Energy Weapon Lens: Difference between revisions
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m (Deantwo moved page Energy Weapon Unit to Energy Weapon Lens: They are all called "Lenses" now.) |
(Not called "unit" anymore, but instead "lens".) |
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{{Commodity | {{Commodity | ||
| Name = Energy Weapon | | Name = Energy Weapon Lens | ||
| Picture = C_EnergyWeapon.png | | Picture = C_EnergyWeapon.png | ||
| Cost = Type dependent | | Cost = Type dependent | ||
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}} | }} | ||
Energy weapon | Energy weapon lens are used for [[Energy_Weapon_Bay|energy weapon bay]]s, [[Energy_Weapon_Turret|energy weapon turret]]s and [[vehicle]]s. | ||
=Use= | ==Use== | ||
Energy weapon | Energy weapon lenses are never consumed, but can be loaded into something. | ||
* They are loaded into a [[vehicle]] or [[Energy_Weapon_Turret|energy weapon turret]]. | * They are loaded into a [[vehicle]] or [[Energy_Weapon_Turret|energy weapon turret]]. | ||
** This is done using the Ordnance | ** This is done using the ''Ordnance'' tab on the [[Cargo]] (<code>F5</code>) window. | ||
** If the ordnance is changed again, the [[ | ** If the ordnance is changed again, the [[Energy_Weapon_Lens|energy weapon lens]] is returned. | ||
* [[Energy_Weapon_Bay|Energy weapon bay]] uses the [[ | * [[Energy_Weapon_Bay|Energy weapon bay]] uses the [[Energy_Weapon_Lens|energy weapon lens]]es directly from the [[spacecraft]]'s [[hold]] or [[city]]'s inventory. | ||
** An energy weapon bay needs (Round(Weapon System units/25)+1) [[ | ** An energy weapon bay needs (Round(Weapon System units/25)+1) [[Energy_Weapon_Lens|energy weapon lens]]es to fire at full power. | ||
See the [[Ammunition]] page for more information. | See the [[Ammunition]] page for more information. | ||
=Types= | ==Types== | ||
There are 10 types of energy weapon | There are 10 types of energy weapon lenses, each unlocked on different [[TL]]s and some require rare, hard to get resources. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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! Heat sink | ! Heat sink | ||
|- | |- | ||
| Electron Beam | | Electron Beam Lens | ||
| Electrical | | Electrical | ||
| style="text-align:right;" | 4 | | style="text-align:right;" | 4 | ||
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| [[Cryo Heat Sink|Cryo HS]] | | [[Cryo Heat Sink|Cryo HS]] | ||
|- | |- | ||
| Neutron Beam | | Neutron Beam Lens | ||
| Radiation | | Radiation | ||
| style="text-align:right;" | 5 | | style="text-align:right;" | 5 | ||
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| [[Cryo Heat Sink|Cryo HS]] | | [[Cryo Heat Sink|Cryo HS]] | ||
|- | |- | ||
| Freeze Ray | | Freeze Ray Lens | ||
| Freezing | | Freezing | ||
| style="text-align:right;" | 6 | | style="text-align:right;" | 6 | ||
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| [[Cryo Heat Sink|Cryo HS]] | | [[Cryo Heat Sink|Cryo HS]] | ||
|- | |- | ||
| Heat Ray | | Heat Ray Lens | ||
| Burning | | Burning | ||
| style="text-align:right;" | 7 | | style="text-align:right;" | 7 | ||
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| [[Cryo Heat Sink|Cryo HS]] | | [[Cryo Heat Sink|Cryo HS]] | ||
|- | |- | ||
| Erg Ray | | Erg Ray Lens | ||
| Bludgeon | | Bludgeon | ||
| style="text-align:right;" | 8 | | style="text-align:right;" | 8 | ||
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| [[Cryo Heat Sink|Cryo HS]] | | [[Cryo Heat Sink|Cryo HS]] | ||
|- | |- | ||
| Disruptor Beam | | Disruptor Beam Lens | ||
| Sonic | | Sonic | ||
| style="text-align:right;" | 13 | | style="text-align:right;" | 13 | ||
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| [[Magmium Heat Sink|Magmium HS]] | | [[Magmium Heat Sink|Magmium HS]] | ||
|- | |- | ||
| Stasis Beam | | Stasis Beam Lens | ||
| Paralysis | | Paralysis | ||
| style="text-align:right;" | 16 | | style="text-align:right;" | 16 | ||
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| [[Magmium Heat Sink|Magmium HS]] | | [[Magmium Heat Sink|Magmium HS]] | ||
|- | |- | ||
| Proton Beam | | Proton Beam Lens | ||
| Piercing | | Piercing | ||
| style="text-align:right;" | 24 | | style="text-align:right;" | 24 | ||
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| [[Vulcium Heat Sink|Vulcium HS]] | | [[Vulcium Heat Sink|Vulcium HS]] | ||
|- | |- | ||
| Disintegrator Ray | | Disintegrator Ray Lens | ||
| Slashing | | Slashing | ||
| style="text-align:right;" | 26 | | style="text-align:right;" | 26 | ||
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| [[Vulcium Heat Sink|Vulcium HS]] | | [[Vulcium Heat Sink|Vulcium HS]] | ||
|- | |- | ||
| Compressor Beam | | Compressor Beam Lens | ||
| Crushing | | Crushing | ||
| style="text-align:right;" | 30 | | style="text-align:right;" | 30 | ||
