Dynamic Crater: Difference between revisions
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Craters can also be used strategically to reveal underground [[building]]s or parts of buildings. | Craters can also be used strategically to reveal underground [[building]]s or parts of buildings. | ||
They exist naturally on vacuum worlds, such as airless [[moon]]s and [[planetoid]]s. These do not emit toxic smoke or contain water. | |||
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|[[File:CraterBomb2.png|400px|thumb|The inside of a bomb crater.]] | |[[File:CraterBomb2.png|400px|thumb|The inside of a bomb crater.]] |
Revision as of 20:58, 14 April 2024
Craters are formed by explosive ordnance such as bombs and dynamite upon detonation. The larger the explosive, the larger the crater. For example, a bomb's explosion will leave a far bigger crater than dynamite.
Craters that are deep enough to reach sea level will fill with water. Otherwise, they will emit toxic smoke that causes suffocation damage.[1]
Craters can be cleared by using the circular button next to the demolish button on the Construction (F11
) window.
Craters can also be used strategically to reveal underground buildings or parts of buildings.
They exist naturally on vacuum worlds, such as airless moons and planetoids. These do not emit toxic smoke or contain water.