Bank: Difference between revisions
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| Name = Bank | | Name = Bank | ||
| Picture = BBank.png | | Picture = BBank.png | ||
| Placement = | | Placement = Can only be built in empire [[jurisdiction]]. | ||
| | | Description = Mints Money, Enables Tax Collection | ||
| | | Note = Shops determine number of processes. A bank with no shops cannot mint money. | ||
| | | Type = Building | ||
| | | Arena = Ok | ||
| Auditorium = Ok | |||
| Battery = Ok | |||
| CommodityStorage = 1m³ Space Required | |||
| | | FieldArea = Ok | ||
| Generator = No | |||
| | | GuardPost = No | ||
| HomeLarge = Ok | |||
| HomeMedium = Ok | |||
| HomeSmall = Ok | |||
| Livestock = Ok | |||
| LoungeSpace = Ok | |||
| OfficeSpace = 1 Office Required | |||
| ParkingGroundVehicles = Ok | |||
| ParkingSpaceVehicles = Ok | |||
| ParkingWaterVehicles = Ok | |||
| ParkingSpacecraft = No | |||
| Radar = No | |||
| ShieldGenerator = No | |||
| ShopSpace = Ok | |||
| SpaceVehicleLaunchers = No | |||
| SpaceVehicleRecoverySystems = No | |||
| StoreSpace = No | |||
| SurgeryUnits = No | |||
| Transporters = No | |||
| Turrets = No | |||
| WeaponBays = No | |||
}} | }} | ||
A bank is required in order for a [[city]] to collect [[tax]]es from its [[citizen]]s, as well as sending tribute to the [[Capital_City|capital city]]. | A bank is required in order for a [[city]] to collect [[tax]]es from its [[citizen]]s, as well as sending tribute to the [[Capital_City|capital city]]. | ||
Banks also allow an [[avatar]] to collect [[Government_Debt|government debt]] and request [[loan]]s. | Banks also allow an [[avatar]] to collect [[Government_Debt|government debt]] and request [[loan]]s. | ||
==Bank Management== | ==Bank Management== | ||
When at a bank, it is possible to [[loan]] [[money]] and manage the city's [[treasury]] using the ''City'' (<code>F10</code>) window's ''Bank'' tab. | When at a bank, it is possible to [[loan]] [[money]] and manage the city's [[treasury]] using the ''City'' (<code>F10</code>) window's ''Bank'' tab. | ||
[[File:BankManagementUI.png|thumb|none| | [[File:BankManagementUI.png|thumb|none|Bank's management interface.]] | ||
==Blueprint Notes== | |||
If the bank's [[Building_Blueprint|building blueprint]] has a shop, it can be setup to mint [[cronodollar]]s. | |||
==Production== | ==Production== |
Revision as of 12:36, 21 April 2019
Bank | |
---|---|
Type | Building |
Description | Mints Money, Enables Tax Collection |
Placement Requirement | Can only be built in empire jurisdiction. |
Note | Shops determine number of processes. A bank with no shops cannot mint money. |
Structural Requirements | |
Arena | Ok |
Auditorium | Ok |
Battery | Ok |
Commodity Storage | 1m³ Space Required |
Field Area | Ok |
Generator | No |
Guard Post | No |
Home, Large | Ok |
Home, Medium | Ok |
Home, Small | Ok |
Livestock | Ok |
Lounge Space | Ok |
Office Space | 1 Office Required |
Parking, Ground Vehicles | Ok |
Parking, Space Vehicles | Ok |
Parking, Water Vehicles | Ok |
Parking, Spacecraft | No |
Radar | No |
Shield Generator | No |
Shop Space | Ok |
Space Vehicle Launchers | No |
Space Vehicle Recovery Systems | No |
Store Space | No |
Surgery Units | No |
Transporters | No |
Turrets | No |
Weapon Bays | No |
A bank is required in order for a city to collect taxes from its citizens, as well as sending tribute to the capital city.
Banks also allow an avatar to collect government debt and request loans.
Bank Management
When at a bank, it is possible to loan money and manage the city's treasury using the City (F10
) window's Bank tab.
Blueprint Notes
If the bank's building blueprint has a shop, it can be setup to mint cronodollars.
Production
Building | Produces | Consumed | Required | Optional |
---|---|---|---|---|
Bank | 250 Cronodollars |
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Bank | 2500 Cronodollars |
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Bank | 25000 Cronodollars |
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