at a bank, it is possible to loan money and manage the city's treasury using the City (F10) window's Bank tab.

Bank's management interface.

Blueprint Notes

If the bank's building blueprint has a shop, it can be setup to mint cronodollars.

Production

Building Produces Consumed Required Optional
Bank 250 Cronodollars

Bank 2500 Cronodollars

Bank 25000 Cronodollars