Energy Weapon Lens: Difference between revisions

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(→‎Types: Updated the Damage_Types)
(Added a "Use" section, it just looks weird. Help wanted.)
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[[Energy Weapon Unit]]s are used for [[Energy Weapon Bay]]s, [[Energy Weapon Turret]]s and [[:Category:Vehicles|vehicles]].
[[Energy Weapon Unit]]s are used for [[Energy Weapon Bay]]s, [[Energy Weapon Turret]]s and [[:Category:Vehicles|vehicles]].
=Use=
[[Energy Weapon Unit]]s are never consumed, but can be loaded into something.
* They are loaded into a [[:Category:Vehicles|vehicle]] or [[Energy Weapon Turret]].
** This is done using the Ordnance menu.
** If the ordnance is changed again, the [[Energy Weapon Unit]] is returned.
* [[Energy Weapon Bay]] uses the [[Energy Weapon Unit]]s directly from the [[spacecraft]]'s [[hold]] or [[city]]'s inventory.
** A Energy Weapon Bay needs (Round(Weapon System units/25)+1) [[Energy Weapon Unit]]s to fire at full power.


=Types=
=Types=

Revision as of 13:54, 6 July 2015

Commodity
Energy Weapon Unit
C_EnergyWeapon.png
Nominal Cost
Type dependent ?
Weight
1.36kg
Pack Size
  • 2 x 3


Energy Weapon Units are used for Energy Weapon Bays, Energy Weapon Turrets and vehicles.

Use

Energy Weapon Units are never consumed, but can be loaded into something.

Types

There are 10 types of Energy Weapon Units, each unlocked on different TLs and some require rare, hard to get resources.

See the Damage Type page for more information of damage types.

Produced by

Building Produces Consumed Required Optional
Weapon Smith 10 Electron Beam

Weapon Smith 10 Neutron Beam

Weapon Smith 10 Freeze Ray

Weapon Smith 10 Heat Ray

Weapon Smith 10 Erg Ray

Weapon Smith 10 Disruptor Beam

Weapon Smith 10 Stasis Beam

Weapon Smith 10 Proton Beam

Weapon Smith 10 Disintegrator Ray

Weapon Smith 10 Compressor Beam