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For more information about the different damage types, see the [[Damage Type]] page. | For more information about the different damage types, see the [[Damage Type]] page. | ||
=Produced by= | ==Produced by== | ||
{{ProductionHeader}} | {{ProductionHeader}} | ||
{{ProductionEntry | {{ProductionEntry | ||
| Building = [[Weapon Smith]] | | Building = [[Weapon Smith]] | ||
| Produces = 10 '''Compressor Beam''' | | Produces = 10 '''Compressor Beam Lens''' | ||
| TL = 30 | | TL = 30 | ||
| Consumed = | | Consumed = | ||
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{{ProductionEntry | {{ProductionEntry | ||
| Building = [[Weapon Smith]] | | Building = [[Weapon Smith]] | ||
| Produces = 10 '''Disintegrator Ray''' | | Produces = 10 '''Disintegrator Ray Lens''' | ||
| TL = 26 | | TL = 26 | ||
| Consumed = | | Consumed = | ||
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{{ProductionEntry | {{ProductionEntry | ||
| Building = [[Weapon Smith]] | | Building = [[Weapon Smith]] | ||
| Produces = 10 '''Disruptor Beam''' | | Produces = 10 '''Disruptor Beam Lens''' | ||
| TL = 13 | | TL = 13 | ||
| Consumed = | | Consumed = | ||
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{{ProductionEntry | {{ProductionEntry | ||
| Building = [[Weapon Smith]] | | Building = [[Weapon Smith]] | ||
| Produces = 10 '''Electron Beam''' | | Produces = 10 '''Electron Beam Lens''' | ||
| TL = 4 | | TL = 4 | ||
| Consumed = | | Consumed = | ||
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{{ProductionEntry | {{ProductionEntry | ||
| Building = [[Weapon Smith]] | | Building = [[Weapon Smith]] | ||
| Produces = 10 '''Erg Ray''' | | Produces = 10 '''Erg Ray Lens''' | ||
| TL = 8 | | TL = 8 | ||
| Consumed = | | Consumed = | ||
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{{ProductionEntry | {{ProductionEntry | ||
| Building = [[Weapon Smith]] | | Building = [[Weapon Smith]] | ||
| Produces = 10 '''Freeze Ray''' | | Produces = 10 '''Freeze Ray Lens''' | ||
| TL = 6 | | TL = 6 | ||
| Consumed = | | Consumed = | ||
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{{ProductionEntry | {{ProductionEntry | ||
| Building = [[Weapon Smith]] | | Building = [[Weapon Smith]] | ||
| Produces = 10 '''Heat Ray''' | | Produces = 10 '''Heat Ray Lens''' | ||
| TL = 7 | | TL = 7 | ||
| Consumed = | | Consumed = | ||
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{{ProductionEntry | {{ProductionEntry | ||
| Building = [[Weapon Smith]] | | Building = [[Weapon Smith]] | ||
| Produces = 10 '''Neutron Beam''' | | Produces = 10 '''Neutron Beam Lens''' | ||
| TL = 5 | | TL = 5 | ||
| Consumed = | | Consumed = | ||
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{{ProductionEntry | {{ProductionEntry | ||
| Building = [[Weapon Smith]] | | Building = [[Weapon Smith]] | ||
| Produces = 10 '''Proton Beam''' | | Produces = 10 '''Proton Beam Lens''' | ||
| TL = 24 | | TL = 24 | ||
| Consumed = | | Consumed = | ||
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{{ProductionEntry | {{ProductionEntry | ||
| Building = [[Weapon Smith]] | | Building = [[Weapon Smith]] | ||
| Produces = 10 '''Stasis Beam''' | | Produces = 10 '''Stasis Beam Lens''' | ||
| TL = 16 | | TL = 16 | ||
| Consumed = | | Consumed = |
Revision as of 11:54, 29 December 2016
Energy Weapon Lens |
---|
Nominal Cost |
Type dependent |
Weight |
1.36kg |
Pack Size |
|
Energy weapon lens are used for energy weapon bays, energy weapon turrets and vehicles.
Use
Energy weapon lenses are never consumed, but can be loaded into something.
- They are loaded into a vehicle or energy weapon turret.
- This is done using the Ordnance tab on the Cargo (
F5
) window. - If the ordnance is changed again, the energy weapon lens is returned.
- This is done using the Ordnance tab on the Cargo (
- Energy weapon bay uses the energy weapon lenses directly from the spacecraft's hold or city's inventory.
- An energy weapon bay needs (Round(Weapon System units/25)+1) energy weapon lenses to fire at full power.
See the Ammunition page for more information.
Types
There are 10 types of energy weapon lenses, each unlocked on different TLs and some require rare, hard to get resources.
Name | Damage type | Required TL | Special component | Heat sink |
---|---|---|---|---|
Electron Beam Lens | Electrical | 4 | Crystals | Cryo HS |
Neutron Beam Lens | Radiation | 5 | Radioactives | Cryo HS |
Freeze Ray Lens | Freezing | 6 | Cryozine | Cryo HS |
Heat Ray Lens | Burning | 7 | Phlogiston | Cryo HS |
Erg Ray Lens | Bludgeon | 8 | Io Tube | Cryo HS |
Disruptor Beam Lens | Sonic | 13 | Myrathane | Magmium HS |
Stasis Beam Lens | Paralysis | 16 | Polytaride | Magmium HS |
Proton Beam Lens | Piercing | 24 | Antiflux Particles | Vulcium HS |
Disintegrator Ray Lens | Slashing | 26 | Bolite | Vulcium HS |
Compressor Beam Lens | Crushing | 30 | Borexino Precipitate | Vulcium HS |
For more information about the different damage types, see the Damage Type page.