Farm: Difference between revisions
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| Update = [[Building Update]] | |||
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{{Revision|Important details on the [[Farming_Mechanics]] page need to be moved to this page.}} | {{Revision|Important details on the [[Farming_Mechanics]] page need to be moved to this page.}} | ||
{{Building | {{Building | ||
| Name = Farm | | Name = Farm | ||
| Picture = BFarm.png | | Picture = BFarm.png | ||
| Placement = | | Placement = Can't build on aliens' [[claim]]s.<br />Can't build in aliens' [[jurisdiction]]. | ||
| | | Description = Makes Products from Plants and Animals | ||
| | | Note = Fields determine number of processes. | ||
| | | Type = Building | ||
| | | Arena = Ok | ||
| Auditorium = Ok | |||
| Battery = Ok | |||
| | | CommodityStorage = 1m³ Space Required | ||
| | | FieldArea = 1 Field Required | ||
| Generator = No | |||
| GuardPost = No | |||
| HomeLarge = Ok | |||
| HomeMedium = Ok | |||
| HomeSmall = 1 Home of Any Size Required | |||
| Livestock = 2 Post Required | |||
| LoungeSpace = Ok | |||
| OfficeSpace = Ok | |||
| ParkingGroundVehicles = Ok | |||
| ParkingSpaceVehicles = Ok | |||
| ParkingWaterVehicles = Ok | |||
| ParkingSpacecraft = No | |||
| Radar = No | |||
| ShieldGenerator = No | |||
| ShopSpace = Ok | |||
| SpaceVehicleLaunchers = No | |||
| SpaceVehicleRecoverySystems = No | |||
| StoreSpace = Ok | |||
| SurgeryUnits = No | |||
| Transporters = No | |||
| Turrets = No | |||
| WeaponBays = No | |||
}} | }} | ||
The farm is the primary place for all plant and animal production. The only plant that can not be grown at a farm, is trees, for that an [[orchard]] will have to be used. | The farm is the primary place for all plant and animal production. The only plant that can not be grown at a farm, is trees, for that an [[orchard]] will have to be used. | ||
==Environment or Irrigation== | |||
= | |||
=Environment or Irrigation= | |||
Each item produced by farms have the option of using resources from the environment or artificial resources. Resources from the environment typically result in slower output, and sometimes lower quality. [[Water]] for irrigation may be used on colonies where natural resources are scarce or non-present. | Each item produced by farms have the option of using resources from the environment or artificial resources. Resources from the environment typically result in slower output, and sometimes lower quality. [[Water]] for irrigation may be used on colonies where natural resources are scarce or non-present. | ||
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=Animals= | ==Animals== | ||
Farms can tame and breed animals. This is done by dropping a [[DNA Sample]] on the farm's plot. | Farms can tame and breed animals. This is done by dropping a [[DNA Sample]] on the farm's plot. | ||
For more information on this, read the [[Farming Mechanics]] page. | For more information on this, read the [[Farming Mechanics]] page. | ||
= | ==Deigner Notes== | ||
* 4000 | * 4000 m² field for each new production line. | ||
==Production== | |||
{{ProductionHeader}} | {{ProductionHeader}} | ||
{{ProductionEntry | {{ProductionEntry |
Revision as of 12:19, 1 January 2019
This page contain information about a feature that has two versions.
To read about the old version, go to Farm/OldVersion. For more information, go to the Building Update page. |
This section is in need of revision. Please help improve it or discuss these issues on the talk page. The reason given is: Important details on the Farming_Mechanics page need to be moved to this page. |
Farm | |
---|---|
Type | Building |
Description | Makes Products from Plants and Animals |
Placement Requirement | Can't build on aliens' claims. Can't build in aliens' jurisdiction. |
Note | Fields determine number of processes. |
Structural Requirements | |
Arena | Ok |
Auditorium | Ok |
Battery | Ok |
Commodity Storage | 1m³ Space Required |
Field Area | 1 Field Required |
Generator | No |
Guard Post | No |
Home, Large | Ok |
Home, Medium | Ok |
Home, Small | 1 Home of Any Size Required |
Livestock | 2 Post Required |
Lounge Space | Ok |
Office Space | Ok |
Parking, Ground Vehicles | Ok |
Parking, Space Vehicles | Ok |
Parking, Water Vehicles | Ok |
Parking, Spacecraft | No |
Radar | No |
Shield Generator | No |
Shop Space | Ok |
Space Vehicle Launchers | No |
Space Vehicle Recovery Systems | No |
Store Space | Ok |
Surgery Units | No |
Transporters | No |
Turrets | No |
Weapon Bays | No |
The farm is the primary place for all plant and animal production. The only plant that can not be grown at a farm, is trees, for that an orchard will have to be used.
Environment or Irrigation
Each item produced by farms have the option of using resources from the environment or artificial resources. Resources from the environment typically result in slower output, and sometimes lower quality. Water for irrigation may be used on colonies where natural resources are scarce or non-present.
Environment | Irrigation |
---|---|
Water in the Environment | Water |
Sunlight | Electricity |
Pasture | Hay OR Silage |
Animals
Farms can tame and breed animals. This is done by dropping a DNA Sample on the farm's plot.
For more information on this, read the Farming Mechanics page.
Deigner Notes
- 4000 m² field for each new production line.
Production
Building | Produces | Consumed | Required | Optional |
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Farm | 10 Animal Carcasses |
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Farm | 10 Animal Carcasses |
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Farm | 10 Animal Carcasses |
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Farm | 10 Beans |
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Farm | 10 Cheese |
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Farm | 10 Cheese |
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Farm | 10 Cheese |
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Farm | 10 Eggs |
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Farm | 10 Eggs |
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Farm | 10 Eggs |
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Farm | 10 Fertilizer |
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Farm | 10 Fertilizer |
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Farm | 10 Fertilizer |
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Farm | 10 Fruit |
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Farm | 10 Grain |
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Farm | 10 Grapes |
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Farm | 10 Hay |
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Farm | 10 Herbs |
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Farm | 10 Hops |
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Farm | 10 Milk |
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Farm | 10 Milk |
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Farm | 10 Milk |
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Farm | 10 Nuts |
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Farm | 10 Plant Fiber |
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Farm | 40 Silage |
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Farm | 20 Silage |
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Farm | 30 Silage |
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Farm | 20 Silage |
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Farm | 20 Silage |
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Farm | 20 Silage |
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Farm | 20 Silage |
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Farm | 30 Silage |
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Farm | 20 Silage |
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Farm | 20 Silage |
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Farm | 10 Spices |
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Farm | 10 Vegetable |
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