Energy Weapon Lens: Difference between revisions
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(→Types: Updated the Damage_Types) |
(Added a "Use" section, it just looks weird. Help wanted.) |
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[[Energy Weapon Unit]]s are used for [[Energy Weapon Bay]]s, [[Energy Weapon Turret]]s and [[:Category:Vehicles|vehicles]]. | [[Energy Weapon Unit]]s are used for [[Energy Weapon Bay]]s, [[Energy Weapon Turret]]s and [[:Category:Vehicles|vehicles]]. | ||
=Use= | |||
[[Energy Weapon Unit]]s are never consumed, but can be loaded into something. | |||
* They are loaded into a [[:Category:Vehicles|vehicle]] or [[Energy Weapon Turret]]. | |||
** This is done using the Ordnance menu. | |||
** If the ordnance is changed again, the [[Energy Weapon Unit]] is returned. | |||
* [[Energy Weapon Bay]] uses the [[Energy Weapon Unit]]s directly from the [[spacecraft]]'s [[hold]] or [[city]]'s inventory. | |||
** A Energy Weapon Bay needs (Round(Weapon System units/25)+1) [[Energy Weapon Unit]]s to fire at full power. | |||
=Types= | =Types= |
Revision as of 13:54, 6 July 2015
Energy Weapon Unit |
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Nominal Cost |
Type dependent ? |
Weight |
1.36kg |
Pack Size |
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Energy Weapon Units are used for Energy Weapon Bays, Energy Weapon Turrets and vehicles.
Use
Energy Weapon Units are never consumed, but can be loaded into something.
- They are loaded into a vehicle or Energy Weapon Turret.
- This is done using the Ordnance menu.
- If the ordnance is changed again, the Energy Weapon Unit is returned.
- Energy Weapon Bay uses the Energy Weapon Units directly from the spacecraft's hold or city's inventory.
- A Energy Weapon Bay needs (Round(Weapon System units/25)+1) Energy Weapon Units to fire at full power.
Types
There are 10 types of Energy Weapon Units, each unlocked on different TLs and some require rare, hard to get resources.
- Electron Beam
Damage type: Electrical
Require: TL4, Crystals, Cryo HS - Neutron Beam
Damage type: Radiation
Require: TL5, Radioactives, Cryo HS - Freeze Ray
Damage type: Freezing
Require: TL6, Cryozine, Cryo HS - Heat Ray
Damage type: Burning
Require: TL7, Phlogiston, Cryo HS - Erg Ray
Damage type: Bludgeon
Require: TL8, Io Tube, Cryo HS - Disruptor Beam
Damage type: Sonic
Require: TL13, Myrathane, Magmium HS - Stasis Beam
Damage type: Paralysis
Require: TL16, Polytaride, Magmium HS - Proton Beam
Damage type: Piercing
Require: TL24, Antiflux Particles, Vulcium HS - Disintegrator Ray
Damage type: Slashing
Require: TL26, Bolite, Vulcium HS - Compressor Beam
Damage type: Crushing
Require: TL30, Borexino Precipitate, Vulcium HS
See the Damage Type page for more information of damage types.