Military Weapon System: Difference between revisions
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Default design uses the [[Ballistic Weapon Bay]] module. | Default design uses the [[Ballistic Weapon Bay]] module. | ||
TL of Military Weapon System affects its range and number of weapon bay units (50 weapon bay units per TL). At TL1 Weapon System has 50 weapon bay units and it can't reach orbit range. | |||
[[Category:Buildings]] | [[Category:Buildings]] |
Revision as of 23:44, 14 July 2016
This section has details missing or obscure mechanics that need clarification by Haxus. Description: How strong is the weapon? Number of weapon units if it was a Weapon Bay? Per TL? If you know the answer, please edit this page or state it on the talk page! |
Military Weapon System | |
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Defends a city against enemy spacecraft, it is able to fire at spacecraft in both orbit and in the atmosphere.
Troop Required
The military weapon system requires a troop to operate it. A Military Flag can support two military buildings.
Weapon System
Utilizes the same weapon systems as spacecraft weapon bays, and will use the appropriate ammo type for the weapon system chosen.
Default design uses the Ballistic Weapon Bay module.
TL of Military Weapon System affects its range and number of weapon bay units (50 weapon bay units per TL). At TL1 Weapon System has 50 weapon bay units and it can't reach orbit range.