Warp Signature: Difference between revisions
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Any [[Solar_System|solar system]] outside this range cannot be detected, no matter how high the emission output of the solar system is. | Any [[Solar_System|solar system]] outside this range cannot be detected, no matter how high the emission output of the solar system is. | ||
==Light Lag== | |||
The emissions are affected by light lag, meaning that they travel at [[lightspeed]]. The further away the emission source is, the longer it takes for the emissions to be visibly by the detector. | |||
The average light lag for emissions is just a few hours. | |||
==Quotes from patch notes== | ==Quotes from patch notes== |
Revision as of 10:01, 20 January 2019
Solar systems with high electricity consumption will send out emissions that can be detected by cities in other solar systems. The strength of the emissions is affected by the total amount of electricity used by all cities and spacecraft in the solar system.
A city's chance of detecting emissions from other solar systems depends on the city's deep space sensor range defined by the radar and the strength of the emissions.
Emissions Output
Solar systems produce emissions when cities and spacecraft consume electricity. The higher the solar system's total power consumption is, the higher the emission strength and thus the further away the solar system can be detected from.
Underwater cities emit 1/10th the city's normal emission output thanks to the insulation caused by the water.
Detection Range
The maximum range of emission detection depends on the furthest deep space sensor range of any airport radar or military radar.
Any solar system outside this range cannot be detected, no matter how high the emission output of the solar system is.
Light Lag
The emissions are affected by light lag, meaning that they travel at lightspeed. The further away the emission source is, the longer it takes for the emissions to be visibly by the detector.
The average light lag for emissions is just a few hours.
Quotes from patch notes
Related patch notes |
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Update 2013-03-07: Detect Cities in Unexplored Systems
Update 2013-08-21: Empires Too Vulnerable to Raiders
Update 2015-03-03: System Emission/Detection Range
Update 2017-02-12 and 2017-02-13 Qt 5.8: Undersea City Power Emissions
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